I'm turning D2R SP experience into what I would like to play with. I played a lot of Enjoy-SP with Plugy in Diablo 2 and my goal is to make something similar in the end. Hope you enjoy it too :)
I'm turning D2R SP experience into what I would like to play with. I played a lot of Enjoy-SP with Plugy in Diablo 2 and my goal is to make something similar in the end. Hope you enjoy it too :) Includes: Karla.mpq Better_SP_v1.3.txt
Work in Progress!
Afaik mods are not allowed to be used in online play!!
This mod is meant for single player (offline) only!
People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version.
Controllers are not currently supported with expanded inventory/stash.
There is an optional file in files download page without Expanded Mod.
Latest update: 06.10.2021
Latest version: Better SP v1.3
D2R version: 1.0.66063
(might break when D2R updates happen, so just in case)
Includes:
Karla.mpq
Better_SP_v1.3.txt
(If you already have previous version, then simply overwrite older version of Karla.mpq)
How to install:
Open your file manager and navigate to your Diablo II Resurrected installation directory, usually located in "C:\Program Files (x86)\Diablo II Resurrected"
Create a new folder named "mods" in the Diablo II Resurrected installation directory
Create "Karla" folder into the new "mods" folder and place Karla.mpq there
It should look like this:
"C:\Program Files (x86)\Diablo II Resurrected\mods\Karla\Karla.mpq"
Create a new shortcut for D2R.exe
Right click on the new shortcut, right-click and select properties of the made shortcut, and add Target parameters -mod Karla
Example:
Target: "C:\Program Files (x86)\Diablo II Resurrected\D2R.exe" -mod Karla
Start in: "C:\Program Files (x86)\Diablo II Resurrected"
Start Diablo II Resurrected using the new shortcut and enjoy :)
Features so far:
Way larger inventory, cube, stash
Increased walk speed (running makes Defence = 0)
Lowered stamina drain
Mana regeneration is increased
Ability to use all skills in towns
Item levels are visible
Runes are numbered (El (1), Eld (2) etc)
New characters start with Horadric Cube
New Necromancers, Amazons and Druids start with a bow and arrows in inventory
Tomes and keys stack limit increased to 50
Arrows/bolts stack limit increased to 500
All throwable weapons have now replenishing quantity
Amazon skills no longer lower ammo quantity
Skill max levels are increased from 20 to 99 (although it is non-fixably capped by [char level - req level + 1] i.e level 6 skills have limit of 99-6+1=94)
Removed experience gain penalty from higher levels
Normal/Flawless gem drops in Nightmare, Perfect gem drops in Hell
Andariel drops are always quest drops
Hell Countess can drop all runes
Increased high rune drop rate
Increased mob density
Increased drop chance for items
Increased chance of Super Healing/Mana Potions dropping instead of their lower variants in Hell
Monster immunity is removed and replaced with simply high resistance towards corresponding damage type
Previously immune unique monsters now instead have hp/damage buffs
Mana Burn monsters are removed and replaced by extra damage
More champion packs and unique monsters in every game area
Increased Hell Act 5 area levels, they now go from 81 to 99
Hell Cow Level increased to area level 99
New cube recipe - Scroll of Town Portal + Socketed Item = Item + Socketables
New cube recipe - Scroll of Town Portal + Scroll of Identify = Token of Absolution
New cube recipe - all gems and runes now require 2 copies for upgrade, higher runes don't require gem for upgrade anymore
New cube recipe - downgrade runes -- 1x Zod -> 1x Cham; 1x Shael -> 1x Sol etc etc
New cube recipe - socket punch with jewels. You should be able to add sockets to any socketable item with [item + x*jewels = item with x sockets]
Planned features:
Something new to do with Essences
Move-only skill
Something similar to Melee Splash mod (not sure yet, how to approach it)
Increasing maximum character level
Plugy-like respeccing of stats/skills
Ability to toggle features in .ini file like was the case with many mods in original D2 (trying to find, if someone has managed to make this functional)
Known issues:
Assassins with speed buffs get too fast (v1.3 has fixed it most probably)
Speed issues with transforms/shapeshifting (v1.3 has fixed it most probably)
Expanded storage submod issues (NoExpanded version players shouldn't have those issues):
Weapon swap only works with hotkey
Clicking on Expansion button during character creation breaks Expanded inventories
Large Font breaks the UI
Karla.mpq is based on Expanded mod (Author: Bonesy) + Basic_QoL mod (Author: Cyhyraethz), with extra additions and alterations.
