Alien Infection is a mod that I got the idea for after playing different horde type game modes. The infected civilians that you have come in counter with in the Crysis 2 campaign now have zombie like properties (not cliche or anything huh :D), but there's a major twist to the gameplay. Instead of just fighting endless waves of zombies, combat will be very mixed up. Switching from zombies, to Aliens, to both, and to massive boss battles, you'll always have to be on your toes. Strategy will have to change nearly every round. On top of that I've come up with some ideas such as nanosuit perk machines, and a whole lot of other useful suprises. I admit that I am very new to modding Crysis and have been secretly working on this in my spare time (I don't get much with school and other obligations) for quite a while (including the learning curve). I feel like I finally have enough done to showcase (I also think the rest won't be hard to complete).
I am going to add an equipment room in which the player can teleport to for either 750 or 1000 credits (haven't decided which one yet). I still need to add textures to the wall (thinking of making it look like something out of Alien). The room will consist of ammo boxes, weapon machines, and discount perk machines. The idea is to go to the room when you need to gather multiple things at once....or it can be used as relief from zombies/aliens in a chase.
Nice idea, so you can choose whatever you want? jujuju xD