Generates mini mods to automatically build buildings in either your directly held demesne (e.g. county seats), baron vassals in your counties (e.g. county barons) or vassal barons (any direct vassal of yours whose primary title is a barony.) It honors build times, build costs, potentials, prequesitits, and technology requirements. It also benefits from local construction technology bonuses, though not from minister construction bonuses.
NOTE: Fixed a bug with AGOT that prevented it from working. Autobuild for CK2 2.8.3.X, includes minimods for AGOT (1.7.1), CK2Plus (4.07.6b), Elder Kings (0.2.1), Flogi's, Geheimnisnacht (1.2), HIP (2018-06-21) and WTWSMS (0.9.12.1). Minimally tested, please report any issues. Thanks.
CK2Plus plzzz
Done.
thank u
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Confirmed, it doesent work, it builds a workers camp and partially constructed camp and then nothing else fires
Was that a mod or vanilla? Sorry for not responding sooner, I don't check this.
I made a custom province modifier for -50% build time, cant figure out how to put it inside your mod. Any tips? this is what i added in Autobuild_vanilla_abse_general.txt
IF = {limit={has_province_modifier = GFFT_province_buildboom}
change_variable = {which="ab_prov_build_mods_time" value=-50.0}
change_variable = {which="ab_prov_build_mods_cost" value=-50.0}
}
the modifier works when i build things myself but autobuild does not recognize it
That seems like it should work; though it only rechecks those modifiers every 30 days or so.
One thing that might help is adding log to see if it's even hitting that line of script. e.g. log="boon checked in [This.GetName]" See: Ck2.paradoxwikis.com