I'm turning D2R SP experience into what I would like to play with. I played a lot of Enjoy-SP with Plugy in Diablo 2 and my goal is to make something similar in the end. Hope you enjoy it too :)

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## Basic info ##

Author: Karla (aryastark88 in Nexusmods, Karl130 in ModDB)

Includes:
Karla.mpq
Better SP v1.4.txt
Karla (folder for optional things)

Latest update: 15.10.2021
Latest version: Better SP v1.4
D2R version: 1.0.66381

(might break when D2R updates happen, so just in case)

People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version. If your helms are Indestructible and without Defence value, then destroy those too.

If you want to get your character back to vanilla, place all the items in inventory on top 4 rows and in stash starting from upper-left in a 10x10 area in each tab. Items outside of that get deleted when carrying over (as vanilla has smaller storage)

## How to install ##


1. Open your file manager and navigate to your Diablo II Resurrected installation directory, usually located in "C:\Program Files (x86)\Diablo II Resurrected"
2. Create a new folder named "mods" in the Diablo II Resurrected installation directory
3. Create "Karla" folder into the new "mods" folder and place Karla.mpq folder there
It should look like this:
"C:\Program Files (x86)\Diablo II Resurrected\mods\Karla\Karla.mpq"
4. Create a new shortcut for D2R.exe
5. Right-click on the new shortcut and select properties of the made shortcut, and add Target parameters -mod Karla
Example:
Target: "C:\Program Files (x86)\Diablo II Resurrected\D2R.exe" -mod Karla
Start in: "C:\Program Files (x86)\Diablo II Resurrected"
6. Start Diablo II Resurrected using the new shortcut and enjoy :)

## All Features ##

Many new cube recipes
Way larger inventory, cube, stash
Increased walk speed for characters, summons, hirelings and transforms (running makes Defence = 0)
Lowered stamina drain
Mana regeneration is increased
Ability to use all skills in towns
All skills are now available under left-click (except hardcoded Paladin auras)
Item levels are visible
Runes are numbered (El (1), Eld (2) etc)
Some items are recolored (all languages) and shortened
New characters start with Horadric Cube
New Necromancers, Amazons and Druids start with a bow and arrows in inventory
Tomes and keys stack limit increased to 50
Arrows/bolts stack limit increased to 500
Throwables stack limit increased to 511
Amazon skills no longer lower ammo quantity (Except Strafe, seems to be no way to change that sadly)
Skill max levels are increased from 20 to 99 (although it is non-fixably capped by [char level - req level + 1] i.e level 6 skills have limit of 99-6+1=94)
Reduced experience gain penalty from higher levels
Reduced death XP penalty
Normal/Flawless gem drops in Nightmare, Perfect gem drops in Hell
All act boss drops are always quest drops
Hell Countess can drop all runes (Normal upto Sol, Nightmare upto Ist)
Increased high rune drop rate
Increased mob density
Increased drop chance for items
Increased chance of Super Healing/Mana Potions dropping instead of their lower variants in Hell
Monster immunity is removed and replaced with simply high resistance towards corresponding damage type
Previously immune unique monsters now instead have hp/damage buffs
Mana Burn monsters are removed and replaced by extra damage
More champion packs and unique monsters in all Hell sideareas
Increased Hell Act 5 area levels, they now go from 81 to 99
All Hell sideareas increased to area level 99
Pandemonium Diablo can now be spawned with either selling 1 Stone of Jordan or selling 1 Standard of Heroes (Torch uberquest drop)
Nihlatak temple bugged damage Vipers are replaced by Blood Lords
Shrines can stack, have increased timers and can all replenish
Gold is now dropped more rarely but in bigger stacks
All druid wolves/vines/etc and Necromancer golems can now be out at the same time
All magic affixes can also roll on rare items
Gambling has increased chances to give rares/uniques etc
Highly increased item sell gold limit

## Optional Features ##

Expanded Storage
Item colors and Rune numbers
Cube Recipes
High level XP penalty (multiple options)
Character stat/speed changes (multiple options)
Immunities (multiple options)
Skill level caps (multiple options)
Item stack etc changes
Shrine changes
Item sell gold limit
Gambling changes and death penalty
Area levels and mob density (multiple options)
Drop changes

## Cube Recipes ##

Tome of Identify + Tome of Town Portal = Cow Level portal (no leg anymore)
Scroll of Town Portal + Scroll of Identify = Token of Absolution
All gems and runes require 2 copies for upgrade, higher runes don't require gem for upgrade
Downgrade runes -- 1x Zod -> 1x Cham; 1x Shael -> 1x Sol etc etc
Socket punch with Jewels (item ilvl still limits socket count, check d2 wiki for max numbers). Add sockets to any socketable item with [item + x*jewels = item with x sockets] (example: rare weapon + 2 jewels = rare weapon with 2 sockets)
4 Perfect Skulls + Socketed Item = Item + Socketables
4 different essences + Perfect Skull = Zod Rune
Swap Uber Keys -- Key of Terror -> Key of Hate -> Key of Destruction -> Key of Terror -> ...
Item + Zod Rune + Perfect Skull = turn item Ethereal, BUT it has 1 less ilvl AND it will be rerolled completely (can turn random junk even to rare ethereal like this or into a cracked ethereal item, if bad luck hehe)
Item + Token of Absolution = turn item White, also removes Ethereal status (can become also superior etc), BUT it has 1 less ilvl AND it will be rerolled completely (especially noticable on like Sacred Targes etcetc as also all res changes)
3 Perfect Gems + Magic item = re-rolled Magic item (some people didn't know that it is actually vanilla recipe, so listing here)
6 Perfect Gems + Rare item = re-rolled Rare item

## Credits for submods ##

Bonesy -- Expanded mod + controller UI
Cyhyraethz -- Basic_QoL (although not used anymore, but still, originally built up from this)
N1maa -- D2R ESP (optional features system is built based on his mod)
MilesTeg81 -- Offline mod (disables online play button)

## Special Thanks ##

Warplord (a lot of tweak suggestions)
Nucleus42 (removing limits from druid/necro summons)
Bonesy (helped with some issues I had)
Phrozen Keep modding community (with all kinds of my questions)
Nexusmods/ModDB posts/comments (all kinds of ideas and suggestions)


Donations: Buy the dev a cup of coffee :)


Download link:
Moddb.com
Download link: Nexusmods.com

p3 1

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Goouter
Goouter - - 6 comments

Mod is no longer getting updates as per developers comment here:
Nexusmods.com

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ryzen1006
ryzen1006 - - 14 comments

How sad. First D2R mod I've played. Thanks Karla for your mod.

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Guest
Guest - - 690,377 comments

Hey, is this not working with the new version of D2R?

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rewike
rewike - - 2 comments

Dear developer, with your mod, the iron golem dies every time I log out, could you fix this problem?

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fanuscoetzee
fanuscoetzee - - 4 comments

I sometimes wonder if the dev actually reads the post seeing that he never responds

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Goouter
Goouter - - 6 comments

For the people having issues with monsters becoming allies, I found this in another forum and it worked for me (although there are reports of this not being 100% reliable): add -txt to your D2R.exe shortcut path after the -mod Karla. e.g.:
"C:\Program Files (x86)\Diablo II Resurrected\D2R.exe" -mod Karla -txt

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