Blood Bowl Expanded Campaign
Full Version 2 commentsThe Blood Bowl Expanded Campaign files. Includes the new teams, reworked campaign, balance adjustments and star player stats.
To install, extract and replace the provided "Data" folder over the original "Data" folder located in your "Blood Bowl Chaos Edition" game directory. (You may wish to backup the original files first.) You will need to start a new campaign for the bulk of the changes to apply, though existing campaigns will remain playable. The Expanded Campaign is compatible with the Community Content Pack and other visual mods, though not with New Wave, and not with online multiplayer.
From Rookies to Legends
New teams have been designed for each race at TVs 1000, 1900, 2100, 2200, 2300, 2400 and 2700. Their skill builds are as different as possible while still remaining effective in play and sticking to a realistically limited number of doubles skills / stat ups. Fresh coaches now start on a fair playing field, while experienced coaches will face ongoing challenges and greater opposition variety even at high levels. All teams may be freely paired off in Exhibition Matches too, of course.
A Journey You'll Remember
The campaign's fifteen competitions have been entirely reworked to be more interesting. Each has a unique trophy and flavour, rewards are less formulaic, there are a couple of championships without play offs, and even included is an optional 128 team showdown that encourages mismatched teams with inducements. The overall balance and progression still remains close to the original campaign, with the exception of a moderately higher gold total available for winning teams to sustain themselves at a greater TV.
My Rules are Your Rules
Initial AI treasuries are reduced to 50-100k, while their players have SPPs increased to a mid-point between level ups. This better mimics a human coach's team state between competitions and results in more natural TV progression during them. Simulated matches may result in draws between AIs for dynamic and fairer rankings. AI teams begin with a wider range of prestige to meet the same competition requirements expected of the human coach. Matches entering overtime are fully sudden death, checking for a tie-breaker every turn.
And Also Starring ...
All official star players from the Blood Bowl competition rules are available for inducement. They use their original stats, but duplicate skins. (Credit to Stw402's New Wave mod for first implementing these.)
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The Blood Bowl Expanded Campaign files. Includes the new teams, reworked campaign, balance adjustments and star player stats.
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Thank you to the people who made this. I'm assuming this also fixes the sponsorships bug? Steamcommunity.com
I actually got a fair first fight in the campaign! Thank you.
To the OG devs, whoever though it was a good idea to set your first campaign match with a 300 TV deficit and loaded dice rolls for 'fairness', f yourself.
Very surprised this isn't more popular. This is probably as good as BBCE can get, the only last issue is of course the AI - but I'm not sure if it's even possible to improve it at that point.
One thing though : "Simulated matches may result in draws between AIs for dynamic and fairer rankings." => That's good, but it probably shouldn't happen in play-offs. Of course, I have no idea if the disctinction is possible.
Anyway great job, makes the game much better and being compatible with the Community Content Pack is the cherry on top.
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