Bellum Imperii is an complete overhaul modification for M&B: Warband. It represents ancient Europe and parts of Africa and Asia during Marcus Aurelius reign of the Roman Empire.
Read the readme file inside the rar for important information that you might want to know before start testing the current mod state! Simply unpack the Bellum Imperri module into your warband module directory.
Happy new year peeps!
Read the readme file inside the rar for important information that you might want to know before start testing the current mod state!Simply unpack the Bellum Imperri module into your warband module directory.
The readme ->
Hello! A happy new year and as promised here the very early 0.1 Alpha of Bellum Imperii! As you can guess with an 0.1 Alpha development is still in quite early stages. To prevent later dissapointed, here is a list of things I yet have to do in the future and which I was unable to do so far. But what will most likely be done in the coming weeks.Enjoy!Longterm:- Replace the equipment of a dozend of Generals and ladies.- Replace the equipment of all merchants, village elders, tournament hosters, seneschals, mayors, tutors and tavern people and townsmen like adding toga's.- Fix the scenes as the cultures are messed up a bit.- Replace all the scenes- Replace all the siege versions, taverns, arena's, etc so all the scenes are fully converted to this era. - Re-do all the NCP's- Edits to the start up equipment and settings. - Adding additonal banners. (Removed them for a while as I wanted them to be all done in once instead putting only a couple in.- Remove all medieval - unfitting weaponry from the merchant and some goes for horses and supplies. - Add features such as freelancer, diplomacy, formations etc. - More advanced mercanary units, got only a couple of basics atm.- New and updated quests.- Proper names for all villages, forts, cities for each faction. (Currently just using placeholders like "Roman Village")- Proper sounds and animation for the camel. - Proper Diplomatic relations between the factions. (Came up with it just after I uploaded it. -.-)- More I most likely forgot.Scenes that have been replaced already and are done(outside only!!!)- Babylon- Rome- Tarentum- Carthage- Germanic Capital- Brigetioand two forts which i forgot the names of and don't have proper placed entry points.Also don't forget, I don't have any done siege versions or arena for these scenes!TESTINGRight, as I have stated before, this Alpha was supposed to be closed testing, however I recently decided that I rather wanted that everyone could take a piece of the cake and be enable to test this mod thenjust a vew. What I would like to be tested is the general mod so far, if there are any bugs with equipment, scenes, characters, or that some items are to overpowered or some places are glitched and can't be accessed either on the campaign map orin scenes. Texts were still is being refered to Caladria, warband etc. Anything. Please note these down and during the time you are testing/playing the mod keep sending those reports to my thread on taleworlds, or send a PM to me on Moddb for now. (Considering it will be the easiest way on short-term)Once again, a happy new year and some good testing! Gokiller
Also there are already several noted bugs, some with the scenes with glitches, some towns with wrong towsmen. Underprised heavy eastern armor. etc, please take note of these while you test.