Hell has broken loose once again! As before, you're the only one who can send the demons back to where they belong. Face 16 challenging levels, divided into 4 distinct episodes with custom monsters, weapons, textures, music and heavy action! Using GZDoom, you can expect a large amount of features that were never possible with the original game like slopes, scripts, fog, 3D-floors and many more things that will significantly alter the experience you had with the vanilla version of Doom II.

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Updates and improvements of the first two maps of episode 2

Updates and improvements of the first two maps of episode 2

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It's time for another update my fellow retro fans! I've uploaded a new video showing some of the changes and improvements to the first two maps, as well...

An overview of the demonic sewers – E2M2 of Doom II: Annie

An overview of the demonic sewers – E2M2 of Doom II: Annie

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We have a closer look at the demonic sewer level of Doom II: Annie - Episode 2.

Episode 2 progress report

Episode 2 progress report

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I've been making some good progression with the first map of the second episode.

An overview of Annie: Episode 2

An overview of Annie: Episode 2

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An overview of some new features present in Annie: Episode 2.

Annie: Episode 1 released!

Annie: Episode 1 released!

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After more than 12 years, episode 1 of Doom II: Annie is finally released!

The final steps of episode 1, map 4

The final steps of episode 1, map 4

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A quick overview of E1M4, the final map of the first episode.

Rounding up episode 1, map 2

Rounding up episode 1, map 2

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An overview of the second map of episode 1, which is nearing completion.

Episode 1 map 3 is nearly finished!

Episode 1 map 3 is nearly finished!

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A closer look at map 3 of the first episode and some information about the next map I'm working on.

Annie is back from the dead

Annie is back from the dead

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After many years, it's time to continue development of Doom II: Annie. Updated with new information and screenshots of the progress that's been made so...

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