This is the full release package of Age of Empires II Day/Night Cycle ENB v1.0. Installation instructions and credits are included alongside the ENB archive...
The Day/Night Cycle ENB simulates a day/night cycle by applying dynamic contrast, saturation, and brightness post-processing algorithms to change the look of the game. Units, buildings, game menus, etc., are all impacted, and you can disable and enable the mod in-game as you like. The Day/Night Cycle ENB effects are well-suited for scenarios/RPGs, campaigns, or even standard random map games!
Day/Night Cycle Mod Overview Video
This mod works as is for AoE2HD and the expansions AoF and AoAK.
As this is a graphic mod, it is fully multiplayer compatible! You may play using this mod against players who both have and do not have this mod installed.
Since this ENB mod applies post-processing effects while your game is running, it is compatible with ALL other non-ENB mods! Yes, even mods that change textures. The ENB will automatically apply its effects to everything on-screen.
First off- what is "ENB"? Good question- the actual acronym is a mystery to me. However, what I can tell you is what ENB\ENBSeries mods do. ENB mods strive to utilize and enhance post-processing effects to customize how games look. The developer of ENB, Boris Vorontsov, has the following to say about ENB:
"The main idea is to allow every gamer to configure how [a] game looks like [to] their own taste, so [that] every player [can] share [these] settings with others. Many games may look much better and ENBSeries is the easiest way to improve them."
I have used ENB mods in other games to great effect on my gaming experience. In fact, it was while I was playing Skyrim with an ENB that it dawned on me that since AoE2HD uses DirectX9 graphics, it might just be possible to create an ENB mod for it. And today, after much learning, tweaking, and trial and error, I am proud to present the first Day/Night Cycle ever for AoE2HD!
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