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Arcane Duelist places you into the role of a mage in a world where magic is new and different from anything seen before. You can duel against other players in epic battles across a deteriorating, futuristic cityscape using magical attacks and abilities. As a mage, you can choose from several spells each with their own distinct effects. The magic itself, however, is dark and difficult to control. You will need to use quick reflexes and quicker thinking to find the right spell for the right situation; just one mistake could leave you wide open to attack.
Arcane Duelist takes place after the people from the wasteland invade the spire in an effort to take control. The people from the wasteland have broken through the outer defenses by way of a water treatment facility and have spread out through the lower layers of the spire. As a response to the attack the governing officials have sent in special troops to counter the attack. These troops and the invaders confront each other in battles through out the lower spire. The defending Special Forces are the only capable line of defense the spire has against the invaders and the invaders are the only chance the people from the wasteland have of escaping their harsh environment. The fate of the city lies in the hands of these opposing forces.
This hardly qualifies as a behind-the-scenes look at what we are doing, but I want to assure you that there is progress being made behind "closed doors" so to speak. We welcome anyone interested in details at this time to visit the forums. We have decided to remain somewhat quiet on the publicity front until we can show an exciting barrage of new content. While we enjoy and support or interest in the mod there is no concentrated effort to bring attention to our game at this time. The intial media releases and publicity have provided us with a great team and in an attempt to be slightly more proffesional about the entire affair we will only be releasing select quality samples rather than whole collections of works in progress or concept work. If those types of things interest you and you can't wait for an official release feel free to visit the forums.
We are losing our concept artist who wasn't able to commit enough time to the mod, but we are also gaining two team members. It's unfortunate...
I just want to announce a new addition to the Arcane Duelist team. Whitfield will be taking the very important coder position and is already hard at work...
I just wanted to note that work on the mod continues, while we are short a few essential postions we are still working on what we can. Our biggest hurdle...
I have decided to post up another game play update. This one will focus on the role of light in Arcane Duelist. While the actual implementation of this...
im guessing its dead
hey whitfield did u send me that xfire message?
Indeed it is. :-)
A pretty cool concept if I do say so myself, but I might be biased. Maybe someday it will be revived.
concept reminds me of the game Arcanum. It's like the far future of the fantasy world, "when magic and technology colide"
graphics effects. you know, muzzle flashes, explosions, **** like that.
He is talking about graphics effects.
I'll try to get him to post something more detailed.
@ Sulz: what do you mean by effects artist? Sound effects, or game/grahics effects etc?
Hey everyone, Brian T Mahoney here to say whats up. I'm the new concept guy.
heya, anyone checking out this mod, we're in need of an effects artist. if you're interested, please contact me and send me samples of your work. my e mail is in my profile, as well as my IM and XFire names. thanks modders, happy modding.
we're going to program the apocolypse...recognize