A major modification for The Titans and Extended Edition with the intent of expanding the game with new units, technologies, features, fixes, and much more.
Expanded Mod version 2.8 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions.
Expanded Mod Version 2.8 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Delete any preexisting Expanded Mod folders, then extract the contents of the archive into your /steamapps/common/age of mythology/mods folder.
Changelog since 2.6.5:
-- EM PR-2.6.6 --
GENERAL
- Overhaulled the Dock
-- Purse Seine and Net Weights now also increases the gather rate of Whales by Fishing Ships. Removed Drogues and Harpoons.
-- Removed Cartography. Astronomy now costs 200w and increases the LOS of ships by 8 instead of 4.
-- Steering Rudder now uses the same slot and requires Astronomy.
-- Engineers now renames several of the Ships. Disabled the standalone Ship ugrades (for space, but also compacting) as Dry Dock increased Ship HP, Bow and Arrow upgrades from the Armory affect the Arrow Ships, Engineers now improves Hammer Ships and Siege Ships and Alchemy upgrades Fire Ships/Rafts.
-- Removed the Naval Shipyard, Restored the Dock's ability to defend when garrisoning ships.
-- Unfortunately this means Water Trade has to be removed (It was janky anyway) Transport Ships are now cheaper however.
- Resolved some issues from the base game where some sound effects were unused, when they shouldn't have been (Jormund Elver death, uber arkantos 2nd death sound effect, tornado birth/death)
- Added Jewel of the Roc Relic which grants a free respawning Roc, as a nicity especially for when it appears in maps with lots of impassable borders and chokepoints.
- Town Centers now take an extra 60 seconds to build.
- The Classical Age now requires 500 food to advance, this is a temporary test.
- Siege Camps and Incenidary Pigs now available in the Classical Age.
- Mathematics no longer decreases Economic unit cost or train time, fixed an issue where it wouldn't affect tech costs. Cost changed to 400f/400g. Description fixed, it does affect gather rate tech costs.
- Tax Collectors no longer allows houses and manors to generate gold (that is now exclusive for the Chinese) instead it now decreases Trade Caravan train time by 25%.
- Guilds now decreases Trade Caravan animal costs by 25%.
- Massively increased the Anti-Siege bonuses for anti-siege siege weapons (as otherwise they'll deal paltry damage due to their high pierce/crush armour)
- Shepherdry no longer decreases the cost of Herdables, and now only decreases their train time by 50% instead of 90%
- All civilizations can no longer train heroes from Town Centers.
- Wheat Farms now look more like wheat, and now conform to the terrain beneath them.
- Fixed an issue with Torches having a glow beneath them instead of around the fire.
- Villagers now have different textures when Loom is researched.
- Battlefield Medicine replaced by Bringer of Fruit and only available to Persephone now (more in the GREEK section)
- Fixed a goof where EM gods didn't play the Age Advance sound effect upon advancing age.
- Pythagoras Teachings now works correctly. Updated description, it's only supposed to affect the heroic/mythic age gods.
- Pirate Ships now cheaper, more accurate, gain the ability to generate gold when fighting, are now good against other archer ships (being the weaker classical age counter to them) attack faster, move faster and trainable in the Classical Age. But lose their Myth Unit bonus, are weaker, have less hitpoints, and deal less damage. Now correctly an arrow ship.
- Fire Boats and Siege Ships now available in the Heroic Age.
- Added unique initial load backgrounds.
- Added a modified/stripped version of AL's Vanilla UI.
- All Town Defense units now have a lifespan of 60 seconds. All Rally techs now cost 75f, 75g.
- Town Well, Clay Pipes and Sanitation no longer affect the hitpoints of economic units. Instead Clay Pipes provides 3 population and Sanitation provides +5.
- Barter renamed and reinconed to Silver Currency. Now costs 100g.
- Ambassadors now costs 125g.
- Banking renamed/reiconed to Guilds. Now costs 250g. Now available to Greeks, Egyptians and Atlanteans.
- Guilds now uses the Banking Icon and is called Lending. Now available to everyone but Norse.
- Reworked Caravan Capacities, now they are limited to 100 gold initally.
- Reworked Artisanship as a Mythic Age technology, it no longer generates wood or increases villagers attack against trees, instead it increases the carry capacity of caravans and the amount of gold they can generate. Costs 300f, 200g, and now available to all civs.
- Artisanship's old effects have been moved to a new technology: Forestry, available in the Heroic Age, costs 150f, 150g, and now exclusive to the Greeks, Norse and Chinese. Instead of just generating resources a-la Hades' tech it instead allows Storehouses, Ox Carts and Lumber Camps to generate 0.1 wood per second.
- Split Loom into Loom, as well as Wilderness Training. Essentially the attack effects of the former have been shifted to the latter, into a tech that costs 50w. Wilderness Training also improves LOS, and Villagers hunting abilities (range, attack and accuracy)
- Tracking and Falconry no longer affect Villager LOS, and now cost 75f, 150f respectively.
- Included Venlesh's improved water textures to replace the jello-looking water with something closer to AoE2HD and AoMCD.
- Adjusted the tonemap.pfx settings to make the lighting better fit AoMCD better, appear less yellow, and decrease the chances of the overexposed and underexposed visuals under certain circumstances.
- Won't go too deep into it, but all Dog units have been rebalanced/respeced differently, most noteably having less hack armour, less hitpoints and more attack.
Definition updates:
- Light Infantry: Infantry with low armour stats, and fast speeds (Agrianian, Anti-Cavalry Counters, Roararii, etc)
- Armored Unit: Units that are "Armored" (Hoplites, Hyperinfantry, Cuirassiers, etc)
ATLANTEANS
- Implode now has an unlimited damage cap, the explosion will now deal more damage.
- Bucellarius is now Ouranos' unique unit. Clibannari removed from standard play.
- Removed Kronos' Sharpshooter (was too similar to the Arcus) instead Arbalests now take the role, and can be trained in the Heroic Age again.
- Removed Pavise from standard play.
- Removed Secuitores, as they were too similar to Fanatics.
- Ocelotl moved to Counter Barracks, and now affected by Levy/Conscript Counter Barracks Units.
- Military School removed, Areani, Unique Units, Pikemen and Dominates moved to the Palace, and now affected by Levy/Conscript Palace Units.
- Atlanteans no longer have access to Aristocracy.
- Gaia now loses xs as unique units (they can still be used in scenarios) instead Rangers, and their animals are now available instead. Can now heal by default again. Removed Herbal Lore.
PROMETHEUS
- Gift of Fire now gives Heroes a x2 bonus vs buildings.
LETO
- Volcanic Forge now only affects Automatons pierce resistance by 20% and other myth units pierce resistance by 10%. Costs 200f, 18fa.
- Wartime Hospitality now increases Manor population by 5 instead of 4. Now costs 220w, 16fa.
OCEANUS
- Hansophoroi renamed to Naval Chieroballistae, which now increases range instead of making them faster, and granting them additional projectiles instead of a bonus versus Economic units. Costs 200w, 14fa.
ATLAS
- Moved to Heroic Age. Still available to Gaia and Kronos.
- Disabled Testudo in RM/CMP gameplay.
- Has Hesperides instead of Implode.
- Has Behemoths and Obsidian Beasts of Shangri-La instead of Argus and Io Guardian.
- Eyes of Atlas now increases Myth Units attack rate as well as their LOS. Now costs 275f, 22fa.
