Hello AoE fans! Wars of Liberty is a free fan modification for Age of Empires III. WoL brings 24 new civilizations, dozens of new maps, natives, music, and more. The team has worked hard to ensure that each civilization has its own unique gameplay that will turn Age of Empires III into a great new RTS experience. Choose a Religion and gain access to new units, technologies, and the ability to gather and spend our unique faith resource. Spy on your enemies and destroy them without building a single military unit with the redone Espionage system. Break lategame stalemates with the powerful Great War Age. And enjoy it all with more than 50 new Random Maps, new Natives for Latin America and Africa, new music, and much, much more.

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Report RSS ~The Future of WoL - PART2~ (view original)
~The Future of WoL - PART2~
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Definitive_Fenriz Author
Definitive_Fenriz - - 860 comments

~The Future of WoL - PART2~

In what ways will Wars of Liberty change and why

So what does this mean for us and for the game? It means that we will rework almost every aspect of the game and our main focuses will be the three I mentioned in my last post: Richness of content, narrative depth and competitive gameplay. We want all aspects of Wars of Liberty to be vast, polished, fun and fair and our work, hopefully, will reflect that wish.
In the future you will see almost every Wars of Liberty culture reworked in one way or another. We will polish their unique mechanics, their shared cards, units, buildings so they make more narrative sense and offer every civilization of that culture tools powerful enough for them to stand their ground against anything in their own unique way. We will also make more unique civilizations, providing them with unique, yet not broken mechanics, strengths and weaknesses so every single civilization feels like their own world. We will rework espionage, religion, and almost every single aspect of the game to make it fit the mod setting, to do justice to the mod’s size and, of course, to make them more compelling, viable and fun. You can expect to see changes on everything, and I mean it, even how units themselves work.
This, of course, with balance in mind. Every culture, every mechanic, every civilization will have tools to stay competitive, to bring something to the table, but we will only achieve that if we rework everything from the ground, so we can be sure we can standardize all aspects of the mod and, therefore, with the help of players, bring stuff closer together in terms of numbers.
Another aspect of the mod encouraging us to think about reworking was sensibility: It’s no secret that some designs are, at the very least, not really historical and, in not a few cases, openly stereotypical. We will work on fixing that. New designs will be more sensible with what they are trying to represent and will follow a rule we have been trying to enforce with our new designs: represent a civilization in their own terms, because with a mod so big, we can only have two options: to represent the entire world through the lense of one culture (in this case, european culture) or to represent each culture through their own lens. We obviously prefer the second, as it highlights the richness of the world in a way a monocultural interpretation will never do.
Last but not least, you can also expect what we’ve never failed to deliver: new, exciting stuff. We are still working on new civilizations, cultures, systems, maps, etc., some of them known to the public, some of them still secret, but all of them with what makes Wars of Liberty so unique. The rich world of Wars of Liberty will only grow richer over time as it fills the map, fulfilling its first promise: to represent those who have never been represented in video games.

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Definitive_Fenriz Author
Definitive_Fenriz - - 860 comments

Part 1 Moddb.com

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Rothnaric
Rothnaric - - 708 comments

I like it! And if ever there was a modding team able to pull this off it would be this team.

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In what ways will Wars of Liberty change and why