𝙸𝚗𝚒𝚝𝚒𝚊𝚕𝚕𝚢 the MOD 𝚠𝚊𝚜 𝚖𝚊𝚍𝚎 𝚝𝚘 𝚋𝚎 𝚞𝚜𝚎𝚍 𝚒𝚗 𝙻𝚊𝚗 𝚜𝚎𝚜𝚜𝚒𝚘𝚗𝚜, 𝚓𝚞𝚜𝚝 𝚝𝚘 𝚑𝚊𝚟𝚎 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚗𝚒𝚌𝚎 𝚠𝚎𝚊𝚙𝚘𝚗𝚜, 𝚖𝚘𝚍𝚍𝚎𝚛𝚜 𝚙𝚛𝚘𝚟𝚒𝚍𝚎𝚍 𝚒𝚗 𝚝𝚑𝚎 𝙱𝙵𝟸 𝚊𝚍𝚍𝚘𝚗 𝚜𝚎𝚌𝚝𝚒𝚘𝚗 𝚒𝚗𝚐𝚊𝚖𝚎, 𝚏𝚘𝚛 𝚋𝚎𝚝𝚝𝚎𝚛 𝚐𝚊𝚖𝚎 𝚏𝚞𝚗.


𝙾𝚟𝚎𝚛 𝚝𝚑𝚎 𝚢𝚎𝚊𝚛𝚜 𝚝𝚑𝚎 𝚖𝚘𝚍 𝚎𝚟𝚘𝚕𝚟𝚎𝚍 𝚏𝚊𝚛 𝚋𝚎𝚢𝚘𝚗𝚍 𝚝𝚑𝚊𝚝. 𝚆𝚒𝚝𝚑 𝚕𝚘𝚝𝚜 𝚘𝚏 𝚝𝚠𝚎𝚊𝚔𝚒𝚗𝚐, 𝚊𝚍𝚍𝚒𝚗𝚐 𝚊𝚗𝚍 𝚖𝚘𝚍𝚒𝚏𝚢𝚒𝚗𝚐 𝚗𝚎𝚠 𝚌𝚘𝚗𝚝𝚎𝚗𝚝, 𝚒𝚝 𝚒𝚜 𝚗𝚘𝚠 𝚊 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚝𝚑𝚒𝚗𝚐.

𝚃𝚑𝚎 𝚊𝚒𝚖 𝚒𝚜 𝚝𝚘 𝚌𝚛𝚎𝚊𝚝𝚎 𝚊 𝚏𝚊𝚗𝚌𝚢 𝚏𝚞𝚗 𝙼𝙾𝙳 𝚠𝚒𝚝𝚑 𝚊𝚗 𝚊𝚛𝚌𝚊𝚍𝚢 𝚖𝚒𝚕𝚍-𝚑𝚊𝚛𝚍𝚌𝚘𝚛𝚎 𝚜𝚎𝚝𝚝𝚒𝚗𝚐.


