Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.
Although there won’t be any future updates to Age of Arthur, this labour of love still has more story to tell, and I’m not yet ready to say goodbye...
mod’s future….
I thought it was about time to do a new feature list for Age of Arthur. Hope I'm not forgetting anything major, but I probably am :)
new feature list
Check out the (new) final version of AOA. It adds some nice new features and bug fixes....
age of arthur 5.0 (definitive final version)
Version 2.66 just dropped! Thought I'd take a break from other projects to give this gift to everyone. Happy holidays from Lady Ashwood. See change log...
version 2.66 is here!
Age of Arthur - version 2.0 is out! I hope you enjoy, please see change log listed in the below description.
2.0 release
I'm very happy to announce the Age of Arthur 1.0 is now available for download. I hope you all have as much fun playing it as I did making it.
1.0 is live!!
Hi everyone, I'm happy to announce version .98 is now live, please note this is NOT compatible with V0.88. Please email me any bugs reported. Hope you...
v0.98 is now live
Age of Arthur V0.88 is now available for download.
v0.88 is now live
Exciting!! We are finally testing a near complete version. I'm looking for those interested in beta testing - please email me.
testing, testing, testing...
Hi all, my apologies for not posting an update more recently. Despite rumors this mod is very much still alive.
blog report number 5
Hello everyone!! Sorry it has been a few weeks since last update, but I am still working on this and have a new progress report for ya...
dev blog-3
I am moving right along and have some more updates for everyone...
dev blog-2
Where we're at so far... if anyone has some ideas or suggestions PM or comment below.
dev blog-1
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