This game is set in the land of Calradia before the establishing of the well-known medieval kingdoms.
It represents a mix of ancient and early medieval cultures in a reimagined story.
The old Republic has fallen leaving behind 2 great empires : the Northern and the Southern Empire.
The Northern Empire is losing it's old ways in favour of Gothar culture (germanic) and the King Odocorus is planning a full conversion of this culture by adding new troops to the imperial army.
The old Calradian vassals are obeying him, but they are trying to keep their identity.
The Southern Empire restored it's ancient tradition instituting their old titles and warfare, still a strong empire, now they are in conflict with the Northern Side.
Two other factions that want to keep their identity intact are the Goidelic tribes and the Kingdom of Kogaionon.Both have ferocius warriors, and they will be strong zonal rival for the 2 empires.
In the East the Khergit invaders have arrived with their deadly horse archery tactics.They may prove a strong decider in the game of power balance.
The 2 great empires are too busy fighting for supremacy while in the East a new super-power is emerging.The Kingdom of Iransahar, led by the evil warlord Zahhak is planning to destroy all the other cultures with their crushing Cavalry and Elephantry.Zahhak knew that he will face 2 glorious traditions in warfare so he invested in a soulless elite unit equiped with heavy armour, ranged weapons and riding heavy elephants.
The player is the son of an old republican, and his ambition is to restore the old Republic, by defeating Odocorus,make an alliance with the Southern, or taking them by force and then protect the realm against the eastern invaders, especially from Zahhak.
The player is not alone - the old Praetorian institution refuses to bow to Odocorus,and they are waiting for a worthy ruler to lead them and to make use of their special skills.
Northern Empire - culture Roman/Germanic transition
Goidelic Tribes - Celtic/Gallic/Brittanic
Southern Empire - Ancient Greek
Kingdom of Kogaionon- Dacian/Thracian
Khergit Tribes - Asian Nomadic
Kingdom of Iransahar - Parthian/Persian/Sassanid
Calradic Republic - Player faction - Republican/Imperial Rome
Special Units :
Gothar Saiones - Cavalry ( N.Empire)
Goidelic Druid - Infantry (Goidelic tribes)
Basileian Phalangite /Basileian Hoplite - (S.Empire)
Kogai Falxman -Infantry - K.of Kogaionon
Iranian Cataphract - Cavalry- (K.of Iransahar)(Overpowered, the absolute boss of the game)
Praetorian Cavalry - Player faction
Urban Cohort- Player Faction
Auxiliary Archer- Player Faction
This mod is a product of my imagination and of my available resources.
Some things are historically inspired, but this setting is highly fictional and many things are anachronistic.
This setting does not follow particular events or time frames, as I said it is a fictional mix of events, equipment and cultures.
This mod contains the companions submod - Some dialogues are bugged , I advise you not to recruit those companions. (It is part of the base module i am using)
- Custom commander
- Ability to build a fortress with a marketplace and low payment for garrison( you can store your expensive troops there to prepare for a campaign)
- Viewable troop trees
- Custom Player faction ( updated to Calradic for the specific lore)
- Change faction colours
- Choose a side when joining a battle
- Duel kit
- Bank system
- Polished Landscapes
- Updated map texture
And many more
Face textures - Iboltax & Barf
Interface- Hispania 1200 dev team
UI - Delzaros
Polished Landscapes -Gutekfiutek
Romae Bellum mod
Greek Banners - Antonis (Fires of war creator)
General guidance - Thewanderingknight ( Sands of Faith creator)
AlphaDelta's Ancient warriors pack
I am making this article in order to prevent possible issues or questions regarding the mod.
1. The game setting is highly fictional, some events and cultures are inspired from historical events and factions but everything is a mix.
2 You will still see native items into stores, buy them if you want to, it's your call
3 Those strange companions are part of a submod which is used by the base module, it seems their dialogue is bugged and i didnt recruit them so far, do it on your own risk.
4 The player faction is designed to be the Calradic Faction (based on Rome) , for the sake of the lore their equipment cannot be changed.
5 The northern Empire is a mix of Germanic and Roman units and equipment. It features a fictional WRE, right after the fall, I repeat, it's reimagined, I do not respect any equipment or event canon in this mod.
6 Tips for newcomers : build a fort, store your troops there, buy land in productive towns that are safe, buy patrols every week and replenish your army fast with good troops.
7 Tournaments are still native. I am a big native fan and I kept some things the same as in pure native. I like the most the native style of the tournaments, it is a matter of chance aswell, not only skill.
8 Cataphracts are overpowered- they have strong stats ,equipment and they ride Elephants, they are suppose to be the ultimate challenge for the player, unless he decides to bcome on of their commanders.
9 Elephants are very powerfull and useful aswell, but very expensive, when you get the chance to buy or to get one, i advise you to do so : you will see why :D
10 Some stats are a bit off-balance. Some factions are stronger then others. I was never a fan of perfect balance, i always liked to have a realistic feel.
11 Basileian Phalangites :D and Hoplites , you can now form a perfect phalanx for the enemy's charges
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