𝙽𝚘t 𝚜𝚞𝚛𝚎 𝚒𝚏 𝚝𝚑𝚎 𝚖𝚘𝚍 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚎𝚟𝚎𝚛 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍, 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝚒𝚝 𝚏𝚎𝚎𝚕𝚜 𝚕𝚒𝚔𝚎 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚒𝚗𝚏𝚒𝚗𝚒𝚝𝚎 𝚖𝚞𝚌𝚑 𝚖𝚘𝚛𝚎 𝚝𝚘 𝚍𝚘, 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚒𝚝 𝚊 𝚙𝚎𝚛𝚏𝚎𝚌𝚝 "𝚙𝚛𝚘𝚍𝚞𝚌𝚝". 𝙰𝚕𝚜𝚘, 𝚊𝚜 𝚝𝚑𝚎 𝚝𝚒𝚖𝚎 𝚠𝚎𝚗𝚝 𝚋𝚢, 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚌𝚘-𝚠𝚘𝚛𝚔𝚎𝚛𝚜 𝚕𝚎𝚏𝚝 𝚝𝚑𝚎 𝚜𝚑𝚒𝚙 𝚍𝚞𝚎 𝚝𝚘 𝚊 𝚕𝚊𝚌𝚔 𝚘𝚏 𝚒𝚗𝚝𝚎𝚛𝚎𝚜𝚝 𝚒𝚗 𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝙱𝙵𝟸 𝚊𝚝 𝚊𝚕𝚕. 𝙰𝚗𝚍 𝚊𝚍𝚍𝚒𝚝𝚒𝚘𝚗𝚊𝚕𝚕𝚢 𝚝𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚜𝚝𝚒𝚕𝚕 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜 𝚘𝚏 𝚙𝚎𝚛𝚖𝚒𝚜𝚜𝚒𝚘𝚗𝚜 𝚊𝚗𝚍 𝚌𝚛𝚎𝚍𝚒𝚝𝚜 𝚒𝚗 𝚙𝚕𝚊𝚌𝚎. 𝚃𝚑𝚎𝚛𝚎𝚏𝚘𝚛𝚎, 𝚠𝚎 𝚠𝚒𝚕𝚕 𝚜𝚎𝚎 𝚒𝚏 𝚒𝚝 𝚐𝚎𝚝 𝚎𝚟𝚎𝚛 𝚛𝚎𝚕𝚎𝚊𝚜𝚎𝚍.


𝙷𝚎𝚛𝚎 𝚜𝚘𝚖𝚎 𝚒𝚖𝚙𝚛𝚎𝚜𝚜𝚒𝚘𝚗𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚄𝚗𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍:



𝕁𝕦𝕤𝕥 𝕥𝕠 𝕞𝕒𝕜𝕖 𝕚𝕥 𝕔𝕝𝕖𝕒𝕣. 𝕋𝕙𝕖 𝕞𝕠𝕕 𝕚𝕤 𝕞𝕒𝕕𝕖 𝕓𝕪 𝕞𝕒𝕟𝕪 𝕡𝕖𝕠𝕡𝕝𝕖. 𝔸𝕝𝕣𝕖𝕒𝕕𝕪 𝕥𝕨𝕠 𝕘𝕖𝕟𝕖𝕣𝕒𝕥𝕚𝕠𝕟𝕤 𝕠𝕗 𝔹𝔽𝟚 𝕞𝕠𝕕𝕕𝕖𝕣𝕤, 𝕤𝕔𝕣𝕚𝕡𝕥𝕖𝕣 𝕒𝕟𝕕 𝕜𝕟𝕠𝕨𝕝𝕖𝕕𝕘𝕖 𝕓𝕒𝕤𝕖 𝕙𝕒𝕤 𝕗𝕝𝕠𝕨𝕟 𝕚𝕟𝕥𝕠 𝔹𝔽𝟚𝕒𝕝𝕝. 𝕀𝕟 𝕥𝕙𝕖 𝕖𝕟𝕕 𝕚𝕥 𝕚𝕤 𝕠𝕟𝕖 𝕓𝕚𝕘 𝕞𝕒𝕤𝕙 𝕠𝕗 𝕝𝕠𝕥𝕤 𝕠𝕗 𝕘𝕣𝕖𝕒𝕥 𝕒𝕕𝕕𝕠𝕟𝕤 𝕒𝕟𝕕 𝕨𝕠𝕣𝕜 𝕓𝕪 𝕥𝕙𝕖 𝔹𝔽𝟚 𝕔𝕠𝕞𝕞𝕦𝕟𝕚𝕥𝕪 𝕚𝕟 𝕘𝕖𝕟𝕖𝕣𝕒𝕝. 𝕊𝕆 𝕔𝕣𝕖𝕕𝕚𝕥𝕤 𝕥𝕠𝕠 𝕞𝕒𝕟𝕪.
𝕆𝕗 𝕔𝕠𝕦𝕣𝕤𝕖 𝕞𝕒𝕟𝕪, 𝕞𝕒𝕟𝕪 𝕙𝕠𝕦𝕣𝕤 𝕠𝕗 𝕠𝕨𝕟 𝕨𝕠𝕣𝕜 𝕒𝕟𝕕 𝕔𝕣𝕖𝕒𝕥𝕚𝕧𝕚𝕥𝕪 𝕗𝕣𝕠𝕞 𝕞𝕪 𝕤𝕚𝕕𝕖 𝕙𝕒𝕧𝕖 𝕓𝕖 𝕡𝕦𝕥 𝕚𝕟 𝕥𝕠 𝕔𝕣𝕖𝕒𝕥𝕖 𝕥𝕙𝕚𝕤.

