This updates provides a significant amount of new content for both sides of the fight, and important bug fixes.
BALANCE
HUMAN:
- Various cost adjustments to Scout Tower and upgrades
ORC:
- Burrow and Watch tower combined, slots reduced by 2
SURVIVORS:
- Automatorium - War Golem now costs 2 food, and 150 lumber
- Automatorium - Plasma Cannon added
- Automatorium - Mana bomb added
- Automatorium - Repair cost reduced from 500 to 350 per player
- Additional gold production buildings must be captured from randomized creep camps. These generate 10 gold for each survivor, and are invulnerable.
- Survivors no longer build gold production buildings
- Hall gold generation increased from 15 to 20
HARBINGER:
- Ravager base hit points reduced from 1900 to 1200
- Rune Stone researches no longer one second long
ALL:
- All boss units now have fortified armor
- Boss - Ruinous Rook - New passive AoE attack
- New Boss: Carousella
- Hero stats adjusted:
- Mana point per intelligence point - 33% reduction
- Mana regen per intelligence point - 20% reduction
- New special unit: Mad Artist - Spawns during wave four, kill him to get a special prize!
FIXES
SURVIVORS:
- Anomaly - Regional Director - Reward description updated
- Zone - Waste Processing - Fixed an issue where failure was not being detected in some cases
- Zone - Waste Processing - Sewer Treant armor changed to Fortified, hit points reduced from 1800 to 1300, hit point regen increased from 2 to 4 per second
- Zone - Observatory Mountain - Hill Mutants now replenish until the Fleshcrafter Spirirt is critically injured
- Zone - Observatory Mountain - Fleshcrafter Spirit damage type set to Chaos from Magic
- All boss names correctly appear on the stat board and/or show UI life bar
- Anomaly trophies show correctly
HARBINGER:
- Frenzied Blood learn tooltip is correct
- When setting the Harbinger to a AI player, portal attacks behave correctly
NEUTRAL:
- Frenzied Blood has the correct hotkey
- Bounding Crush has the correct hotkey
ALL:
- Creep camp icons forced on for all players
- Skipping player slots no longer breaks telemetry UI
- Escaping at the score scene exits the game correctly
COSMETIC:
ALL:
- Zone - Observatory Hill - Renamed to Observatory Mountain