Links to the steam workshop download and our discord can be found in the description! Awakening of the Rebellion is a total overhaul of Forces of Corruption. Inspired by the old RTS Star Wars: Rebellion, AotR brings many features from this game and other titles such as a more in-depth mission system, tech system, and many new units! Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the criminal Black Sun pirates. This mod is not for the feint of heart and will test your RTS skills with a completely overhauled AI and difficulty. Versions newer than 2.6 can be found on the steam workshop only (due to issues with the non-steam versions)

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Report RSS Updated Dreadnaught (view original)
Updated Dreadnaught
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Maimbot6000
Maimbot6000 - - 1,747 comments

Yay!

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CT-1138
CT-1138 - - 122 comments

looks great!
I like how AOTR now has fire effects and damage states
Wait, where would a Dreadnaught have a hangar and don't enough ships have hangars?

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Rebel_Yell
Rebel_Yell - - 153 comments

at the bottom of the front end of the ship similar to the AFMK1's I think.

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ThatOneBullet Author
ThatOneBullet - - 243 comments

There is a hangar on this model, and I rigged it so it can be used. My plan was to have the hangar not targetable, and spawn one bomber squadron much like the Nebulon B.

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CT-1138
CT-1138 - - 122 comments

sounds great, but i'm concerned with too many ships getting fighters
I don't think fighter spam should get to RAW levels like in my mod and others with RAW bases. I fear it might get out of hand if every ship has a hangar.

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jawafreak
jawafreak - - 491 comments

YES YES YES!

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Gojira18
Gojira18 - - 168 comments

Will it have english Audio?

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ThatOneBullet Author
ThatOneBullet - - 243 comments

NEVER! The Dreadnaught will always be German. I am so used to it by now it would feel wrong to take it out :D

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Description

Working on overhauling the Dreadnaughts. New engine particles, Ion Stuns, Hardpoint and Damage Alternate fires, and of course the ever important blinky lights.

The Dreadnaughts also receive two more sets of turbolaser batteries on the forward bows, and possibly an added hangar for a squadron of bombers.

Credit to the YvaW team for their stellar fire particles.

Every unit is able to use the <Land_Damage_Thresholds> and <Land_Damage_Alternates> tags (even the space models). As long as your Proxies are named with _ALT# you are good to go.