ᗯOᖇK ᗯIᒪᒪ ᔕᒪOᗯᒪY ᑭᖇOGEᔕᔕ

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𝙷𝚒 𝚙𝚎𝚘𝚙𝚕𝚎,

𝚕𝚘𝚗𝚐 𝚝𝚒𝚖𝚎 𝚗𝚘 𝚜𝚎𝚎 𝚘𝚗 𝚝𝚑𝚎 𝙱𝙵𝟸𝚊𝚕𝚕 𝚖𝚘𝚍𝚍𝚒𝚗𝚐 𝚏𝚛𝚘𝚗𝚝. 𝚂𝚘𝚖𝚎 𝚊𝚕𝚛𝚎𝚊𝚍𝚢 𝚝𝚑𝚘𝚞𝚐𝚑𝚝 𝚝𝚑𝚎 𝚖𝚘𝚍 𝚒𝚜 𝚍𝚎𝚊𝚍. 𝙱𝚞𝚝 𝚝𝚑𝚊𝚝 𝚒𝚜𝚗'𝚝 𝚝𝚑𝚎 𝚌𝚊𝚜𝚎, 𝚝𝚑𝚎 𝚠𝚘𝚛𝚔 𝚜𝚝𝚒𝚕𝚕 𝚜𝚕𝚘𝚠𝚕𝚢 𝚌𝚘𝚗𝚝𝚒𝚗𝚞𝚎𝚜. 𝙰 𝚠𝚑𝚒𝚕𝚎 𝚊𝚐𝚘, 𝚒 𝚕𝚘𝚜𝚝 𝚊 𝚋𝚒𝚝 𝚘𝚏 𝚙𝚊𝚝𝚒𝚎𝚗𝚌𝚎 𝚊𝚗𝚍 𝚙𝚊𝚜𝚜𝚒𝚘𝚗 𝚏𝚘𝚛 𝙱𝙵𝟸 𝚖𝚘𝚍𝚍𝚒𝚗𝚐. 𝙲𝚘𝚞𝚕𝚍𝚗'𝚝 𝚑𝚊𝚗𝚍𝚕𝚎 𝚝𝚘 𝚜𝚎𝚎 𝚝𝚑𝚎 𝚖𝚊𝚙 𝚕𝚘𝚊𝚍𝚒𝚗𝚐 𝚋𝚊𝚛 𝚊𝚗𝚢𝚖𝚘𝚛𝚎 :) 𝚂𝚘𝚖𝚎𝚝𝚒𝚖𝚎𝚜 𝚒𝚜 𝚐𝚘𝚘𝚍 𝚝𝚘 𝚝𝚊𝚔𝚎 𝚊 𝚋𝚛𝚎𝚊𝚔 𝚏𝚛𝚘𝚖 𝚠𝚑𝚊𝚝 𝚢𝚘𝚞 𝚍𝚒𝚟𝚎𝚍 𝚒𝚗 𝚊𝚗𝚍 𝚍𝚘 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝.

𝙸𝚏 𝚢𝚘𝚞 𝚊𝚛𝚎 𝚊 𝚏𝚊𝚗 𝚘𝚏 𝚎𝚊𝚜𝚢 𝙱𝚘𝚝 𝚜𝚑𝚘𝚘𝚝𝚎𝚛 𝙶𝚊𝚖𝚎𝚜 𝚢𝚘𝚞 𝚜𝚑𝚘𝚞𝚕𝚍 𝚝𝚛𝚢 𝚘𝚗𝚎 𝚝𝚑𝚎 𝚘𝚞𝚝𝚌𝚘𝚖𝚎𝚜 𝚘𝚏 𝚝𝚑𝚊𝚝 𝚙𝚎𝚛𝚒𝚘𝚍 𝚏𝚘𝚛 𝙲𝙾𝙳𝟺:

