Classic BF2 Vanilla feel, but now with realistic HD look, increased immersion and replaced the crappy infantry game play for a realistic 2018 model. Which for me, was the only thing that always sucked in BF2.
Real Ballistic Environment 2.0, now includes:
More detailed Higher resolution clouds, some new HDR sky models, added Vanilla Sky for Karkand and HD storm environment for Harvest. HD Sky, clouds and sunflare in all maps.
Including all rocks, grass, gravel, dirt, sand and also all the roads.
Myanmar, Smoke Screen, Blue Pearl
All maps have real immersive ground vegetation rework, the most tropical or wild ones received all new HD undergrowth made from the ground with new custom HD textures and models for grass, bushes, dead sticks, leaves, flowers, palms and tropical plants.
Even the kits received more advanced ray-traced Object Space normal maps.
Extensively tested and reviewed, all the maps have 64 player areas and epic 64 players game modes now!
(Edit) - For that, Grappling hook and zip line must be removed from the kits, otherwise it's unstable and sux
For Wide screen monitors and higher resolution displays, with updated modern look.
With custom, godrays, HDR, bloom, luma sharpen, vignette, technicolor, SMAA and clarity effects
Please Donate for further development.
EA + DICE + Trauma Studios
Alright, I found this vintage FAV laying on an abandoned parking lot, remains of the Gulf war in mid 90's.
So as a retired Major with not much else to do I decided to take it through a full restoration process with a guy I met in Mashtuur.
I've already ordered in ebay some:
- Bilstein Coil-over suspension
- Front/rear Wilwood disc brakes
- New panel aluminum housing and instruments
- Real wood panel finish
- New wheels and Tires
- New original steering wheel
- Aluminum Engine Cover
- New winch
- Original brand new tail and head lights
- New aluminum Skid Plates protection
- Stainless Steel wheel nuts
And I also found a really nice craftsman to make some leather seats in Jalalabad
Main 3D Goals:
- Keep it low-poly < 15.000polys
- Keep it in a 2048x2048 texture
- Mirrored all the similar side geometry to use the same UV island, bringing resolution up to 40% with larger surface area
- Use pure 3D latest rendering techniques to bake real digitally generated high resolution PBR texture
As 3DMax 2019 is not able to bake PBR with anything better than Scanline render, I moved back to Blender 2.8.
And let the fun begin
It seems that now I found the proper way to blow up my computer:
At least render times were cut in more than half, Ryzen also likes big tile size and moving from 128 center to 1024 Hilbert Spiral yield a great GPU+CPU render efficiency.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (8 agree) 10/10
This is Battlefield 2 like you have never experienced it before! If you are like me, and most other people, vanilla BF2 infantry gameplay has always felt lackluster, and left a lot more to be desired. The weapons in regular Battlefield 2 always had almost no recoil, or the bullets deviate all over the place. This always resulted in sloppy gunplay. Well, this conversion brings not only better infantry combat, and better weapon and bullet dynamics, but it also visually exceeds in stunning detail…
Dec 30 2017 by Anthony817