Hello AoE fans! Wars of Liberty is a free fan modification for Age of Empires III. WoL brings 24 new civilizations, dozens of new maps, natives, music, and more. The team has worked hard to ensure that each civilization has its own unique gameplay that will turn Age of Empires III into a great new RTS experience. Choose a Religion and gain access to new units, technologies, and the ability to gather and spend our unique faith resource. Spy on your enemies and destroy them without building a single military unit with the redone Espionage system. Break lategame stalemates with the powerful Great War Age. And enjoy it all with more than 50 new Random Maps, new Natives for Latin America and Africa, new music, and much, much more.

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Definitive_Fenriz Author
Definitive_Fenriz - - 860 comments

~The Future of WoL - PART 6~

Religion rework

Religion has always had its problems in the mod: If your civilization had religions that could benefit it was a matter of pure luck, with some civilizations having super strong combos while others not having other option but to ignore religion. Besides that, some civilizations were just too powerful, others just too weak and the number of weird, nonsense combinations was just too high. In short, the system didn’t make sense.
So? How to fix it? How to make the system relevant not only for those civilizations lucky enough to have a religion both powerful and that synergizes well with its bonuses? The first thing we did was to classify civilizations using four categories: Warring, pacifist, industrialist and agrarian. Then, using those categories, we gave points to each religion so they all showed us what type of civilization had access to it the most. Here’s an example:

Catholic
10x Pacifist
9x Agrarian
7x Warring
7x Industrious

What does this mean? It means that, well, Catholicism is a pacifist and agrarian religion. This means that most catholic civs are very defensive or oriented towards their villagers, or supporting its allies, which is why they are pacifist, and that they have an economy based mostly on villagers and, also, that have bonus that gives their units strength to fight in general, nothing specific.
This is helpful because it will allows us to redesign this religion taking into account the necessities of the civilizations that have access to it.
So what are the new religions gonna look like?
Well, first of all, Priests will get new, better abilities. From a total of 4, your priest will get 2 based on the categories your religion has access to. Catholic priests will have access to Terra Sancta and a new ability that makes nearby units tankier for a few seconds, for example.
Religious shared upgrades will now be reworked, they will be more accessible, not as powerful as they were before and, most importantly, also appealing to civilizations with different necessities, like rush civilizations or civilizations without much access to resources in the late-game. This technologies will also be more widely available to all religions, while still having some restrictions. This is the logic the shared technologies’ availability will follow:

Gathering rate upgrades:
Base: 2 upgrades out of 4
Warring: +0
Pacifist: +2 if possible
Industrious: +1
Agrarian: +2 if possible

The other shared technology, that won’t be revealed yet:
Base: 1 Upgrade out of 4
Warring: +2
Pacifist: +0
Industrious: +1
Agrarian: +1

Each religion will have access to a maximum of 4 of these upgrades per technology. As you can see, only a warring and agrarian religion has access to all 8 shared technologies. What religion do you think that one is?
Last but not least, religious technologies will now follow an internal logic, a narrative, one could say. Besides that, all religions will feature a ‘Ultimate technology’, a powerful ability that will change the way you play your late game. The technologies will be focused on aspects related to the categories I explained. Using catholicism as an example, I’ll show you:

Catholicism: A Pacifist and Agrarian religion.
Christian religion dominant on most of the world.
Faith Upgrades: 4
Secret Upgrades: 2
Main bonus: Allows the construction of one extra Abbey. Priest abilities: Terra Sancta and Sacrificium.
Technologies
Counter-Reformation
300 Food, 100 Faith.
II
One Shipment.
Spread Missions
300 Food, 300 Faith.
II
Natives are 20% cheaper and are trained 30% faster.
Stained Glass
100 Wood, 400 Faith..
II
Your buildings get +15% hp.
Holy Communion
200 Food, 400 Faith.
III
Your Villagers pray 20% faster.
God’s flock
600 Wood, 1200 Faith.
III
Your Abbeys now increase nearby gathering for buildings.
Rerum Novarum
2000 Food, 2000 Faith.
IV
Villagers now cost 70% less resources.
This religion has a big number of civil upgrades, mostly focused on its villagers.

To finish this entry, I’ll tell you that on top of the rework, you can expect to see a big number of new religions in the future, bringing a lot more aspects for you to explore on your matches.
I hope you enjoyed it. Next time I’ll talk about the Balkan culture rework or, should I say… the Nation States?

Have a Holy Friday and don't forget visit and join WoL Discord server! Discord.gg

Reply Good karma+5 votes
karasis
karasis - - 490 comments

Pure gold!

Reply Good karma Bad karma+1 vote
tt1379
tt1379 - - 101 comments

Catholicism and being pacifist?? oh boy have you ever heard of crusades or colonizations?

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Definitive_Fenriz Author
Definitive_Fenriz - - 860 comments

You didn't understood. What it says is that most civs that already have Catholicism as an option have defensive-oriented bonuses a.k.a Pacifist.

Reply Good karma+4 votes
Guest
Guest - - 690,249 comments

Do you even understand what timeline the mod is set on?

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