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𝙸𝚗 𝚝𝚑𝚎 𝚖𝚎𝚊𝚗𝚝𝚒𝚖𝚎, 𝚋𝚎𝚗𝚎𝚊𝚝𝚑 𝚊 𝚝𝚘𝚗 𝚘𝚏 𝚜𝚖𝚊𝚕𝚕𝚎𝚛 𝚝𝚑𝚒𝚗𝚐𝚜 𝚊𝚗𝚍 𝚖𝚘𝚍𝚒𝚏𝚒𝚌𝚊𝚝𝚒𝚘𝚗𝚜 𝚠𝚒𝚝𝚑𝚒𝚗 𝙱𝙵𝟸𝚊𝚕𝚕, 𝚜𝚘𝚖𝚎 𝚗𝚎𝚊𝚛𝚕𝚢 𝚒𝚖𝚙𝚘𝚜𝚜𝚒𝚋𝚕𝚎 𝚝𝚑𝚒𝚗𝚐𝚜 𝚑𝚊𝚟𝚎 𝚋𝚎𝚎𝚗 𝚊𝚌𝚌𝚘𝚖𝚙𝚕𝚒𝚜𝚑𝚎𝚍:

  • 𝘾𝙝𝙖𝙩 𝙘𝙤𝙧𝙧𝙚𝙘𝙩𝙞𝙤𝙣: 𝙎𝙥𝙖𝙘𝙞𝙣𝙜 𝙖𝙣𝙙 𝙗𝙡𝙤𝙘𝙠 𝙨𝙞𝙯𝙚
  • 𝙂𝙤𝙩 𝙚𝙣𝙩𝙞𝙧𝙚𝙡𝙮 𝙧𝙞𝙙 𝙤𝙛 "𝘽𝙊𝙏 𝙠𝙞𝙡𝙡𝙚𝙙 𝘽𝙊𝙏" 𝙢𝙚𝙨𝙨𝙖𝙜𝙚𝙨, 𝙣𝙤 𝙤𝙣𝙚 𝙘𝙖𝙧𝙚𝙨 𝙖𝙗𝙤𝙪𝙩 𝙩𝙝𝙚𝙢 𝙖𝙣𝙮𝙬𝙖𝙮
  • 𝘼𝙣𝙙 𝙁𝙞𝙣𝙖𝙡𝙡𝙮, 𝙖𝙛𝙩𝙚𝙧 𝙢𝙖𝙣𝙮 𝙮𝙚𝙖𝙧𝙨 𝙤𝙛 𝙩𝙧𝙮 𝙖𝙣𝙙 𝙚𝙧𝙧𝙤𝙧𝙞𝙣𝙜 𝙖𝙧𝙤𝙪𝙣𝙙, 𝙨𝙤𝙢𝙚 𝙢𝙖𝙮𝙤𝙧 𝙖𝙙𝙫𝙖𝙣𝙘𝙚𝙨 𝙖𝙧𝙚 𝙢𝙖𝙙𝙚. 𝙏𝙝𝙚 𝙛𝙞𝙧𝙨𝙩 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 𝙤𝙛 𝙖 𝙬𝙤𝙧𝙠𝙞𝙣𝙜 𝙒𝙚𝙖𝙥𝙤𝙣𝙨 𝙨𝙚𝙡𝙚𝙘𝙩 𝙢𝙚𝙣𝙪:



  • 𝙊𝙣𝙚 𝙤𝙛 𝙖 𝙡𝙤𝙩 𝙤𝙛 𝙪𝙣𝙛𝙞𝙣𝙞𝙨𝙝𝙚𝙙 𝘽𝙛2 𝙥𝙧𝙤𝙟𝙚𝙘𝙩𝙨: 3𝘿 𝙩𝙖𝙣𝙠 𝙫𝙞𝙚𝙬 (𝙘𝙧𝙚𝙙𝙞𝙩𝙨 𝙩𝙤 𝘾𝙊𝘾𝙊𝙄𝙊):