- Added Burden of Atlas, that more or less functions how old Titan Shield did. Costs 200 Wood, 15fa.
HYPERION
- Loses Satyrs and Gemino. Gains Stymphalian Birds.
- Reworked Eliteism, and made it exclusive to Hyperion. Now decreases population costs for heroes, increases their speed and LOS. Now costs 300g, 22fa.
- Gains Rheia's Gift, which has been renamed to Heavenly Light.
THEIA
- Has Traitor instead of Hesperides.
- Loses Stymphalian Birds, gains Satyrs and Gemino.
- Gains Heirloom Greatswords from Hyperion, now increases Evocatus attack rate by 15% and speed by 15%. Costs 200w, 15fa.
- Lemurian Descendants now allows Human Soldiers to regenerate. Costs 250g, 22fa now.
RHEIA
- Moved to Mythic Age. Now Available to Ouranos and Kronos.
- Now has Argus and Io Guardian.
- Has Implode instead of Traitor.
- Now has Petrified instead of Helios.
- Heroic Bloodlines now exclusive to Rheia, and increases all heroes bonus against myth units, as well as increasing their hitpoints. Costs 230 gold, 12 favor.
HEKATE
- Now available to Kronos and Gaia.
HELIOS
- Now available to Gaia and Ouranos.
- Gains Mail of Orichalkos.
- Gains Titan Shield from Atlas, which no longer affects Buildings, but increases Infantry hack and pierce armour instead. Now costs 350w, 15fa.
- Gains Poseidon's Secrets from Theia (One of Helios' symbols was the Horse)
Kronos Siege Build: Prometheus, Hyperion, Rheia
Kronos Myth Build: Leto, Atlas, Hekate
Ouranos Human Assault Build: Oceanus, Theia, Helios
Ouranos Heroes Build: Prometheus, Hyperion, Rheia
Gaia Turtle/Eco Build: Leto, Atlas, Helios
Gaia Healing Build: Oceanus, Theia, Hekate
CHINESE
- Scout Cavalry can now hunt and gather from Chickens, Ducks and Huntables, they don't require dropsites.
- Peasant Barracks Infantry can now build Towered Rams for 200w 100g, which can garrison 15 foot soldiers, and only attack buildings.
- Rice Terraces no longer available in standard gameplay.
- Paper Money now allows Houses to generate gold 0.2 per second. (Some 2 gold per second with 10 houses)
- Added Jian Swordsman, which functions as the Chinese Anti-Economic Infantry unit.
- Random AI Chinese "players" now correctly utilize Mining Camps, Lumber Camps and Granaries.
- Fishing Ships now correctly have a gold carry capacity and can now gather from whales properly.
- Salting and Preservation moved to the Granary.
EGYPTIANS:
- Ptah no longer gets Electrum Bullets, but Serpent Spear instead.
- Anubis gets Electrum Bullets from Ptah.
- Anubis now gains Leather Frame Shields, which now increases the pierce armour of Pitati instead of Spearmen (Yes I am aware this makes no sense, blame ES for not planning minor gods properly)
- Ptah now gets Bone Handles from Anubis. Now costs 100g, 10f and affects Shotelai instead of Broadswordsmen.
- Removed Crop Rotation (Reason: By the mythic age, eco techs sort of vanish and give way to techs that benefit offense)
- Restored Wyat for Sobek, however it now increases the hack armour, attack and animation rate of Archers and costs 350w, 20 fa.
- Shaduf given to Hathor, now increases the build rate of farms by x4 instead of x2.
- Sun Dried Mud Brick given to Ptah.
- Restored Fertility, which is now exclusive to Hathor, it decreases the costs/train times of villagers/slaves by 25%. Costs 300f, 20fa.
- Nekhbets can no longer be upgraded to Nekhbet-Muu in standard play. However they now have more hack/pierce armour, 7.5 crush damage, no longer have a minimum range and are faster. Now has Birth SFX, improved sounds and Eclipse support.
- Removed Eclipse decreasing the LOS/Range of units, because it only affected the player that casted it instead of everyone (this can't be fixed due to limitations)
- Horus now gains Son of Osiris (renamed to Son of Horus) and Osiris gains Tornado.
- Priest of Set now gain more attack at the cost of less damage bonus vs myth units (still around the same)
- Merged Paid in Blood decreased train time with Visionary, given to Horus and renamed to Eye of Horus, Healing range bonus removed, LOS range increased to +6, now increases Priest damage by 50%.
- Spirit of Ma'at now has a healing range bonus, now effects EM Major God priests.
- Desert Cavalry no longer have bonuses against Cavalry Archers/Siege Weapons, and now good against armored units instead.
- Removed Temple Spearmen, since it was more or less replaced by the Medjay/Sacred Temple Guard, not to mention the Khopesh and Pandotapoi fullfilling the role a lot better.
- Set's Vultures are no longer invisible. Now called the Vulture Scout in Editor.
Isis Eco Build: Bast, Hathor, Osiris
Isis Favor/Priests Build: Anubis, Nepthys, Horus
Ra Trash/Eco Build: Ptah, Hathor, Horus
Ra Blitzkrieg Build: Bast, Sehkmet, Thoth
Set Archers Build: Anubis, Sekhmet, Sobek
Set Myth Build: Anubis, Nepthys, Thoth
GREEKS
- Hades now has access to the Archery Range and Toxotes in the Archaic Range.
- Hades' Charon now has a more unique model, with unique animations, and can now garrison Relics.
- Alexander the Great can now pickup relics.
- Greeks can no longer build Shrines, instead Palaestras replace this role to train and upgrade their heroes. The AoMXAI will build them (however the standard AI type will not, due to AoMEE using an unknown method of AI loader files)
- Olympic Parentage no longer researchable in the Town Center, but in the Palaestra instead. Atrediean Dynasty can also be researched in the Palaestra as well.
- Hera no longer gets Medusa, instead gets Chimeras and Flames of Typhon.
- Artemis no longer gets Chimera, instead gets Medusa and Face of the Gorgon.
- Athena gets Athenian Wall from Hera, now costs 200w, 20fa and only improves the hitpoints of walls/gates by 20%.
- Hammipoi increases attack of Ekdromoi by 15% instead of increasing their hitpoints by 30%.
- Sword of Dread now affects Thuerophoroi instead of Hypaspists.
- Removed Lawbringer from standard play.
- Hera now gets Trierarch from Artemis.
- Bacchanalia renamed to the more accurate Dionysia.
- Persephone now gains Bringer of Fruit at her Fortresses and Palaestra. Which replaces Battlefield Medicine. Bringer of Fruit now allows Human Soldiers to regenerate 2 HP per second and costs 300g, 30 fa.
- Artemis now gains Calydonian Boar Hunt which costs 400 w, 30 fa, and increases the attack rate, and damage against myth units/set animals of Peltasts.
- Archery Ranges can now correctly research minor god archer upgrades again.
- Xenagos now good against Armored Units, instead of being a mounted Myrmidon.
- Villagers can now attack Camels.
- All Olympian Unique Unit upgrades now normalized in hitpoint/attack increase (25%)
-- Alexanderine Hetairoi changed to Seleucid Cataphracts, and now affects Kataphractoi instead of Hetairoi.
-- Now has a secondary effect, OM increases hack armor, OK increases speed, and OG increases range/los.
- Updated Molossus design and sounds to be a whole lot better. Based on the War Dogs from RTW now.
