A major modification for The Titans and Extended Edition with the intent of expanding the game with new units, technologies, features, fixes, and much more.
Expanded Mod version 2.6 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions
Expanded Mod version 2.6 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Extract it into your /steamapps/common/age of mythology/mods folder.
GENERAL
- Regicide now has a higher tree density to further seperate it from River Nile.
- Bloodlines can now be researched in the Classical Age instead of the Heroic Age.
- Major God unique techs now researchable in the Temple.
- Removed automatic "Improved Scouts" tech, now all scout cav have improved overall stats, and such by default relative to their culture's human soldier dynamics.
- Apothocaries now correctly called Apothecaries, now heals at a rate of 2 vs 0.025. Now can be researched in the Classical Age.
- Artisanship can now be researched in the Heroic Age.
- Guilds (tech) now limited to Atlanteans, Greeks and Chinese.
- Tax Collectors buffed to 1 gold per second for 10/5 Houses/Manors. Now increases by Absolute rather than assigned to prevent any possible bugs.
- Fixed TCs not playing their construction completion sound effect.
- Taverns can no longer be built anymore.
-- Mercenaries plan got shitcanned too, no loss, they will not be missed.
- Removed Assassain's Guild as it was irrelevent.
- Spies have been restored to their original locations, now have correct damage bonuses, and a simplified description.
- Town Centers can now garrison cavalry, trade caravans and mounted archers.
- Fire Rafts and Siege Ships can now be trained in the Classical Age instead of Heroic.
- Human Soldiers no longer deal half damage vs Buildings, however Arson is no longer a common technology, being exclusive to the Norse now.
- Removed Initiative
-- Associated units (skirmishers and slingers) no longer have minimum ranges.
- Weaving now costs only 50 gold.
- Predators no longer attack Herdables anymore (since they don't attack the wild ones, there's no point in them attacking owned ones)
- Trees reverted to their original obstruction ranges (1.0 vs 0.4) as it negatively affected how AoM's territory control works.
- Incenidary Pigs now cost 60w and only have 30 HP now.
ATLANTEAN:
- Fixed University's missing cypresses.
- Fixed Shrine's Hitpoint Bar location, lowered poly count drastically (using a barely seeable unused statue of Arkantos that brought the poly count to 2700 Verts...) and added fire attachpoints.
- Revised Celeres a bit, now has less attack, and pierce armour, but gains a bonus vs armoured units.
- Ouranos no longer gets Falconry for free.
- Now have access to Artisanship.
- Cuirassier Heroes now 25% cheaper.
- Gaia now has access to Money Trend and Craftsmanship, as well as all generic Eco Guild techs in the Archaic Age.
- Argus now deals 10 crush damage.
- Fixed Lacquerius having player colour over their bronze and iron helmets.
- Arcani no longer have a bonus vs myth units.
- Kronos no longer gets faster Destroyers (Oranos already has that) but gets cheaper Destroyer Heroes instead.
- Javelineers now cost wood and gold instead of food and gold.
- Fire Ships now have a bonus damage against ships of 5, deal 5 Crush Damage, have more range, are faster, but all armour has been changed to 50% each, and they have less hitpoints.
CHINESE
- Reverted Chinese Heroic and Mythic Roofs having player colours, instead now Mythic Chinese buildings will have gold terracotta tiled roofs.
-- Heroic Chinese Buildings now have dark green roofs.
- Can now "build" Mullberry Trees, which are gathered from slower but are not limited to one gatherer, available in the Classical Age, and have three upgrades instead of two.
- Now start with only one Scout, have four villagers instead of three, and no longer have a goat.
- Updated Fu Xi's wonder to be higher quality and upto snuff with the other Wonders.
- No longer have access to Artisanship.
- Paper Money rounded to 0.2 gold per house per second (upto 2 gold per second) now costs wood instead of gold. Can now be researched at the Library.
- Rocketry no longer requires Alchemy.
- Compass now available in the Classical Age.
- Fixed Chongli's Inferno icon.
- Gardens and Temples now have correct construction models.
- Shennong and Fu Xi's AI should use Timber Harvest and Year of the Goat correctly.
- Redesigned Library models. Based partially on the European Universities from AoE2.
- Added the Steppe Warrior, acting as the medium cavalry (aka decent vs infantry cav) for the Chinese starting in the Classical Age.
- Fishing Ship now correctly costs 50 wood instead of 65.
- Updated Crossbowman textures, and unit style.
- Steppe Lancer now simply Lancer. Now has Medium/Heavy/Champion textures (incl. horse and helmet)
- Removed "Outlaw" type units, don't fit the vision of the mod, and were meme-units anyway.
-- Compunction got nuked too, it will not be missed.
EGYPTIAN
- Can research Yoke Saddles again.
- No longer get access to Artisanship due to Bast's Adze tech.
- Pandotapoi no longer good against Archers, but respeced to take the role of a general purpose infantry akin to the Hoplite but weaker.
- Since Docks are basically Economic buildings now, their cost has been dropped to 20 gold.
- Camelry and Nile Lancers have been moved to the Migdol Stronghold, Baskilion Guards have been moved to the War Academy.
-- Fixed a goof where Camelry and Nile Lancers were unaffected by their champion upgrade.
-- Fixed a goof where Baskilions would be affected by both Migdol and War Academy line technologies.
- Axe Riders no longer have a bonus versus counter cavalry spear or pike units (Spearman, Phalangite, Bondi, etc)
GREEK
- Fixed a bug where Divine Blood and the "other" Divine Blood shared the same name/icon.
- Oxybeles now costs 125w, 100g, and now deals less damage versus Cavalry.
- Vaults of Erebus now correctly costs Food instead of Wood.
- Hippocrates now properly a hero.
- Fixed Bugged Classical Armory.
- Zeus original infantry damage bonus restored.
NORSE
- Chosen Spearband now functions similar to the Greek Hoplite and Epilektoi hybrid, functioning as a sort of "defensive infantry"
- Raiders now function like a mix between the Offensive and Raider-class infantry units as intended, costs 45f 20g now.
- Ulfsarks now trash infantry, and now train faster, cost 50f, 40w now.
- Fixed certain Bronze/Iron shield textures being misused in the wrong upgrade class.
- Vaeringi now function more closely to "unmounted Raiding Cavalry/less minmaxed huskarl" concept, and function as a sort of a more ultimate glass cannon as well.
- Updated Light Cavalry art assets.
- All Norse infantry may now correctly build again.
- Updated Warlords, now called "Stormeistari" have improved stats across the board (but more expensive) now a Super Infantry but is more suscepitble to pierce attacks than other Superinfantry.
- Buffed Varangian Guards, but made them more expensive.
- Non-Thor no longer get Burning Pitch, however the Norse get Arson in Mythic (Thor in Archaic) instead, Arson has also had it's bonus improved to 3 from 2. However it now costs double resources.