Atharon : Armistice's End is the first game set in the world of Atharon, a rich fantasy world with an in-depth history. Armistice's End is a total conversion modification for Valve Software's Half-Life 2.
Here at Atharon : Armistice's End, we are of the mindset that if you're going to make a game, you better have something new to bring along to the genre. For this we have planned a non-linear and varied objective based game mode that we call the War Mode. Additionaly, we have invented a unique combat system that has never been tried in any game before. Taking this base of originality and combining it with a strong belief in player freedom and minimal restriction to player-choices through design, we hope that Atharon : Armistice's End will prove an interesting, competitive and unique experience for our players.
? Third-person action gameplay
? Highly flexible and dynamic combat system
? Customisable classes & skills system
? Expansive background story by tallented author
? Per map specific game-modes
? Carefully balanced level of realism
? Expansive exterior environments
? Realistic foliage techniques created in-house
? Immersion through a minimalistic heads-up-display
? Election system for the General of the army
? Rank system
? Hero rank with unique looks
The two teams in Atharon : Armistice's End are the kingdoms of Boyet and Raithas. Teams are broken up into a hierarchy of ranks, with an elected General in the "commander" role and below him, the Hero. The Hero position is reserved for the most efficient player on each team. To attain the rank of Hero you must be at the forefront of the battle, leading your men in charges against the enemy, be the driving force when taking control of an area, or the last man standing whilst defending one. The Hero rank receives special visual improvements to their model and skin.
The rest of the team still follows the rank system, everything you do on the battlefield will affect your rank, reaching the highest rank will take both time and skill.
The Kingdom of Boyet
Once a powerful force in the world of Atharon, the kingdom of Boyet fell from it's peak of power and glory before the Wraith War began. With a highly trained and well equipped military, the armies of Boyet are a powerful force in battle.
The Wraiths of Raithas
Having revived the kingdom from the aftermath of civil war, the Wraith's new found peace was short lived as Boyet declard war on their rising power. A guerrilla force spread across Raithas, and the invading Boyetians found themselves in a land where they had no allies, only enemies.
For more information on our combat system, gamemode and background story, please head over to our homepage at Atharonmod.com
We felt that a small public update was due now, about one month after you heard from us last.
First of all, I'd like to welcome two new members on board. Nigel Soederhuysen and Bennett Gross. They have both taken up positions in Level Design. Most of our developers have found themselves in the middle of finals and their preparations over the month that has now passed, and some of us are just about to start the finals marathon. Our development has been steadily going forward though, and we've made important progress even though we have been so busy with school and work.
We have been working on our first Campaign, doing designs, background story, prefabs and props. Level Design has started, and top-down maps to be used in-game are on Sean Tucker's painting board. Vladislav Ivanov finally finished his first texture for the player models. It's the Raithian Heavy, and this will be setting the player character standard for what to expect graphically in our game.
Richard Yang has spent a lot of effort on the Raithian army design, and submitted three new top-notch concept pieces. You'll still have to wait for the Raithian Hero and General though. Our Lead Programmer, Greg Chadwick, have been hard at work with implementing gameplay features this month, and have got Camera, Movement and Targeting systems to work. He's currently working on implementing the player models. We hope to have a small video showing off these systems interacting in the next update.
Matt Taylor has been caught up in school work all month, but thankfully something came out of it for us as well. For his school project he finished the Foreign Knight, which will be seen in our Melee Demo as a bonus player model (not to be featured in the Warmode).
Atharon: Armistice's End is still looking for additional developers, especially in the fields of Model Texturing, Tile Texturing, Character Animation and Gameplay Programming.
For more information about the game, please visit our home page.
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The Raithian Heavy was modelled and textured by Vladislav Ivanov.
Greg Chadwick, our Lead Programmer, has spent a lot of effort to bring this technique into the Source SDK. The grass is billboarded and animated (simmulating...
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