Zeus Heavy Infantry Build: Athena, Dionysos, Hephaestus
Zeus Specialist Build: Hermes, Apollo, Hera
Hades Defense/Eco Build: Athena, Aphrodite, Persephone
Hades Archer Build: Ares, Apollo, Artemis
Poseidon Cavalry Build: Hermes, Dionysos, Hephaestus
Poseidon Naval Build: Ares, Dionysos, Hera
NORSE
- Ulfsarks cost Food and Gold Again.
- Portable Rams now available in the Classical Age.
- Harjar no longer anti-armored units, now anti-academy/fortress units.
- Skirmisher now exclusively anti-archer.
- Champions no longer good against myth units/heroes, now good against armored units.
- Fire Giants now have an upgraded appearence when Granite Blood is researched (Based on WinterGod's Fire Giant Redesign)
RANDOM MAPS/Editor
- Removed Bog since it was a map that was a liability to CTD, and a general mess map.
-- Replaced with Salt Marsh, which fulfills a similar role but is more unique; it's more water focused and aggressive than Marsh with less hunt and copper, close TCs and tight forest corridors that impede building expansion, but plenty of fish are available.
- Added No Rush which is basically one of those old No Rush Maps, where players are given decent resources but are blocked off from each other by a line of forest, naturally this map will favor Freyja and Ptah players.
- Thinned out some of the lone trees in Lamia, and increased the distance between forests by 50%.
- Various maps now have (random) AI transport/fishing behavior now.
- Updated various ambient defenitions to cut down on crappier sounds, and have more consistency in ambient styles.
- Added Stone Blocks, Construction Bricks, and Underworld Rocks.
- Underworld Rocks now appear in Hades RM maps instead of Granite Rocks.
- Wild Crops
-- Blueberry Bushes now have a more greenish texture to differentiate them a bit more from Red Berry Bushes.
-- Renamed Large Berry Bushes to Gooseberry Bushes.
-- All Wild Crops now utilize the "Wild Crop - X" nomanclature in the Editor.
-- Mushrooms are now classified under Wild Crops and can now be gathered from.
-- Seperated Fruit Trees into Orange Trees and Apple Trees. Also updated their textures, Apple Trees are more suited for Autumn/Northern Forest maps, and Orange Trees are more suited for Greek/Savannah maps.
-- Wild Crops are no longer obscured by buildings.
- Added Arctic Hares.
-- Rabbits now variate between 4 different textures.
- Updated Coastal, Grey Seal spawns should be more consistent, players now get a group Rabbits, added lone random oak and birch trees, Seagulls also spawn instead of just Crows. Adjustments to the landscape. Marlin and Cod now spawn instead of just Salmon, all fish now spawn similarly like in older AoE games instead of groups of 3. Orca have been replaced with Fin Whales.
- Added Yew Trees, basically giant trees for Greek/Norse maps.
- Normalized Tree hitpoints to 15 (about 4 hits from a villager, 2 with Forestry)
- Incorporated JeHathor's Golden Lions mod.
-- EM PR-2.6.7 --
GENERAL
- Towers and Forts no longer have buildlimits.
- Pigs have restored pain sounds (based on Scenario 21 of FOTT's sound files)
CHINESE
- Rebalanced various trash units properly so they are quantity > quality (i.e Qiang Spearman now costs 35f, 25w, etc)
SCENARIO/RM/EDITOR
- Added Fox nature unit.
- Added Wild Crops - Fig Tree.
-- EM PR-2.6.8 --
GENERAL
- Overhaulled Sentry Guards into Arrowslits. Now costs 100f, 200w, and is a proper successor technology to Crenellations. Increases Tower attack rate by 20%. Now exclusive to the Greeks, Egyptians and Chinese.
- Removed Fragmented Shot.
- Removed all references to decreased Research Rates, and increased Accuracy, as thorough playtesting has revealed the Techtree is not coded to allow modification of these values (for some reason)
-- Thumb Ring now costs 100f, 150 wood, and is no longer available to the Atlanteans.
-- Increased "Accuracy against moving units" is still possible so Ballistics remains.
- Engineers no longer affects ship or siege weapon attack rate. Instead it has been split off into Winch, which is available in the Heroic Age and costs 150g, 350w.
- Engineering Schools reiconed and renamed to Mechanics, Now costs 300w, and no longer affects costs, instead making Siege Weapons train 75% faster.
- Removed Provisions, Logistics and Pure Breeds (Reason: Frankly this tech was greasy, and it's roles are better off as minor god techs, or relics)
- Mathematics now costs 300f, 300g, 300w.
- Town Well removed, Clay Pipes now available to all civilizations, and increases population by 5 instead of 3.
-- Egyptians now have access to Sanitation.
- Philosophy Reworked into a Relic: Lost Dialogues of Plato (Reason: Let's be honest, that tech sucked, and if researched it was an unnessecary obligation, so it got turned into a relic instead...for the best)
- Removed Hiding Spaces (Reason: Yeah, this was a very useless, specific tech...if there was Garrison Healing it'd be justified)
- Removed Forging. Cupellation moved to the Library (Reason: Helps avoid players trying to quickly jump onto getting these techs)
-- Cuppellation now costs 250g, 250w, decreases Armory tech costs by 10%.
- Removed the Scout LOS upgrades.
- Human Soldier LOS upgrades changed.
-- Map Making now inherits the name and icon of Tracking. Costs 75f, only affects Infantry now, found in Barracks and Academies now.
-- Military Foresight now inherit the name and icon of Falconry, now costs 100f, and exclusively affects Cavalry, found in Stables.
- Marksmanship now available to all civilizations in the Classical Age, costs 75 wood, and now only increases LOS of Archers.
- Moved Ironclad back to Siege Camps. No longer affected by Thor anymore.
- Cofferdam now increases Ship Build limits by 10 instead of 5.
- Enclosed and Layered Decks no longer affect Fishing Ship carry capacity, and instead increase ship hitpoints.
- Fishing Ship gather line regains it's carry capacity effect. PS - Food cap increase, SA - Food + Gold, NW - Gold.
- Ship armour upgrades moved back to Docks. Thor loses his Mithril Plating and ageless/cheaper ship armour.
- Astronomy now costs 150 wood.
- Steering Rudder no longer requires Astronomy, and now costs 150g, 150f.
- Renamed Block Projections to Geometry.
- Masons now costs 150f, 175w, moved to the Library/Tingholl, and requires the Heroic Age.
- Architects now costs 300f, 200w, moved to the Library/Tingholl, and requires the Mythic Age.
- Every Civilization now has the same unit upgrade techs (i.e Medium Infantry)
- Tombs is now available for all civilizations, and decreases the population of all heroes by 1.
- New Maps:
-- Boreal, it's snowy autumn terrain, low hunt, small arena map, many but sort of thin and closeish woodlines. Great early game map.
-- Spokes, center forest, and surrounding forest. Decent Gold, lots of Wood, Hunt is enough to get you started.
- All Spy (including Atlantean Areani) units have been disabled in standard play (Reason: Kinda useless, will integrate some anti hero functionality for different units)
ATLANTEANS
- No longer get Cannons, Arquebusiers and Flintlock.
-- Atlanteans now get Siege Catapults like the Egyptians, Norse and Chinese.
- Now get Clibannari as a generic Mythic Age heavy cavalry unit, though now costs 3 population, has 35 hack armour and 50 pierce armour and deals trample damage.
- Ocelotl now also good against heroes.
