Recently Grubby streamed my project and I had significant constructive feedback from viewers. This patch was aimed at streamlining the races by consolidating abilities, revising unit roles, and in one case removing a unit.
BALANCE
Orc:
-Dragon primary damage type set to Pierce
-Envenomed Spears removed from Berserker
-Removed Disenchant, replaced with Disruptor
-Removed Healing Aura, replaced with Fel Burst
-Warlock now deals splash damage instead of bouncing attacks, max mana reduced from 250 to 200
-Inner Strength removed
-Grunts start with 800 hit points
-Burning Oil removed
-Pulverizer deals Normal damage
-Dragon base armor reduced from 10 to 8, armor can be upgraded
-Barge deals Normal damage
-Magi food cost reduced from 5 to 4
Human:
-Demolition team armor changed to Heavy 1
-Halt removed from Savant Mage
-Magic Defense removed from Gryphon Rider
-Conceal now affects all friendly units, range reduced from 900 to 750
-Argonaut deals Normal damage
-Monitor deals magic damage
Lost:
-Ravager base armor increased from 5 to 9, light armor, can attack air, base attack damage increased from 20 to 55, lumber cost reduced from 200 to 160, mana regen rate reduced from 1 to .65, attack cooldown decreased from 3 to 2.25, food cost increased from 3 to 5, mana max decreased from 200 to 150
-Derelict armor type changed to Fortified with base 0, lumber cost reduced from 180 to 140, base attack damage increased from 12 to 24, food cost increased from 2 to 4
-Nether fold now has a 33% chance to explode the Ravager if cast below 25% hit points, mana cost reduced from 100 to 90
-Specter gold cost reduced from 150 to 90
-Gold income interval lowered from 1.5 to 1.25
-Lumber income interval decreased from 8 to 6 seconds
-Staff of Reanimation raises a maximum of two units per usage for 60 seconds
-Harbinger has 6 hero armor
-Averter food cost reduced from 4 to 3, lumber cost reduced from 240 to 135, permanently invisible, trained at Reliquary, tier 2, base armor reduced from 6 to 4
-Drain removed from Averter
-Seer removed
-Mask of Death cots increased from 400 to 650
-Cede max target creep level reduced from 6 to 5, casting time increased from 3 to 4.5 seconds
-Shambler lumber cost reduced from 10 to 0, gold cost increased from 180 to 190
-Essence lifesteal bonus reduced from 20 to 10%
-Frenzy removed from Nightmare
-Terror lumber cost reduced from 280 to 180
-Blade Shards removed from Razor
-Razor base damage increased from 21 to 26, mana max reduced from 400 to 175
-Sacrifice now at Reliquary
-Monstrosity food cost increased from 4 to 5
-Threshold cost reduced from 450/420 to 350/220
-Void Armor cost reduced from 350/330 to 280/190
-Sacrifice lumber cost reduced from 200 to 250
-Well of Sorrow lumber cost reduced from 375 to 275
-Pummel lumber cost reduced from 345 to 145
Naga:
-Refreshing Swell no longer heals mechanical
-Keratin Scales damage reduction reduced from 3/5/7/9 to 2/4/6/8
-Urchin turtle now requires Pressure Chamber and Reservoir Vault
-Myrmidon food cost reduced from 5 to 4
-Altar of Depths lumber cost reduced from 100 to 50
Neutral:
-Battleships now have Heavy armor and Siege damage
-Frigates now have Heavy armor and Normal damage
-Transports have Medium armor
All:
-All racial shops cost 130/30
-All heavy air cost 6 food
FIXES
Orc:
-Earthquake requires level 6
-Outpost button locations
Human:
-Barracks button locations
Lost:
-Text for reaching food cap references Crux
-Cede refers to Specters
-Dispense refers to Crux
Naga:
-Tornado button location and hotkey
Neutral:
-Mercenary boats now spawn
-Battleship has correct icon
-Frigate has Normal damage
-Finger of Pain requires enemy target
All:
Ruined Lock
-Terrain smoothness
-Gates are no longer selectable
-North mine no longer shifts when playing as Lost or Naga
COSMETIC:
Lost:
-Corrus has correct portrait and icon