Special thanks: Median XL and Phrozen Keep modding community, you've helped me a lot :)
Download link: Moddb.com
Download link: Nexusmods.com
Beautiful mod! Keep up the good work
Thank you for enjoying :)
Found that my Merc stop following me sometimes and gets caught up behind me where i have to TP to town and back to get him back to me, not sure if its a bug or what but just letting you know! otherwise a great mod!
Think it has something to do with the walk/run tech
No idea why would mercenary behave like that, looking into it
Thanks for the Mod !
Thank you for enjoying :)
Game crash with 1.3 )= help
copypaste from description:
People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version.
Mercenary mod caused some items to be corrupted unfortunately :/
any ideas why the updated karla v1.3 would cause the client to crash and unable to start game? i have v1.2 karla installed and have been playing for a couple of weeks and love it. i really would like to play the update with new changes :)
the unexpected error occurs before it game gets to character select and pops up w/ error screen to send to blizzard.
i can still play v1.2 just fine. any help would be appreciated!!
copypaste from description:
People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version.
Mercenary mod caused some items to be corrupted unfortunately :/
will the mercenary expansion come back at some point?
Not in Better SP most probably
Maybe in some other mod where vanilla compatibility won't be a thing
My druid runs even slower in the wolf form in 1.3) =
Transform speeds will be fixed in v1.4
Hi,
i just install mod, but it doesn't work.
i can see my biggest inventory, but i can't put anything in new slot, same for my chest.
walk speed is the same without the mod, like stamina drain...
what can i do?
Thanks ;)
Interesting, it should either completely work or not work at all.
What version do you play and did you put the Karla.mpq into {d2r install folder}/mods/Karla ?
how to install
Install guide is in readme txt that comes with file; also in description
the /players command works sometimes and sometimes it doesnt, not sure if its a bug or not
It's an issue also in d2r vanilla. You need to completely relaunch the game to fix it.
It is sooooo cool, thanks a lot! And thank you for letting others enjoy the fruit of your hard work.
And just so you know, your work has reached Denmark aswell :)
Thank you for enjoying :)
Hi Ladde runeworld. not working is in the plan to add it? ty
Hm? all ladder runewords should work in D2R vanilla SP even
Which specific rw are you trying?
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Hi there, a few comments/questions:
1. Your mod loads and saves local characters and settings from/to a subfolder "Saved Games/Diablo II Resurrected/mods/Karla", meaning that existing chars and settings are not loaded but you have to start with a new local character. When I copy the local characters and the shared stash into the mods/Karla data folder then I can load copies of existing characters.
2. There is definitely an issue with the mercenary pathfinding. He is getting stuck onto a wall very soon and does not change direction.
3. The mana regeneration may have been missing before but is now way too high, same as if you had Insight on the merc.
1. Yes, exactly, all vanilla characters are compatible
2. It is also issue in vanilla :/ still havent found a way to fix it
3. Mana regeneration is optional feature in v1.4 (new update)
bonjour , je voudrais savoir sous quelle extension le fichier karla doit etre ( blocnote, txt, ou autre)
in v1.0-v1.3 i used .mpq file archive method to have the mod running
Hey man,
Excellent mod, I tried messing around with some files and broke the monster density stuff and WOW the world of Diablo is barren.
I would like to see the option of increased aggro range. Think of the cow chaos if a quarter of the map is chasing you.
Thank you for making D2 fun!
Aggro range depends on Light radius and changing that would make all areas look either brightly lit or basically without vision, depending on which way you go with it :d
Thank you for enjoying! :)
Wait so increasing my Light radius makes more monsters aggro?
Do they also keep aggro longer?
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