- Removed Ouranos' Ivory Palace.
-- Added Standing Army as his Heroic unique technology, which reduces the costs of all unit line upgrades (Infantry, Cavalry, and Archers) by half. Costs 180f, 20fa.
CHINESE
- Renamed Azure Dragon to Yinglong
- Renamed Vermillion Bird to Fenghuang.
- Renamed War Salamander to Great Waran.
- Chinese Gardens can no longer generate favor.
- Chinese now primarily gain favor through Sacrificing resources through their Temple (90 w = 10 favor, 100f = 11 fa, 110g = 12 favor)
EGYPTIAN
- Disabled Shortbowmen, and Light Camels in gameplay.
- Skirmishers have been overhaulled, they are now available in the Classical Age, cost 50f, 30w, deal 5 pierce damage, are faster, but only have a x2 bonus vs Academy/Fortress units (and now deal x0.5 damage vs cavalry)
-- Updated Design
- Axe Riders now inherit the stats of the Light Camel, and are no longer good against infantry.
- Scythe Chariots now correctly also good against heroes.
- Desert Scouts now deal bonus damage against siege weapons.
GREEK
- Disabled Xenagos in standard play.
- Sphendonetes now cost 50f, 40w, deal 6 pierce damage, are faster, but now only deal x2 versus fortress units (and now deal x0.5 damage vs cavalry)
- Citizen Cavalry now deal bonus damage to armored units instead of infantry.
- Phalanx and Hetairoi moved to Fortress.
- Pezhetairoi now also good against Heroes.
- Removed Lord of the Sea.
-- Added Biology as Poseidon's Heroic Technology. It costs 180f, 17fa and decreases the population of Cavalry/Sarissaphoroi by 1.
- Oxybeles now take up 3 population, and have 90 hitpoints instead of 150.
- Prodromos now deal bonus damage to siege weapons.
NORSE
- Skyti now train in 12 seconds instead of 15.
- Nerfed Fimbulwinter Wolves from 15 damage to 12, 200 hp to 50 hp.
- Riddarin: 140 hp to 130, 20 pierce armor to 15, 75 gold to 70, train time 16 to 15.
- Perfusion now costs 800f, 600g, and now makes Norse Infantry cheaper by 33%, reduced train time increase to 10%.
- Now have access to Melee Practice again.
- Bloodbath moved to Longhouse, now requires Melee Practice, now costs 300f, 225g, now increases attack rate by 10% instead of 20%, Moved age from Heroic to Mythic requirement.
- Thor loses his Halberdier, and gains the previously shared Thegn, which is no longer a trash infantry costs 50f, 70g, has 40/15/60 armour, and 9 hack attack, x2 bonus vs infantry.
- Vaeringi now re-speced, they now function in a similar role akin to Greek Hoplites (albeit a quicker, glass cannon version)
- Hirdman lose their anti-infantry bonus, now cost 60f, 55g, have 30% hack and 30% pierce armour, deal 11 damage.
- Champions now also good against Heroes.
- Spejder now deal bonus damage to siege weapons.
-- EM PR-2.6.9 --
GENERAL
- Removed Wilderness Training
-- All villagers get 6 attack (Norse get 7, Atlantean 8 + 9)
-- Hunting Dogs now increases villager LOS
- Husbandry and Selective Breeding now research in 20 and 30 seconds respectively.
- Clay Pipes now costs 150f, 50g. Sanitation now costs 250f, 150g.
- Ashlar Polygonal Masonry now doubles the garrison size of fortresses, and increases their LOS by 12.
- Arrowslits now effect Fortresses.
- Classical Age now costs 400f again.
- Guard Tower now increases LOS by 6, and increases projectile count to 4.
- Ballista Tower now decreases the projectile count back to 1, and increases LOS by 6.
- Levy/Conscript techs now reduce train times by 33% instead of by 25%
- Signal Fires and Carrier Pigeons moved to Town Center, and no longer affects fortresses, farms, fish traps. Now Village Watch and Town Patrol respectively. Now only increase LOS by 4 each.
-- Village Watch now costs 125w.
-- Town Patrol now costs 250w, and takes 40 seconds to research.
ATLANTEANS
- No longer get quicker training units by default.
- Bastioned Castra no longer increases costs, now increases LOS by 12.
- Military School restored. Lacquerius, Pikeman, Legionarius and Fanatic moved there. Restored levy/conscript techs for them there too.
- Hospital now available in the Classical Age now costs 100w, 30g. Increased healing rate to 1, with a range of 20. Now has 1k hitpoints.
- Herbalism now increases Hospital heal rate to x2, Surgery increases it to x4.
- Updated various head textures' faces.
CHINESE
- Skirmishers now cost 45f, 30w.
GREEK
- Somatophylax now good against Archers and Buildings.
- Hetairoi now also good against Siege Weapons.
- Petrobolos Bireme now has an icon again.
- Phalanx renamed to Promachos. Updated texture and icon.
- Pezhetairoi design improved.
-- EM PR-2.6.9b --
GENERAL
- Fixed Ambassadors/Guilds description
- Fixed Scandinavia when generating two team games (supported upto 3x3)
ATLANTEAN
- Venators faster, have less HP, cost less food.
- Andabatae move faster, have less hack armour.
EGYPTIAN
- Sappers can no longer build. Now cost 40w, 55g. Have 5 Hack Damage, 5% hack armour.
GREEK
- Arsonists now cost 40w, 70g.
NORSE
- Alfar now has a texture again
-- EM PR-2.7 --
GENERAL
- Overhaulled Herdable Units Reason: Herd units even in EM pre-2.7 were questionable even with a farming nerf, Farms came out on top and could pop up at a time when arguably Herd units should be dominating instead, the below changes should address that.
-- Increased fatten rates, increased initial capacities. Adjusted costs. Now move faster and have more Line of Sight by default.
-- Husbandry now increases fatten rate by x1.25, and increases villager gather rate of herdables by 25% instead of 20%. Selective Breeding increases fatten rate by x1.5.
- Added a new Pine Variation that takes the Fir Tree name and designation; based on the AoE1 Pine Trees.
- Renamed old Fir Trees to Spruce Trees. Updated Models and texture.
- Updated Beech models and texture.
- Huntable Animals (Predators, Hunt, Reactive) now appear as a light brown/clay colour on the minimap.
- Wild Crops (Berry Bushes) now appear as a light green on the minimap.
- Cinematic Palms renamed to Nile Palms, now have death animations and have been integrated properly as trees.
- Archers, Cavalry and Cavalry Archers now have slightly seperate training sounds from Infantry.
- Tombs now exclusive to Egyptians, Greeks and Chinese.
- All Villagers have increased Shore Fishing rates (considering they can't be upgraded, and low chance of fish appearing near the shore)
- Big Cypresses now have different ground decals/shadows.
- Marksmanship, Falconry and Tracking now takes 15 seconds to research instead of 20-30.
- Renamed Circular Temple to Olympian Shrine, now generates 0.05 favor per second instead of 1 (if one controls all 5 in Mount Olympus that's a bonus 0.25 favor per second, which on it's own would take 400 seconds to generate upto max favor for non-Zeus)
- Resolved an issue where the Nature Harpy had an annoying wing flapping sound.
- Farms are now unique per culture (a-la Age of Empires Online) instead of being a mishmash.
