BLOOD: The Curse Hunter. Unreal-style light coronas effect test
For the first time on the GZdoom. Write in the comments, if this has already been seen on this engine.
Posted by bifurcator_x on
Blood: The Curse Hunter is a free fan-made project inspired by the atmosphere of the first Blood (1997) game.
For the first time on the GZdoom. Write in the comments, if this has already been seen on this engine.
Posted by bifurcator_x on
Hey i really like the game etc yadadada...
I have weird hickups with it.
It seems like every step i take the screen freezes for a short second and then it goes on.
It seems like there is something going on in the background that is heavily damaging the performance.
Also i didnt found a button to put out POM, the 3d texture effect.
We need that button!
POM?
You are using Parralax Occlusion mapping. Its on every material of your geometry. We need a button to turn that off.
You might have to tone it down just a bit.
But it's looking lovely. I always loved the first Unreal games.
Look at next article
Awesome.