This is a massive update to correct desync and performance issues. There is also new playable content, and a visual item pool system.
BALANCE
SURVIVORS:
- Starting gold and lumber is now 1000/500 for Normal, Hard, and Brutal.
- Automatorium - Vision is retained after repairing
- Automatorium - Plasma Cannon - Cleanse no longer affects boss units
- Anomaly - Supply Wagon - Gold reward increased from 1,000 to 2,000
- Anomaly - Hypnosis - Jailor Corrus no longer magic immune, duplicates one attacking unit once every 30 seconds, basic attack cooldown increased from 2 to 3 seconds, has Mana Burn
- Anomaly - Regional Magistrate - Regioanal Magistrate no longer magic immune
- Anomaly Swarm Pool - Killing the spawning unit now grants 1,000 gold per survivor
- New Anomaly: Rebellion: Now a hoard of angry militia may attack the survivors
- Boss - Ruinous Rook - Attack cooldown increased 50%
- Zone - Ruptured Dam - Damage is now 10% of maximum unit hit points for both defeating the creature and base defense
HARBINGER:
- Wrecked Derelict - Eternal Vision - Reveals areas of the map
- Anomaly - Void Flower - No longer hostile towards Harbinger
- Harbinger faces optimal direction when exiiting portals in the field
HUMAN:
- Argonauts may now use Submerge
ORC:
- Devour damage increased from 20 to 40 hit points second
- Dragon food cost increased from 6 to 8, stock replenishment interval increased from 60 to 120 seconds
FALLEN:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Assassin now uses Normal damage
- Orb of Slow replaced with Shadow Orb, updated description
LOST:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Razor now uses Normal damage
- Lost unit health reduced by 40%
NAGA:
- Tidal Guardian damage type changed from Magic to Piercing
- Trench Guardian damage type changed from Magic to Piercing
- Urchin Turtle stock replenishment interval increased from 60 to 120 seconds
ALL:
- Gem of Truesight removed from pool
- Added ping, spacebar-point, and additional text options for Mad Artist death
- Enchanted Gemstone no longer functions on units with Divine Armor
- Demonic Skull no longer functions on units with Divine Armor
- Various terrain changes based on playtest feedback
FIXES
HARBINGER:
- Unused bases removed correctly
FALLEN:
- Somber Dragon - Acid Burst - Has correct VFX
LOST:
- AI casts Rush, related upgrade buff is now correct
- AI casts Mince
- Lost units correctly gain abilities based on difficulty level
- Pummel no longer lasts forever on heroes
- Stygian Monarch - Acid Burst - Has correct VFX
ALL:
- The wave spawn system has been overhauled, eliminating potential desyncs and performance issues.
- Special units and units killed by the Harbinger now correctly populate the telemtry panel using the terms "Special" and "Claimed"
- Hero respawn image matches hero level
- -tg disables early hero pick tip correctly
- Failed Anomalies show as red in telemtry
COSMETIC
HARBINGER:
- Standard wave units populate for player to see
- Dread Aura tootlip is correct
HUMAN:
- Tears of Dalaran tooltip updated
ALL:
- Item pools, including special items from anomalies and other events, are displayed visually directly north-west of the Survivor base. Items are removed when dropped.
- Zone - Valley Checkpoint - New layout, hint unit updated
- Wings of Avoidance has new icon
- Outro score screen uses "Waves" instead of "Rounds"