-- Egyptians have Cabbage (vanilla), Greeks have Wheat, Norse have Carrots, Atlanteans have the weird ones, Chinese have Rice Paddies
- Myth Unit upgrades now cost 150 res, 12fa, 20secs (Classical) 225 res, 16fa, 30 secs (Heroic) 300 res, 20fa, 40secs (Mythic)
- All Archer and Pirate ships now cost wood and food instead of wood and gold.
- All civs now have seperate Fire Rafts based on Transport ships (except Atlanteans and Chinese who get their flamethrowing ships instead)
- The original fonts used in the CD version (i.e Arial, Georgia, Tahoma and Giovanni ICT) have been restored.
ATLANTEAN
- Moved Mail of Orichalkos to Theia.
- Moved Petrified to Helios.
- Restored Poseidon's Secrets and given to Helios.
- Moved Titan Shield to Rheia.
- Renamed Burden of Atlas to Polygonal Masonry, with new icon.
- Moved Nereid to Atlas.
- Doubled Horns of Consecration's Favor rate increase.
- Heirloom Greatswords renamed to Heirloom Swords, and now also affects Legionarius, and Murmillo.
- Gaia's Channels now increases Caravan and Fishing Ship speed again.
- Volcanic Forge now costs 150f, 16fa instead of 200f, 18fa.
- Leto's Wartime Hospitality now costs 180w, 18fa.
- Atlantean Court now costs 200f, 400g, and decreases the cost of Cavalry and Cavalry Archers by 20%.
- Analog Computing now increases LOS by 50% and Range of Ships by 4. Now costs 200g, 150w.
- King's Cohort no longer affects Katapeltes and Evocatus costs, now costs 300f, 250g.
- Fixed an issue where Naval Cheiroballistae was available to everyone instead of Hyperion.
- Alluvial Clay now costs 150w, 12 fa.
- Added Caladrius Prophecies. Allows them to attack, train faster and move faster.
-- Caladrias reverted back to TT patch stats due to this upgrade change.
- Sacred Mysticism now costs 75w instead of 75g.
- Reduced Farm Build time to 15 seconds.
- Gemino now increases Satyr hitpoints by 25%.
- Venators removed from train lists, Hoplomachus now combine their anti-eco role and the Venator's "offensive infantry" role.
- Murmillo now cost 50f, 35g.
- Vortex now only has 2 uses, instead of 3.
- Removed Andabatae from train lists.
- Pikemen now fulfill a combined role of Pikeman and Defensive infantry, and are now available in the Classical Age from the Military Barracks.
- Lemurian Descendents now only increases hitpoints, instead of allowing human soldiers to regenerate.
CHINESE
- Added Ramming Junk as the Chinese Hammer Ship. Fire Raft now functions identically to all other civilizations.
EGYPTIAN
- Scorpion Man now costs 225w, 16fa to upgrade (in accordance with other Heroic MU upgrades)
- Scarabs can now be upgraded with Khepri's Caraspace, which increases their blood range and damage, speed and allows them to regenerate.
- Nekhbets now have 300hp, 25 pierce armour, and move .2 slower.
-- Restored Patron of the Upper Nile. Now increases pierce armor, speed, and hitpoints. Now has an upgrade texture too.
- Now build farms 5% faster.
- Added Righteous Avenger for Horus, which upgrades Avengers to Avenger Rexes with decreased favor cost, increase pierce armor, and half recharge time.
- Added Eye of the Moon for Ptah, increasing Wadjet attack, hack armor, and decreasing their population to 2.
-- Reverted standard Wadjet population to 3. Wadjets now have their original appearance when not upgraded.
- Added Pillars of Bennu for Thoth, which decreases Phoenix cost, improves train speed, and movement speed.
- Removed Broadswordsman from trainlists.
- The Shortswordsman (aka TOTD Khopesh) now inherits the name, clothing, and role of the old broadswordsman; including being bumped to the Heroic Age, and being stronger.
GREEK
- Agoge now increases infantry HP by 20%, now costs 100f, 175g, no longer affects cost.
- Pankration now increases infantry (non-pike) attack by 15% and now costs 100f, 350g.
- Removed Tarantine Cavalry.
- Added Echidnaean Nightmare for Dionysus, which increases their speed, provides a hitpoint regen, and enables a special ability that allows it to poison enemy units in a radius.
- Added Bactrian Manhunters for Apollo, which improves Manticore attack projectile count, hitpoints, and attack range.
- Added Adonia for Aphrodite, which costs 300f, 20fa, and increases the training rate of your units by 10%.
- Removed the Thuerophoroi from train-lists, and Effectively merged it into the Ekdromos, as a quick raiding unit.
- Removed Epilektoi from train lists, frankly the later Pezhetairoi better fits the role.
- Pezhetairoi now cost 50f, 65g, have 130hp, 40ha/20pa.
- Cretan Archers now cost 85w, 75g.
NORSE
- Brisingamen's Glow now increases Myth Unit, Villager and Ox Cart LOS instead of Cavalry. Now costs 75f, 5 fa.
- Giant Slaying Blades now costs 150g, 10fa.
- Added Griotbiorn's Endowment to Njord, which increases Dwarf Gather rates by 15%, and decreases training time by 15%. Costs 180f, 18fa.
- Bumped Heroes of Ragnorok down to 100hp, 9 attack (though increased their damage vs MUs to x6) to make Ragnorok less of a crutch-clutch GP.
- Removed unintentional damage multiplier from Ballista.
SCENARIO/RM/EDITOR
- Added RR's Mega Random (adjusted so it fits with standard RM naming convention, and preview image doesn't have a box)
- Added Paradise Island from AoMH (with adjustments to fish, rock sprites, and some terrain)
- Added Yangshuo, a overhaul of Hagrit's Kamchatka with surrounding mountains, jungle theme, and new animals.
- River Nile got a complete overhaul in terms of aesthetics, now has Nile Palms instead of Desert Palms, Grass-Dirt terrain instead of Sandy. Lake Plants, less Papyrus, Fish Overhaulled.
- Giza has been given a similar aesthetic overhaul. Player now has two hunt groups that spawn further out, have starting chickens (8-10)
- Complete Overhaul of Mount Olympus now has areas with Olympian Shrines, Shades, and a Relic (a-la Alfheim's Ruins) is bordered by cliffs (A-la valley of the kings) has berry bushes, low hunt, no longer has a central mountain, and more sensical resource placements.
- Semi-Major overhaul of terrain blends, including a few restored (i.e grass over sand, and city-tile blends)
- Removed Screenshot submenu, since Skybox fucked it up and essentially disabled it, I basically just finished the job.
- Added Macaques, Serows, Musk Deer, Saiga, and Giant Salamanders from AoE3 for Chinese biodiversity.
- Split Bear into Brown Bear and Black Bear.
- Animals are now split under Prey, Reactive, Predator and Herdable prefixes in the Editor.
- Split Fin Whale and (original) Whale (now Humpback Whale) as seperate units. Added Beluga (for Arctic Water maps...) and Minke Whale (Chinese, Baltic Sea, etc)
- Wild Horses now have 150 food as all standard prey animals.
- Added Greenish, Green Inferno (or jungle) lighting set.
- General lighting changes inspired by AoE2DE (i.e Desert Maps have a yellow tint, Snowy maps have a bluish tint)
- Improved the look of Tall Grass and Autumn Tall grass to generally look better, including ground decals.
- Added B and C variations to Papyrus. Added ground decal, improved original papyrus texture.
