Atharon : Armistice's End is the first game set in the world of Atharon, a rich fantasy world with an in-depth history. Armistice's End is a total conversion modification for Valve Software's Half-Life 2. Here at Atharon : Armistice's End, we are of the mindset that if you're going to make a game, you better have something new to bring along to the genre. For this we have planned a non-linear and varied objective based game mode that we call the War Mode. Additionaly, we have invented a unique combat system that has never been tried in any game before. Taking this base of originality and combining it with a strong belief in player freedom and minimal restriction to player-choices through design, we hope that Atharon : Armistice's End will prove an interesting, competitive and unique experience for our players. ? Third-person action gameplay ? Highly flexible and dynamic combat system ? Customisable classes & skills system ? Expansive background story by tallented...

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Greg Chadwick, our Lead Programmer, has spent a lot of effort to bring this technique into the Source SDK. The grass is billboarded and animated (simmulating wind). There is also a script file attached to this system, so that Level Designers can specify and customize different grass sprites to fit exactly into their level as they want it (height, colour, colour variations, sprite variation, height variation, among other things).

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Atharon : Grass Tech Video
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