Stripeᴄʀᴇᴅɪᴛs ᴛᴏ ᴀ ʟᴏᴛ ᴏғ ᴘᴇᴏʟᴘʟᴇ

𝓢𝓽𝓸𝓻𝔂:

𝙾𝚗𝚎 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚝𝚑𝚒𝚗𝚐𝚜 𝚒 𝚖𝚎𝚗𝚝𝚒𝚘𝚗𝚎𝚍 𝚒𝚗 𝚎𝚊𝚛𝚕𝚢 𝚍𝚊𝚢𝚜 𝚘𝚏 𝙱𝙵𝟸 𝚠𝚊𝚜 𝚝𝚑𝚎 𝚌𝚛𝚊𝚙𝚢 𝚠𝚎𝚊𝚙𝚘𝚗 𝚜𝚎𝚕𝚎𝚌𝚝 𝚜𝚢𝚜𝚝𝚎𝚖. 𝚈𝚘𝚞 𝚑𝚊𝚟𝚎 𝚝𝚘 𝚜𝚝𝚞𝚙𝚒𝚍𝚕𝚢 𝚛𝚊𝚗𝚔 𝚞𝚙, 𝚓𝚞𝚜𝚝 𝚝𝚘 𝚐𝚎𝚝 𝚝𝚠𝚘 𝚖𝚘𝚛𝚎 𝚠𝚎𝚊𝚙𝚘𝚗𝚜 𝚏𝚘𝚛 𝚜𝚎𝚕𝚎𝚌𝚝𝚒𝚘𝚗. 𝚈𝚘𝚞 𝚌𝚊𝚗'𝚝 𝚌𝚑𝚘𝚘𝚜𝚎 𝚊𝚗𝚢 𝚜𝚎𝚌𝚘𝚗𝚍𝚊𝚛𝚒𝚎𝚜, 𝚢𝚘𝚞 𝚌𝚊𝚗'𝚝 𝚎𝚟𝚎𝚗 𝚙𝚛𝚘𝚙𝚎𝚛𝚕𝚢 𝚜𝚎𝚎 𝚠𝚊𝚗𝚝 𝚢𝚘𝚞 𝚐𝚎𝚝. 𝙵𝚘𝚛 𝚊𝚗 𝚊𝚛𝚌𝚊𝚍𝚎 𝚖𝚘𝚍 𝚕𝚒𝚔𝚎 𝙱𝙵𝟸𝚊𝚕𝚕 𝚝𝚑𝚒𝚜 𝚒𝚜 𝚗𝚘𝚝 𝚊𝚌𝚌𝚎𝚙𝚝𝚊𝚋𝚕𝚎. 𝚂𝚘 𝚝𝚑𝚎 𝚜𝚎𝚊𝚛𝚌𝚑 𝚏𝚘𝚛 𝚊𝚗 𝚋𝚎𝚝𝚝𝚎𝚛 𝚜𝚘𝚕𝚞𝚝𝚒𝚘𝚗𝚜 𝚜𝚝𝚊𝚛𝚝𝚎𝚍. 𝙱𝚞𝚝 𝚝𝚑𝚎 𝚎𝚗𝚐𝚒𝚗𝚎 𝚒𝚜 𝚟𝚎𝚛𝚢 𝚕𝚒𝚖𝚒𝚝𝚎𝚍 𝚒𝚗 𝚝𝚑𝚊𝚝 𝚖𝚊𝚗𝚗𝚎𝚛 𝚊𝚗𝚍 𝚢𝚘𝚞 𝚑𝚊𝚟𝚎 𝚊𝚕𝚠𝚊𝚢𝚜 𝚝𝚘 𝚕𝚘𝚘𝚔 𝚏𝚘𝚛 𝚖𝚘𝚛𝚎 𝚘𝚛 𝚕𝚎𝚜𝚜 𝚌𝚘𝚖𝚙𝚕𝚒𝚌𝚊𝚝𝚎 𝚠𝚘𝚛𝚔𝚊𝚛𝚘𝚞𝚗𝚍𝚜.