-- EM 2.7c --
GENERAL
- Removed the abandoned Stygian Marshes map.
- Baltic now uses Amber Mines instead of Silver Mines.
- Tin Mines are now worth the same as Copper Mines (2000, 1000, 500)
ATLANTEANS
- Rangers now deal 5 pierce damage. Now costs 45f, 65w. Trains in 18 seconds.
- Fixed a bug where Gaia's Lush didn't properly appear over snow/sand terrain.
- Cranquiniers now deal 6 damage at 18 range, and now have deal x2 bonus damage against armored units.
- Essedarius now deal 9 pierce damage, 24 range, and have 30h/20p armor, now cost 125w, 80g.
GREEK
- Lure now recharges in 300 seconds instead of 180.
- Fixed an issue where Spartiates couldn't Hunker.
- Can no longer train Lithobolos.
EGYPTIANS
- Rain no longer blocks godpowers. Before anybody asks, no you can cast multiple with allies will not additively increase farming rates. Now Lasts 45 seconds.
- Slingers now cost 50f, 25w.
- Destroying Egyptian Fishing Ships are no longer required to defeat an enemy.
NORSE
- Resolved an issue where Bragi had access to Njord's Mountain Giant Upgrade.
- Norse can now research their Levy and Conscript technologies.
- Fixed an issue where the Archery Hall had Greek Archery Targets in player colour. Now uses a unique texture for Archery Targets.
- Flaming Weapons now has two casts, and lasts 45 seconds.
- Vorours now cost 80f, 60g, deal 9 damage, have 40/20 hack/pierce armour.
-- EM 2.7d --
GENERAL
- Incendiary Pigs now cost 65f, 20g, now have a x2.5 bonus vs siege weapons.
ATLANTEAN
- Oranos' Bucellarius no longer deals trample damage, but rather instead his horse will die, and he'll rise as a weaker infantry unit.
EGYPTIANS
- Sphinx will no longer teleport when close to buildings, and will now only teleport to buildings, their whirlwind ability has been restored when fighting units.
-- EM 2.7.1 --
GENERAL
- Fire Ships no longer deal bonus damage towards Hammer Ships.
- Hammer Ships now deal bonus damage against Fire Ships.
- Dropped Ramming Ship pierce armour to 25% instead of 50%.
- Merged Steering Rudder into Astronomy; which now costs 150w, 200g, changed research time to 30 seconds. Now available in the Heroic Age.
- Fishing Settlements now available to only the Norse, Greeks and Atlanteans.
- Disabled Divine Law, and Code of Laws; instead a Wonder now provides +50 population.
- Siege Catapult now deals 100 crush, 20 pierce, has 0.85 accuracy, no aim bonus, track rating of 3. Now cost 200w, 150g.
- Apothocaries now allows Trade Caravans to regenerate hitpoints (instead of Markets healing nearby units) and has been made available to the Egyptians and Atlanteans.
- Reverted Rechargable Godpowers change from EM2.7 (AoM's base godpowers were not designed for multi-casting in standard games)
ATLANTEAN
- Lose access to Pirate Ships.
- Servants now deal x3 bonus damage against Archer Ships.
- Now have a unique Stone Wall Gate (instead of using the Greek, Bronze Gate or Wooden Gate)
- Renamed Llama Caravan to Alpaca Caravan, as it's too graphically different and shaggy from the EM Llama.
- Visuals Updated for the Curiassier, Noble Cavalry, Velite and Hoplomachus.
- Disabled Javelin Levyman from Supremacy.
- Velite rebalance: now costs 55w, 35w, has 7h/11p armour, LOS is now 18, now trained in 12 seconds.
- Archery Barracks, and Levy/Conscript Archery units techs now disabled in Supremacy.
- Levy/Conscripts Mainline Units now affects Arcus, Cranquiniers and Fundibalarius.
- Helios loses Poseidon's Secrets to Hekate (this makes very little sense mythologically, but in terms of game balance it's a nessecity since Helios has too many benefits)
- Disabled Roararii from Supremacy.
- Murmillo now available in the Archaic Age.
GREEKS
- Now have a seperate Pirate Ship variant, based on the Trireme.
- Renamed Pezhetairoi to Korybant. No longer benefit from Hoplitodromos.
- Palestra now cost 85w and take 25 seconds to build (one villager)
- Agoge now costs 200f, 175 gold.
- Somatophylax now has 20 hack armour instead of 30.
EGYPTIAN
- Disabled Hemolia and Desert Archer from Supremacy.
NORSE
- Gothi can no longer heal units directly, and instead has to build campfires to do so. Can now only boost heroes and myth units.
- Campfires can now be built by Gothi, heal at a rate of x1.85, and cost 50w. 10 can now be built, but can also be taken by enemies.
- Foringi can now boost human soldiers again.
- Removed Leidang from Supremacy (Throwing Axemen were just the ranged equivalent)
- Removed Chosen Spearband from Supremacy (too much overlap with Vaeringi, which had an Axe and was more interesting in the removal of the Leidang)
- Vaeringi now train in 12 seconds, now have 30h/15p armour move at 4m/s now inherit the Chosen Spearband's "Good against light infantry" role.
- Viking Tech no longer affects military building costs/build speed, instead it now functions as a combined Marksmanship, Tracking, Lightweight Materials and Marching, available in the Classical Age for 150f, 150g.
- Archery Hall disabled from Supremacy.
- Throwing Axeman moved back to Longhouse, now have a unique sound when throwing axes.
- Bowman, Skirmisher, and Archer Line Upgrades moved to Longhouse.
- Village Wrecker moved to Cavalry Hall.
- Nordic Crossbowman and Horse Archer moved to Jarl's Hall.
- Lose access to Levy/Conscript Archers and Infantry and instead get a merged version called Levy/Conscript Footsoldiers which costs 125w/125f-250w/250f.
- Frigg's Ring Forts tech has been made much more interesting and viable, it now increases the build rate of all military buildings by 25% and decreases their costs by half, now costs 200w, 20fa, takes 30 seconds to research.
- Njord no longer has access to Shield Wall, instead it has been given to Bragi.
-- EM 2.7.2 --
GENERAL
- Mediterranean now has Sea Urchins instead of Sharks.
- Ramming Ships now have 15% pierce instead of 25% armour.
- Added Arabia.
- Reintegrated Archer Armour techs back into the Mail armour techs.
- Reintegrated Archer, Archer Ship and Building techs back into the Weapons line techs.
- Mail and Weapon-line techs restored to pre-EM costs.
- All unit line of sight upgrades have been merged back into their corresponding unit-line upgrades, with +2 LOS for each upgrade.
- Adjustments to the Command Panel.
ATLANTEAN
- Fixed an issue where Military Barracks couldn't research Archer-line upgrades.
- Hoplomachus now trained in the Archaic Age, moved to the Military Barracks. Now deals x2.5 damage against economic units instead of x5.
- Murmillos moved back to the Classical Age.
- Renamed Clibannari to Celeres (the original Celeres in the editor has been removed entirely)
- Renamed Noble Cavalry to Duplarius.
- Gaia's Rangers now cost 60w, 45g. No longer available at the Shrine. Now available in the Heroic Age. Now has a larger healing range at 15 instead of 8.
- Increased Hospital LOS to 22. Hospital upgrades now increase LOS.
- Atlantean Court now increases Cavalry/Cavalry Archer hitpoints by 10%.
- Klibanophoroi now have 35h/60p armour.
