Bleach:Zanpakutou Senshi is a totally free Total Conversation of Half-Life 1. It´s based on the japanese hit Anime Bleach.

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Report RSS Understanding collisionboxes in HL (view original)
Understanding collisionboxes in HL
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Description

Tried fixing bones... but according to HL modelviewer it couldn't care less about my bones. It didn't give much for my BBox info either. Even after the offset of the model in 3dsmax was corrected.

So what was the culprit? Well HL itself, and UTIL_SetSize (x ,y ,z).

Spawn an entity without using setsize and it gets a size of 0. (the rendered box just becomes a dot)

Set it incorrectly and it will also collide incorrectly.

Now either use the numbers from "this->ExtractBbox(0, mins, maxs);" or set the numbers manually into UTIL_SetSize and it fits.....

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eliasr
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