(Staying true to the original Amnesia: the Dark Descent, You begin this story having amnesia...) Darkness has descended across the land, and has polluted your mind as you are unable to remember any past events, you must find out what has happened...
With Frictional Games' new "Amnesia" title coming out soon, with it most likely adding several new entities, static objects, and several other things to use in level design, I will most likely make this a full conversion for "A Machine for Pigs", If able. But most likely it looks like its the same engine so there should be no reason as to why It can't be use in the current level editor tools.
I am still on the look out for people who can help me finish this full conversion, my 1st custom story "AUT: the beginning" may not have been the best in the world, as far as scripting goes, but for the level design I really wanted to make an environment no one had seen before, and at times it was a hit or a miss. The twisting hallway was the first idea I came up with and I believe I executed it very well, also the sideways room. But as for the one small outdoor area, I believe I could have done more, but due to my inexperience I did not execute it very well. If you have not yet played my custom story and would like to, go ahead and try it out and rate fairly. If you already played it and just outright hated it (mainly because of clipping textures, which do not bother me at all.) get over yourself... One more thing, I wanted to thank all those who enjoyed my custom story for what it was, and expect better things from me soon... (happy face) :D
Hey guys, I'm releasing this patch after a message from a fellow moddb user, and after watching a few playthroughs. I realized what needed to be done...Just...
Darkness has descended across the land, and has polluted your mind as you are unable to remember any past events, you must find out what has happened...
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I'm thinking about doing a playthrough of this, can anybody tell me the basic length for a total PRO like me.
well made, entertaining, unique :) at first i didn't really like it, but as the story went on it became more and more interesting. and i got good ending, i had the feeling from the beginning, that the dagger will have a purpose not just killing an innocent prisoner :D 9/10 i want more :D
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Ï CANT FIND THE KEY IN THE WATER PAAART! WHEERE IS IT? ive been looking for ages
That question has been answered before, It is on the wooden pallet... the color of the key and wood hides it well...
sorry if i sounded a little immature but i had seriously been looking for more than 20 minutes :P and i actually read all the comments but i must have missed that! sorry :)
no worries! I apologize if I came off as a **** btw
*spoiler?*
Not sure how I managed to do it, but in the portion early on where you get chased by a grunt into the locked room with the rocks and the smashed feet guy, I ran past him - he immediately despawned instead of a normal chase, and then I couldn't find any sort of item to unlock the side doors that lit up.
Unsure if this is a bug, or if I'm missing some sort of huge clue, because he definitely wasn't a poofer.
he poofs if you stay in the room with the "smashed feet guy" lol do you have the 2.0 map patch? if so there should not be a problem with the side door opening
Yup, I have the 2.0 map patch. I made sure to update and everything. I'll try again tonight to see if it happens again.