EGYPTIAN
- Medjay Horseman now good against Armored Units, no longer deal bonus damage against buildings.
- Desert Cavalry disabled in Supremacy.
- Nile Lancers now have 30h/50p armour.
- Merged the "Sasirbak" into the Pitati (inheriting the name, stats, and role)
- Nile Cultists are now exclusive to Set, as his new unique unit. Now have 105 hitpoints, 25h/05p armour, deal x3 damage to Infantry and Cavalry.
- Slingers now cost 50f, 30w.
- Skirmishers now cost 50f, 20w.
- fixed Khopesh Vanguards Copper/Bronze/Iron Weapons rendering issues.
GREEK
- Ekdromos now cost 50f, 35g. Decreased bonus vs economic to x2.5 from 5, now have 15h/20p armour.
- Cretan Archer is no longer immune to a bunch of GPs/Myth Units. Now has 20h/25p armour, and deals 7.5 damage instead of 8.
- Citizen Cavalry now deal 20% less damage towards counter-cavalry infantry.
- Agoge now increase Hero hitpoints by 20%.
- Now start with Katascopos again. Renamed the Hippikataskopos renamed to Kataskopos.
- Agrianians have been disabled from Supremacy.
- Sarrisophoroi now have 8 range, 12 LOS, but move 0.3 kps faster, and attack faster. Now have a x1.5 bonus vs foot archers, x2 bonus vs cavalry archers.
- Thessalian Cavalry now have 35h/55p armour.
NORSE
- Viking (Tech) no longer affects cavalry archers or unit LOS, now provides a 15% speed increase.
- Raiders now have 15h/20p armour, deal 8 damage.
- Hirdman now functions more similarly to the Hypaspist: has 95hp, 35h/15p armour.
- Dengrir now properly fullfill the "generic medium infantry" role, and inherit some of the Hirdman's old stats: 120hp, 30h/25p armour, now cost 60f, 50g.
- Disabled Champions (the unit not the upgrade) from Suprmacy.
- Oximathr's now inherit the Champion's anti-armour and anti-hero bonuses, now has 140hp, 40h/25p armour, now available in the Mythic Age.
- Stormeistari now have 180hp, 45h/30p/85c armour.
- Disabled Dane Crossbowmen from Supremacy. Bogsveigirs now replace them after researching Archer Specialization.
- Loki now gets a new unique unit (and inherit the Pitati's old Archer proto data) Headhunters, good at scouting and against economic units, trainable in the Classical Age, cost 50w, 30g, are trained from Longhouses (and so aren't classified as elite units)
-- EM 2.7.2B --
GENERAL
- Updates to Gold Rush, such as increasing the general playable area, shrinking the normal size, better aesthetics, and less static mine spawns.
CHINESE
- Five Grains now decreases the cost of farms.
EGYPTIANS
- Nile Cultist no longer available in the Barracks.
NORSE
- Garmr and Skoll now increases the Fenris attack instead of their boosting ability.
- Arson now costs 200f, 150g, the damage bonus increase has been dropped to x1.5.
-- EM 2.7.3 --
GENERAL
- Added "Front Line", based off the special map from AoE2DE however with a Greek terrain theme.
- Added "Lowland", basically a mix of Alfheim, Savannah and Highland, and Arabia from AoE2.
- Fixed Arnhem having no icon.
- Rebalanced Citizen Cavalry, Riddarin, and Cuirassier to be functionally closer to the AoE2 Knight concept, couldn't be bothered to specify how.
- Rebalanced Shock Cavalry, couldn't be bothered to specify how.
- Anti-Cavalry Spear units have decreased attack vs Elephants.
- Pike units now deal bonus damage vs Elephants.
- Marching moved to Heroic Age. Now costs 150 food.
- Arrowslits no longer available to the Egyptians, now given to the Norse.
- Added Supplies to Greeks, Egyptians and Chinese: All Infantry trained from the Barracks cost 15% less food. Costs 150f, 75g, 20sec, Heroic.
- Added Mercenaries to Atlanteans, Chinese and Egyptians: Academy Units cost 15% less gold. Costs 175w, 100g, 30secs, Mythic.
- Military Foresight moved to Library from Fortress. Now costs 250f, 100g. Now increases General LOS by 10.
- Removed Clay Pipes.
- Sanitation now increases Town Center population by 10, now costs 300g, 150w, now requires Fortified TCs, and available to all civilizations in the Mythic Age.
- Masons and Architects can be researched from TCs/CCs at the Classical/Heroic Age again.
- Caravans, Transport Ships and Fishing Ships no longer have build limits and cost population again.
- Reversed Initial Tribute back to x1.10.
- Ambassadors now just removes Tribute again.
- Guilds now decreases the cost and train time of Caravans.
- Tax Collectors line no longer affects train time/cost of Caravans.
ATLANTEAN
- Hoplomachus now actually available in the Archaic Age.
- Removed King's Cohort.
- Cranquiniers now function closer to Conquistadors from AoE2: Now cost 60w, 70g, have 12 range, 15 LOS, deal 8 pierce damage, and are more inaccurate.
GREEK
- Citizen Cavalry moved to Heroic Age.
- Pankration moved to Mythic Age.
- Hoplitodromos moved to Classical Age, now costs 100f, researched in 20s.
- Fixed an issue where Greeks couldn't train Pirate Ships (Greek variant)
NORSE
- Fensalir now costs 250w, 20fa. Now Temples generate some food and wood, and Temple technologies cost less resources.
- Ring Fort overhaulled (again) now allows Hill Forts to provide 10 population, to be built faster and cost less.
- Dainsleif now costs 220f, 20fa
-- EM 2.8 --
GENERAL
- Fiddled with "Scout Cavalry" stats (i.e Kataskopos) so they are closer to the AoE2 Scout Cavalry, apart from the Atlantean Cursarius; all are now trash units again.
- Close Quarters Efficiency, Nobility and Thumb Ring now increase attack rates by 20%.
- Wheelbarrow and Handcart now increase Villager speed by +0.3 each.
- Added Self Bows to the Chinese, Egyptians and Norse, which decreases wood cost of Archers by 15%
- Added Bracers to the Atlanteans, Egyptians and Greeks, which increases hitpoints of Archers by +10.
- Added Conditioning to Atlanteans, Egyptians and Chinese, which increases hitpoints of Infantry by +15.
- Bloodlines now increase Cavalry/Cav Archer HP by 20 points instead of 20% (this formula was chosen over percentage increases as it benefits weaker units more than stronger units, Agoge will not take these changes so it keeps that tech unique as it will benefit the stronger Greek infantry over weaker ones)
-- Reseperated Bloodlines (Chinese, Atlanteans, Norse) and Horsemanship (everyone but Atlanteans) again
-- Horsemanship available in the Classical Age, Bloodlines in Heroic Age.
- Overhauled Dogs:
-- War Dogs disabled from Supremacy.
-- Dogs moved to Town Center/Citadel Center, now available in the Archaic Age. Now take up 1 population instead of being constricted by build limit.
-- Molossus renamed to Mastiff, now available to the Norse and Atlanteans.
-- General rebalance, Dogs are now suited more for scouting, aiding hunting villies and micro-raiding than assaults, and are cheaper.
-- Dogs are now countered by Villagers and Anti-Cavalry Spear Infantry (i.e Spearman)
-- Dogs can now be upgraded with "War Dogs" which provides speed, attack, LOS, armor and hitpoints.
