Autobuild 3.3.4
Full Version 1 commentAutobuild for CK2 3.3.4, includes minimods for AGOT (2.2), CK2Plus (4.08), Elder Kings (9_26_2020), Flogis Techmod (6.6.4), WH-Geheimnisnacht-Legacy (1.3.0...
Generates mini mods to automatically build buildings in either your directly held demesne (e.g. county seats), baron vassals in your counties (e.g. county barons) or vassal barons (any direct vassal of yours whose primary title is a barony.) It honors build times, build costs, potentials, prequesitits, and technology requirements. It also benefits from local construction technology bonuses, though not from minister construction bonuses. Honors a configurable 'reserve gold' amount.
The script to generate the mini mods for arbitrary mods is available at this post. Additionally, comments, bug reports, and suggestions should be directed to the aforementioned post in order to maximize chances for a response. More technically, it parses the vanilla + mod added buildings, and generates an event to select a building which you can afford and meet the requirements, in a appropriate province, then adds a 'placeholder' building. After the build time has expired, the placeholder is replaced with the actual building (via event). It doesn't currently block you (or the AI) from manually constructing the building via the normal interface; in the event the building already exists when the 'finish' event fires, it refunds the construction cost.
Once enabled, the event will continue to fire periodically. It also fires on building completion. It utilizes character flags and events; and thus should work for AI or in multiplayer, though the AI will never use the decision that enables the event chain.
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Autobuild for CK2 3.3.4, includes minimods for AGOT (2.2), CK2Plus (4.08), Elder Kings (9_26_2020), Flogis Techmod (6.6.4), WH-Geheimnisnacht-Legacy (1.3.0...
Autobuild for CK2 3.2.1, includes minimods for faiterial (4_24_19), Flogi (11-19-19), HIP (2019-05-30), settlement_populations (2-3-19) and YPC (3_21_17...
Autobuild for CK2 3.1.0, includes minimods for AGOT (1.9.1), ARR (4-8-19), CK2+ (4.08 BETA), Faiterial's Buildings (4-9-19), HIP (2019-04-23), POD (4-20-19...
Autobuild for CK2 3.0.1, includes minimods for AGOT (1.8), ARR (12_18_18), Better_Slavic_Pagan (11_25_18), Elder_Kings (0.2.3), Faiterials_Buildings (11_27_18...
NOTE: Fixed a bug with AGOT that prevented it from working. Autobuild for CK2 2.8.3.X, includes minimods for AGOT (1.7.1), CK2Plus (4.07.6b), Elder Kings...
Minimally Tested, generated from a script on 7/22/2017, please report any issues. Note that in the cases of mini mods, these were the mods that were up...
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Just wanted some clarification,this mod uses your gold or does it allow you to micro manage your vassals gold spending?
Can you please update the WTWSMS version? Mod got updated and this autobuild doesn't work anymore
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Will the mod be compatible with Ck2+?
The new HIP update changed a lot of the cultural buildings so could you please upload an updated version of the mod?
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hello,can you give us some news about ck2+ compatibility update? i've using your mod in HIP. but i wonder about ck2+ as it still required to reactivate the mod through decision tab as it always stop building for a while
Not sure if this is the case but is there a limit on how many demenses/counties can the ab handle? I installed the mod and it runs perfectly on my old save (awesome work btw, I'm thoroughly impressed) but it seems like it only works on certain numbers of counties at a time (like 20 or something apparently, never had the time to check all of mine).
If you would be so kind, would you explain which script handle this? I mean personally I would crank it up to like, 500 at a time so I don't have to worry about buildings anymore (ik I'm that lazy :> ) and I can just screw around the files myself with notepad++ and such tools, but an explanation/guide from the creator him/herself will surely help me make a great progress on my journey
The event that decides what to build is the select event in AutoBuild_VANILLA_select_event.txt. FWIW, it doesn't do batches or anything like that, that event selects one thing to build at a time and then immediately calls itself again. So I'm not sure what's going on; maybe your filters aren't set right, because by default it limits it to your direct holdings?