Alien Infection is a mod that I got the idea for after playing different horde type game modes. The infected civilians that you have come in counter with in the Crysis 2 campaign now have zombie like properties (not cliche or anything huh :D), but there's a major twist to the gameplay. Instead of just fighting endless waves of zombies, combat will be very mixed up. Switching from zombies, to Aliens, to both, and to massive boss battles, you'll always have to be on your toes. Strategy will have to change nearly every round. On top of that I've come up with some ideas such as nanosuit perk machines, and a whole lot of other useful suprises. I admit that I am very new to modding Crysis and have been secretly working on this in my spare time (I don't get much with school and other obligations) for quite a while (including the learning curve). I feel like I finally have enough done to showcase (I also think the rest won't be hard to complete).
Unfortunately I have been extremely short on time the past few months. I haven't really had the chance to work on this and it really upsets me. I'm hoping to pick this back up and progress with it once Crysis 3 has been released. Thank you to all the supporters who genuinely care about where this is going. In the mean time I will be seeking to improve my skills in Cryengine and finding a dedicated group of people to work with.
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