-- Lose direct bonus damage versus prey-animals (i.e Deer)
-- Fixed Hounds losing player color when moving.
- Siegecraft now costs 200f, 100w.
- Reworked Medicine slightly, now available in the Mythic Age, and increases the healing range of healer units.
- Renamed Urban Planning to Urbanization.
- Added Afterlife (Heroic Age) to the Temple and Shrine/Monastery/Palaestra, which increases Hero and Myth unit train rate.
- Added Theocracy (Mythic Age) to the Temple and Shrine/Monastery/Palaestra, which decreases the cost of technologies researched in those buildings.
- Added third variation for Goat (Brown)
- Levy/Conscript technologies got merged again (at the Fortress for non-Norse, Norse research it at Tingholl) now cost 200/400 food and 200/400 gold.
- Hyper Infantry (such as Baskilon Guards) overhauled (to be more in line with AoE1's Hoplite line) now a bit cheaper (120f, 80g is baseline) more resistant to hack damage, now resistant to crush damage, but much weaker vs archers, not as easily countered by counter-infantry infantry, and deals more damage.
- Fixed an issue where Docks didn't heal warships.
- Libraries can now be built in the Classical Age.
– Wall/Tower Upgrades moved to the Tingholl/Library.
-- Masons and Architects moved back to the Library/Tingholl in the Heroic/Mythic Age
- Due to affecting Ships, Engineers has been moved to the Library/Tingholl.
- Ashlar Polygonal Masonry renamed to Citadels, and moved to the Mythic Age.
- Renamed Mathematics to Arithmetic, now costs 400w, 250g, no longer affects Town Center technologies, but instead increases Siege Weapon tracking rate, decreases dropsite and market tech cost by 33%, now requires Ballistics.
-- Ballistics no longer affects Siege Weapon tracking rates.
- Reverted House, Tower, and Town Center hitpoints to unmodded AoM levels (i.e Houses have 450 HP vs 250)
- Ambassadors moved back to the Heroic Age.
- Gold Hushing now only provides a 10% increase to Gold Mining rate, rather than 15%.
- Generally speaking, war ships move and turn slower.
- Added Cartography for 250w, 300g to the Dock a successor to the Astronomy tech; provides +4 LOS, +15% speed.
-- Astronomy now only provides +4 LOS, +15% speed.
- Removed Layered Decks, Enclosed Deck no longer affects ship hitpoints, now provides archer ships with 10 capacity instead of 5.
- Reinforced Hulls, Shipbracing and Lead Sheaths now increase ship hitpoints.
- Archer ships normalized in stats; all can now carry up to 5 units (10 with Enclosed Deck)
- Villagers and Infantry can no longer heal siege weapons (use the healers) and ships (use the dock)
- Guilds no longer available to Norse or Greeks.
- Overhaulled how military buildings handle in EM, they now function akin to AoE/AoK where generally speaking archers come from archery ranges, etc.
-- This means variations of Barracks, Academies, etc are now unified in icons, sounds and unit type training (i.e Charioteria is now Stable, and can train Camelry)
-- Incendiary Pigs moved to Heroic Age and to Fortress-type buildings.
-- Siege Catapult moved to Fortress-type buildings.
-- Apart from Greeks, all major god unique heroes moved to Fortresses.
ATLANTEANS
- Gain access to Immortality tech.
- Gaia loses Rangers and regain Augurs.
-- Augurs have 15 healing range, now cost 80f, 40g, and have a x3 bonus vs myth units.
- Oracle Scouts and Oracle Heroes can now heal units (0.5 hp/s and 0.75 hp/s) though at a small range.
- Lose access to Architects, Pulley, Heated Shot and Geometry.
- Atlas' Polygonal Masonry now decreases building gold cost by 25%.
- Cursarius now have the AbstrastScout tag (and are affected by Harter's Folley relic, and Cartography)
- Re-enabled Atlantean Archery Barracks.
- Disabled Counter Barracks (Cheiroballista moved to Siege Foundry, Infantry moved to Barracks, Archers moved to Archery Barracks)
CHINESE
- Removed mention of Nuwa increasing Garden favor rate, instead Gardens now provide +2 population instead of +1, Nuwa no longer gets Archaic Markets, but instead increases the fire rate of foot and mounted archers by 15%.
EGYPTIAN
- Removed Fire Raft, replaced with a Fire Skiff (a-la Atlanteans and Greek Fire Ships)
- Horse Archers move faster, attack faster, are 100% accurate, have more range at the cost of losing their anti-economic bonus, -1 damage, and less hitpoints.
- Assyrian Tactics now increases Horse Archer hitpoints, speed and increases attack by +1 instead of by x1.15.
- Elephant Archers now have 100% accuracy, and a x1.5 height bonus instead of x1.25. Now cost 200w, 65g.
- Set no longer affects Charioteria cost, Cavalry Archers no longer have improved hitpoints or hack armor.
- Priests now take 2 population.
- Lose Sappers. Siege Works and Incendiary Pigs moved to Heroic Age.
- Resolved an issue where Broadswordsmen weren't affected by Mercenaries.
- Chariot Yoke no longer affects Chariot cost, now increases Chariot/Chariot Archer HP by 33%, moved to Mythic Age and Library. Now costs 250w, 150g.
- Hathor's Fertility now costs 200f, 18fa, and is researched in 30 seconds.
- Gain access to Alchemy.
- Added Torsion Engines, which increase the attack of siege weapons and decrease the cost of Siege Weapons. Costs 400f, 250g, 45 sec research time, Mythic Age, Library.
GREEK
- Sarrisophoroi now attack slightly faster.
- Hippocrates (Hero) renamed back to Physician, now a generic healer unit (can no longer carry relics) Now takes 2 population.
- Now get Medicine tech, which affects Physicians now.
- Lose Arsonists. Siege Workshop and Incendiary Pigs moved to Heroic Age.
- Redesigned Library.
- Spartiates cheaper.
- Disabled Poseidon's Kataphractoi from Supremacy, Hetairoi moved back to being Poseidon's unique cavalry again.
-- Now have 220 Hitpoints, 12 attack.
-- Renamed Selecluid Cataphracts to Alexanderine Bodyguards.
- Hippeis now cost 90f, 70g, have 200 hp, 45/25 armour, 10 attack but deal x3 vs Infantry.
- Trierarch moved back to Artemis.
- Hera now has a unique technology; Supremacy (costs 200f, 250g) which improves villager hitpoints, armour, attack and train time.
- Athenian Wall provides 30% HP to Walls, and 20% for buildings, can now be researched at the Town Center.
NORSE
- Removed Fire Raft, replaced with a Fire Snekke (a-la Atlanteans and Greek Fire Ships)
- Redesigned the "Jarl's Hall" into the Virki, which now functions as a half-way point of the Watch Tower and Hill Fort (in the vein of the Krepost and Donjon from AoE2DE)
- Moved Harjar to Virki, moved from Classical > Heroic.
- Riddarin now have 35h/20p armor.
- Spedjer default human texture is no longer a Norse villager.
- Odin now increase Virki unit hitpoints.
- Lose access to Architects.
- Gothi can now heal units again, but does so at a slower rate of .6 HP per second.
- Reverted Archery Hall change, Norse can now build them again, all archer units have been moved to the Archery Hall (throwing axemen and the mounted equivalent remain at longhouse/stable equiv respectively) "Viking" tech remains unchanged.
- Gain access to Alchemy.