Using Black Mesa assets as well as much of our own custom made content, Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.
Guard room, near the end (sort-of-alpha build)
Map by Dky
Detailing/Textures by JeffMOD and Crypt.
Props by Lars.
Lovely.
(buried)
Say what's with that orange warehouse word? It doesn't seems to fit in
Placeholder.
Cool.
Seems like every door in Black Mesa is a blast door :/
Well it is a decommissioned missile silo. Consider how it would go if a fire should break out in a storage area and suddenly those blast doors make you feel a whole lot safer.
This is some delicous eyecandy.
Hmmm, yes, i can taste it with mah eyeballs.
Love that you indeed implemented some signs on the walls, nice!
Decals, decals, decals! That's what really spices up walls, floors and ceilings.
A mess with a mop nearby, some trash on the ground near an overflowing trash can, an ugly water spot on some ceiling tiles, an electrical panel, graffiti in the bathroom, dirty paths on the carpets in well traveled areas, a hole in a seat cushion, fingerprints on glass, a section of the floor that has been patched, tire marks on a curb, a gradient of dirt at the base of grimy walls, gum spots on the floor, a discarded newspaper on a table, coins in the bottom of a fountain, mold and water stains around an apparently leaky pipe, patches of dirt in a swath of grass, dust on furniture, and so on and so forth.
I agree. I've been talking to Crypt on how the floor and other surfaces are generally too clean and everything. Rest assured, he's working on it.
Holy sh*t! I like! I like!!
I remember you could break the soda machine in the original game.I also saw an old bms video that had the candy machine breakable.Do you plan to apply this.
At the moment, the soda machine's spew sodas if damaged (like in Black Mesa). I don't think the breakable candy machine made it into Black Mesa's final release, but if it did I have no problem adding it in.
I think that the lightning on the soda machines is too strong compared to the rest of the ambient.
If you take a close look at the before picture, you can kinda make out that it was like that in the original, too.
Granted, the room was brighter in the original, but, eh. We need more coloured lights in games these days.
It's also a lot less noticeable ingame.
Amazing.
Perfect. :)