Hello AoE fans! Wars of Liberty is a free fan modification for Age of Empires III. WoL brings 24 new civilizations, dozens of new maps, natives, music, and more. The team has worked hard to ensure that each civilization has its own unique gameplay that will turn Age of Empires III into a great new RTS experience. Choose a Religion and gain access to new units, technologies, and the ability to gather and spend our unique faith resource. Spy on your enemies and destroy them without building a single military unit with the redone Espionage system. Break lategame stalemates with the powerful Great War Age. And enjoy it all with more than 50 new Random Maps, new Natives for Latin America and Africa, new music, and much, much more.
~The Future of WoL - PART3~
European Rework
The Europeans were the first culture to be added to the game and, therefore, one can expect them to be ‘bland’, since every culture after them changes the way you play the game in a way. That was the biggest problem for european civilizations in the mod, nobody wanted to play with them for they didn’t offer what the mod was famous for: fun and unique mechanics. To fix that, we aimed at designing european civs with fun bonuses and to rework the original civilizations to differentiate them more from each other. This, as you probably know, is not enough and while european civs can be super fun to play as, the european culture as a frame offers not much besides an empty space to design around. This is good in many ways, first, europeans feel a lot more balanced or at least they feel like they could be easily balanced because they don’t have much in the way of changes, also, their simple design allows the civilization bonuses to shine brighter and, therefore, what every civ proposes is stronger than with civilizations from, for example, the native american culture. We certainly don’t want to take that away from the European culture, but we do want to make it feel special, we want it to feel a part of Wars of Liberty and not just the culture that was here before us.
So, what’s in store for Europeans? A lot of stuff, so let’s begin:
The Capitol will be moved to age II and will include a new set of technologies that will give the Europeans an edge in terms of map control to better represent how the europeans settled their colonies. This building will also host Royal Decree cards. Hopefully, this will be a core building for european civilizations that intend on booming, since this will give them powerful economic upgrades that no other culture will have access too, but for a high price.
Many cards will change the way they work. Royal Decrees, for example, will now offer a trade off technology that will emphasize the way the civilization is played, making it a more extreme version of itself, instead of the older effect that was just thematic at most. Explorer cards will also be reworked, along with some minor cards that will make european civs more fun to play. One example I can give is the age I British Museum card, that will make treasures give away a bigger bounty and your explorer a bigger bonus against guardians, in case you want to play treasure hunter. Also, native and mercenary cards will be completely updated to accurately reflect the state of the european civilizations’ colonial empire, allowing you to thematically play the civilization in any way you want and also getting a more viable roster of units to use in competitive play.
We’re also working on the European unit roster, specifically both Ultimate units and Artillery. We want Ultimate Units to keep their distinct roles, but we’re also aiming towards making them more intuitive both for the player and for the opponent. And for Artillery, we will of course bring the cannons from the past right into the 19th century, so you can expect to see POWERFUL artillery for the european civilizations.
And finally, you can expect to see major changes on most of the european civilizations, including some bonus rotation from some civilizations to others. Some of the civilizations that will be radically changed are: The British, the Dutch, the Germans, the Habsburgs (now to be renamed Austria-Hungary) and the Ottomans. You can also expect minor to medium range changes for all the other european civilizations.
Say hello to Uncle Franz and don't forget visit and join WoL Discord server! Discord.gg
Guess we'll be waiting for a really long time before we get the definitive WoL experience, huh? Though I admit, the Europeans does need a lot more work to feel special.
Cool!!!
And what's that artillery weapon? Looks like a bunker turret towed by stead...
Fahrpanzer.
I am more excited about this mod more than any other game around!
Will the Habsburgs disapear? Because I loved the thematic
They will become in Austria-Hungary.
So we will no longer see things like culverins, falconets, and horse artillery and instead see new types of artillery instead?
Basically.
Will these new units have the exact same stats as the old european cannon, or something reworks to have a unique role?
Uncle Franz i love you.
looks like a man with a rifle hiding in a bin :)
So goodbye merc civ? And how about Malta? Will they have big changes? Hopefully not, since they feel unique compared to the rest of the Europeans. I hope they get some kind of techs in the arsenal that improves melee weapons and bows.
You will see.
Buenas cuando añaden todas las civilizaciones faltantes las del medio este y las polinesias
Cuando estén listas.
do the european civs gain a new textures?
This is fake