𝙾𝚝𝚑𝚎𝚛 𝚖𝚘𝚍𝚍𝚎𝚛𝚜/𝙼𝙾𝙳𝚜 𝚊𝚕𝚛𝚎𝚊𝚍𝚢 𝚠𝚘𝚛𝚔𝚎𝚍 𝚘𝚗 𝚜𝚘𝚕𝚞𝚝𝚒𝚘𝚗, 𝚖𝚊𝚢𝚋𝚎 𝚢𝚘𝚞 𝚖𝚎𝚗𝚝𝚒𝚘𝚗𝚎𝚍 𝚝𝚑𝚎𝚖 𝚊𝚜 𝚠𝚎𝚕𝚕. 𝙸𝚗 𝙵𝙷𝟸 𝚊𝚗𝚍 𝙿𝚁 𝚝𝚑𝚎𝚢 𝚒𝚖𝚙𝚕𝚎𝚖𝚎𝚗𝚝𝚎𝚍 𝚊𝚗 𝚜𝚎𝚕𝚎𝚌𝚝 𝚜𝚢𝚜𝚝𝚎𝚖, 𝚠𝚑𝚎𝚛𝚎 𝚢𝚘𝚞 𝚌𝚊𝚗 𝚌𝚑𝚘𝚘𝚜𝚎 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚝𝚠𝚘 𝚠𝚎𝚊𝚙𝚘𝚗 𝚕𝚊𝚢𝚘𝚞𝚝𝚜 𝚙𝚎𝚛 𝚌𝚕𝚊𝚜𝚜, 𝚋𝚞𝚝 𝚠𝚒𝚝𝚑 𝚑𝚎𝚊𝚟𝚢 𝚛𝚎𝚜𝚝𝚛𝚒𝚌𝚝𝚒𝚘𝚗𝚜 𝚒𝚗 𝚗𝚞𝚖𝚋𝚎𝚛𝚜 𝚊𝚗𝚍 𝚗𝚘 𝚜𝚎𝚌𝚘𝚗𝚍𝚊𝚛𝚒𝚎𝚜. 𝙱𝚊𝚍 𝚜𝚊𝚗𝚝𝚊 (𝚒 𝚝𝚑𝚒𝚗𝚔 𝚆𝚘𝚘𝚔𝚒𝚎 𝚂𝚗𝚒𝚙𝚎𝚛 𝙼𝙾𝙳 𝚊𝚜𝚠𝚎𝚕𝚕) 𝚌𝚊𝚖𝚎 𝚞𝚙 𝚠𝚒𝚝𝚑 𝚊 𝚗𝚒𝚌𝚎 𝚜𝚢𝚜𝚝𝚎𝚖 𝚕𝚒𝚔𝚎 𝚒𝚝 𝚜𝚑𝚘𝚞𝚕𝚍 𝚋𝚎, 𝚠𝚑𝚎𝚛𝚎 𝚢𝚘𝚞 𝚌𝚊𝚗 𝚌𝚑𝚘𝚘𝚜𝚎 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚠𝚎𝚊𝚙𝚘𝚗 𝚊𝚜𝚜𝚎𝚝𝚜. 𝙱𝚞𝚝 𝚝𝚘 𝚖𝚢 𝚋𝚎𝚜𝚝 𝚔𝚗𝚘𝚠𝚕𝚎𝚍𝚐𝚎 𝚒𝚝 𝚘𝚗𝚕𝚢 𝚠𝚘𝚛𝚔𝚜 𝚏𝚘𝚛 𝚜𝚒𝚗𝚐𝚕𝚎𝚙𝚕𝚊𝚢𝚎𝚛, 𝚗𝚘𝚝 𝚏𝚘𝚛 𝚜𝚎𝚛𝚟𝚎𝚛𝚜 𝚊𝚗𝚍 𝚊𝚕𝚜𝚘 𝚍𝚒𝚏𝚏𝚒𝚌𝚞𝚕𝚝 𝚝𝚘 𝚌𝚑𝚊𝚗𝚐𝚎 𝚝𝚘 𝚗𝚎𝚠 𝚕𝚘𝚊𝚍𝚘𝚞𝚝𝚜. 𝙰𝚗𝚍 𝚘𝚏 𝚌𝚘𝚞𝚛𝚜𝚎 𝚝𝚑𝚎 𝚊𝚍𝚟𝚊𝚗𝚌𝚎𝚍 𝚆𝚎𝚊𝚙𝚘𝚗 𝚌𝚞𝚜𝚝𝚘𝚖𝚒𝚣𝚊𝚝𝚒𝚘𝚗 𝚘𝚏 𝙰𝚕𝚙𝚑𝚊 𝙿𝚛𝚘𝚓𝚎𝚌𝚝, 𝚖𝚊𝚍𝚎 𝚋𝚢 𝙷𝚓id. 𝚂𝚞𝚙𝚎𝚛 𝚐𝚛𝚎𝚊𝚝, 𝚜𝚞𝚙𝚎𝚛 𝚜𝚘𝚙𝚑𝚒𝚜𝚝𝚒𝚌𝚊𝚝𝚎𝚍, 𝚋𝚞𝚝 𝚝𝚘𝚘 𝚊𝚍𝚟𝚊𝚗𝚌𝚎𝚍 𝚊𝚗𝚍 𝚌𝚘𝚖𝚙𝚕𝚒𝚌𝚊𝚝𝚎𝚍 𝚝𝚘 𝚎𝚊𝚜𝚒𝚕𝚢 𝚌𝚑𝚊𝚗𝚐𝚎 𝚝𝚑𝚎 𝚠𝚎𝚊𝚙𝚘𝚗𝚜 𝚕𝚘𝚊𝚍𝚘𝚞𝚝. 𝙰𝚕𝚜𝚘 𝚒𝚝 𝚒𝚜 𝚖𝚘𝚛𝚎 𝚖𝚎𝚊𝚗𝚝 𝚝𝚘 𝚋𝚎 𝚌𝚞𝚜𝚝𝚘𝚖𝚒𝚣𝚒𝚗𝚐 𝚠𝚎𝚊𝚙𝚘𝚗𝚜, 𝚝𝚑𝚊𝚗 𝚝𝚘 𝚜𝚎𝚕𝚎𝚌𝚝 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚜𝚎𝚝𝚜.

