this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

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Add media Report RSS Japan invades Southern Burma (view original)
Japan invades Southern Burma
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Gizmotron Author
Gizmotron - - 1,078 comments

so, I finally figured out who the city centers were getting captured but not the surrounding buildings. the key is to NOT use the default "enemies" faction to create cities. this faction is hard-coded to only look at the randomly generated city actors. so this means that if you use this default faction to build cities from scratch you will always have this problem: you can capture the city center building but NONE of the buildings you added around it will change sides along with the city center.

I thought this might have been a glitch with my mod-- but it's actually a glitch built into the original game as well. I found this problem with custom-made maps in the default game as well.

I updated this map by changing the designated side from "enemies" to a new scratch-built "cities" faction and then the entire city changed sides when the city center building was captured.

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Description

I created two maps of Burma in 2017 but found out that while players and AI can capture the city center none of the buildings converted sides! this was pretty aggravating. so I've found that I can force the matter by using triggers. it's time-consuming. but since I already spent a lot of time creating the terrain and the cities... updating the maps with triggers seems like the better way to go then attempting to make another map from scratch. for the sake of variety I'm including Thailand as a Japanese ally. (I spent too much time trying to make the Thai faction to not try and include them in some relevant what-if missions)