Using Black Mesa assets as well as much of our own custom made content, Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.

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Report RSS Guard Room 2 (view original)
Guard Room 2
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Blood_Wraith
Blood_Wraith - - 851 comments

Lovely.

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Dejected-Angel
Dejected-Angel - - 1,366 comments

(buried)

Say what's with that orange warehouse word? It doesn't seems to fit in

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ChrisBryant Author
ChrisBryant - - 1,087 comments

Placeholder.

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wmf776759
wmf776759 - - 472 comments

Cool.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Seems like every door in Black Mesa is a blast door :/

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monster_urby
monster_urby - - 3,023 comments

Well it is a decommissioned missile silo. Consider how it would go if a fire should break out in a storage area and suddenly those blast doors make you feel a whole lot safer.

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CodeBlackNL
CodeBlackNL - - 212 comments

This is some delicous eyecandy.

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ilmutus
ilmutus - - 258 comments

Hmmm, yes, i can taste it with mah eyeballs.

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Rus[T]
Rus[T] - - 1,161 comments

Love that you indeed implemented some signs on the walls, nice!

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Decals, decals, decals! That's what really spices up walls, floors and ceilings.

A mess with a mop nearby, some trash on the ground near an overflowing trash can, an ugly water spot on some ceiling tiles, an electrical panel, graffiti in the bathroom, dirty paths on the carpets in well traveled areas, a hole in a seat cushion, fingerprints on glass, a section of the floor that has been patched, tire marks on a curb, a gradient of dirt at the base of grimy walls, gum spots on the floor, a discarded newspaper on a table, coins in the bottom of a fountain, mold and water stains around an apparently leaky pipe, patches of dirt in a swath of grass, dust on furniture, and so on and so forth.

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dky.tehkingd.u Creator
dky.tehkingd.u - - 273 comments

I agree. I've been talking to Crypt on how the floor and other surfaces are generally too clean and everything. Rest assured, he's working on it.

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SamuraiMarciano
SamuraiMarciano - - 561 comments

Holy sh*t! I like! I like!!

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Mr.Marooned
Mr.Marooned - - 69 comments

I remember you could break the soda machine in the original game.I also saw an old bms video that had the candy machine breakable.Do you plan to apply this.

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ChrisBryant Author
ChrisBryant - - 1,087 comments

At the moment, the soda machine's spew sodas if damaged (like in Black Mesa). I don't think the breakable candy machine made it into Black Mesa's final release, but if it did I have no problem adding it in.

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IngSoc
IngSoc - - 495 comments

I think that the lightning on the soda machines is too strong compared to the rest of the ambient.

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ItsNotewell Creator
ItsNotewell - - 64 comments

If you take a close look at the before picture, you can kinda make out that it was like that in the original, too.
Granted, the room was brighter in the original, but, eh. We need more coloured lights in games these days.

It's also a lot less noticeable ingame.

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ADTeam™
ADTeam™ - - 1,293 comments

Amazing.

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poshgaloo
poshgaloo - - 729 comments

Perfect. :)

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Description

Guard room, near the end (sort-of-alpha build)

Map by Dky
Detailing/Textures by JeffMOD and Crypt.
Props by Lars.