𝙰 𝚌𝚘𝚘𝚕 𝚝𝚑𝚒𝚗𝚐 𝚒𝚜 𝚝𝚑𝚊𝚝 𝚊 𝚏𝚎𝚠 𝚘𝚝𝚑𝚎𝚛 𝚛𝚎𝚌𝚎𝚗𝚝𝚕𝚢 𝚝𝚛𝚢 𝚝𝚘 𝚛𝚎𝚏𝚒𝚗𝚎, 𝚒𝚖𝚙𝚛𝚘𝚟𝚎 𝚘𝚛 𝚗𝚎𝚠𝚕𝚢 𝚍𝚎𝚟𝚎𝚕𝚘𝚙𝚎𝚍 𝚠𝚎𝚊𝚙𝚘𝚗𝚜 𝚜𝚎𝚕𝚎𝚌𝚝/𝚌𝚞𝚜𝚝𝚘𝚖𝚒𝚣𝚊𝚝𝚒𝚘𝚗 𝚜𝚢𝚜𝚝𝚎𝚖𝚜, 𝚕𝚒𝚔𝚎 𝙴𝚄𝚆𝙸𝙽𝙿𝚁𝙾, 𝙼𝚞𝚑𝚊𝚖𝚖𝚊𝚍 𝙵𝚞𝚛𝚚𝚘𝚗, 𝚊𝚗𝚍 𝚘𝚝𝚑𝚎𝚛𝚜. 𝙻𝚘𝚘𝚔𝚒𝚗𝚐 𝚏𝚘𝚛𝚠𝚊𝚛𝚍 𝚝𝚘 𝚝𝚑𝚎 𝚘𝚞𝚝𝚌𝚘𝚖𝚎.

