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Post news Report RSS FAV goes to the clinic

Vintage mid 90's Fast Attack Vehicle full restoration process using latest available 3D techniques.

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Alright, I found this vintage FAV laying on an abandoned parking lot, remains of the Gulf war in mid 90's.

So as a retired Major with not much else to do I decided to take it through a full restoration process with a guy I met in Mashtuur.

I've already ordered in ebay some:

- Bilstein Coil-over suspension
- Front/rear Wilwood disc brakes
- New panel aluminum housing and instruments
- Real wood panel finish
- New wheels and Tires
- New original steering wheel
- Aluminum Engine Cover
- New winch
- Original brand new tail and head lights
- New aluminum Skid Plates protection
- Stainless Steel wheel nuts

And I also found a really nice craftsman to make some leather seats in Jalalabad

Main 3D Goals:

- Keep it low-poly < 15.000polys
- Keep it in a 2048x2048 texture
- Mirrored all the similar side geometry to use the same UV island, bringing resolution up to 40% with larger surface area
- Use pure 3D latest rendering techniques to bake real digitally generated high resolution PBR texture

As 3DMax 2019 is not able to bake PBR with anything better than Scanline render, I moved back to Blender 2.8.

And let the fun begin

BF2 2018 07 09 23 32 32

BF2 2018 07 09 23 21 30

Captura de Tela 83


Captura de Tela 85 1

Edit:

It seems that now I found the proper way to blow up my computer:

Captura de Tela 86

At least render times were cut in more than half, Ryzen also likes big tile size and moving from 128 center to 1024 Hilbert Spiral yield a great GPU+CPU render efficiency.

Comments
Anthony817
Anthony817

Hey that looks pretty detailed! Can't wait to see the "fixed" version!

Reply Good karma Bad karma+4 votes
B4RR3l Author
B4RR3l

Me too, but I hope that works lol, 2 hours just to render the leather seat and that with GPU + CPU rendering

Reply Good karma+5 votes
Comanche_Prime
Comanche_Prime

thats insane...

Reply Good karma Bad karma+1 vote
Sgt_Prof
Sgt_Prof

I can see some complex stuff in here. Interesting!

Reply Good karma Bad karma+5 votes
Marek33
Marek33

Great work like always! I'm especially interested in the Physically based rendering, which is a great feature from the latest engines.

Reply Good karma Bad karma+2 votes
B4RR3l Author
B4RR3l

I just whish I have a render farm... that tale will take a while to develop, thanks guys keep tuned.

Reply Good karma+4 votes
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