Windows build of the pre-alpha version featuring a hub, 4 levels, and a race challenge in the first level.
Got a new video up showcasing some new things I added to the game.
We've had an awesome amount of positive feedback on a few sample pages from our 90s style Instruction Manual so we thought we'd share them here too.
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Want to know why we recommend using custom assets over asset packs in game development? Find out in this blog post.
Playable build for Linux 64-bit and 32-bit. Game version 1.1.0
Playable build for Windows 32-bit. Game version 1.1.0
Playble build for Windows 64-bit. New version 1.1.0
Psychedelic 3D maze-runner. Each level is more difficult than the last one. Fight an onslaught of enemies as you try to find your way to the center of...
A weekly update for my first game CHICKEN BLASTER. I have added some new levels/rooms to the game and a release date has been set.
New devlog Live! In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress...
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