𝚃𝚘 𝚝𝚑𝚒𝚜 𝚙𝚘𝚒𝚗𝚝, 𝚝𝚑𝚎 𝙱𝙵𝟸𝚊𝚕𝚕 𝚠𝚎𝚊𝚙𝚘𝚗 𝚜𝚎𝚕𝚎𝚌𝚝 𝚒𝚜 𝚌𝚘𝚗𝚟𝚒𝚗𝚒𝚎𝚗𝚝 𝚎𝚗𝚘𝚞𝚐𝚑 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚙𝚞𝚛𝚙𝚘𝚜𝚎 𝚝𝚘 𝚑𝚊𝚟𝚎 𝚊𝚝 𝚕𝚎𝚊𝚜𝚝 𝚊 𝚋𝚒𝚝 𝚖𝚘𝚛𝚎 𝚘𝚏 𝚊 𝚠𝚎𝚊𝚙𝚘𝚗𝚜 𝚌𝚑𝚘𝚒𝚌𝚎 𝚝𝚑𝚊𝚗 𝚋𝚏𝟸 𝚟𝚊𝚗𝚒𝚕𝚕𝚊. 𝙳𝚒𝚌𝚎 𝚜𝚑𝚘𝚞𝚕𝚍 𝚑𝚊𝚟𝚎 𝚒𝚖𝚙𝚕𝚎𝚖𝚎𝚗𝚝𝚎𝚍 𝚝𝚑𝚊𝚝 𝚒𝚗 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚙𝚕𝚊𝚌𝚎. (𝚒𝚜𝚑𝚑) 𝙸 𝚠𝚒𝚕𝚕 𝚕𝚘𝚘𝚔 𝚏𝚘𝚛 𝚜𝚘𝚖𝚎 𝚏𝚞𝚛𝚝𝚑𝚎𝚛 𝚒𝚖𝚙𝚛𝚘𝚟𝚎𝚖𝚎𝚗𝚝𝚜 𝚊𝚗𝚍 𝚝𝚛𝚢 𝚝𝚘 𝚐𝚎𝚝 𝚛𝚒𝚍 𝚘𝚏 𝚜𝚘𝚖𝚎 𝚠𝚎𝚒𝚛𝚍 𝚋𝚞𝚐𝚜. :)

𝙰𝚕𝚜𝚘, 𝚜𝚝𝚒𝚕𝚕 𝚐𝚘𝚝 𝚘𝚝𝚑𝚎𝚛 𝚒𝚍𝚎𝚊𝚜, 𝚑𝚘𝚠 𝚝𝚘 𝚒𝚖𝚙𝚕𝚎𝚖𝚎𝚗𝚝 𝚆𝚎𝚊𝚙𝚘𝚗 𝚜𝚎𝚕𝚎𝚌𝚝 𝚜𝚢𝚜 𝚒𝚗 𝚙𝚢𝚝𝚑𝚘𝚗.

StripeStripeAnyway Cheers

StripeBF2all 2


WIP early 2019

WIP early 2019

News 4 comments

BF2 development status early 2019. The project always evolving, have a look.

Some Info, Features -  November 2018

Some Info, Features - November 2018

News 8 comments

Show of some actual features. At this time you can get an impression of the new HUD, the cleared up Chat and the function of the balistic Motar scope.

Comments  (0 - 10 of 26)
Rotblut
Rotblut

Yeah, tpv for tanks are a very good idea.
Is there a way to get hands on the BF2All WIB Mod.

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BF2all Creator
BF2all

Hi, not yet, it needs one year of debugging hahaha

Reply Good karma+1 vote
Comanche_Prime
Comanche_Prime

gonna try it someday, love the idea of third person tanks)

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BF2all Creator
BF2all

Made it awhile ago but still not fully finished and implemented, watch this:
Moddb.com
In the meantime you can play somehow similar sys in RusMarines. Youtu.be
Download in the VID description.

Reply Good karma+2 votes
berarpatrick519
berarpatrick519

update?

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BF2all Creator
BF2all

nothing mayor happend here.
Find some newer cilps here: Moddb.com

Reply Good karma+1 vote
brunexdodido!
brunexdodido!

dead?

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BF2all Creator
BF2all Reply Good karma+1 vote
quintin8
quintin8

release date?

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BF2all Creator
BF2all

unknown

Reply Good karma+1 vote
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