AFTERWARDS is a near future realism total conversion for Quake 3 Arena. Featuring single-player, multi-player, intense sustained respawn and survivor style death-match game-modes, and multiple objective story based objective game-play; Afterwards delivers the punch and intensity of Action games with the play sophistication of dedicated Realism games and mods.

Eighteen weapons including: handguns, sub-machine guns, carbines, shotguns, sniper rifles, flame throwers, a mini gun, two kinds of grenades, and particle beam weapons flesh out Afterwards incredible armory offering a slew of realistic near-future weapons both conventional and exotic.

Eleven rich level designs that offer incredible immersive cinematic atmosphere that won't run your frame rates into the ground! Each Afterwards level design offers a unique mission design and supports game-play for games large and small with features for every type, kind and style of play possible from fast raid and assault style to stealthy hit and displace tactics; Afterwards really has something for everyone.

Afterwards is heavily optimized to play well on the minimum Quake 3 Arena system requirement and features a complete implementation of Neal "Haste" Toronto's sophisticated Unlagged™ Hit-Testing™, lag-compensation and Skip-Correction™ net-code; offering fantastic game-play for dial-up FPS fans at pings that would be unplayable on other games and mods (except Navy SEAL/s: Covert Operations), and LAN like play at pings that would be considered adequate on other games.

On the night before Christmas 24 December 2002 the AFTERWARDS Dev Team announced the end of development of their Q3A Mod AFTERWARDS and in a benevolent gesture donated all their source code to the Q3A Mod community... So while Afterwards is technically no longer under development, anyone can pick up the source update, tweak, modify or expand Afterwards in completely new directions!

Features:

· highly optimized design for low hardware requirement
· superb play on Q3A minimum system specification
· eighteen carefully balanced weapons
· eleven rich level designs
· cinematic atmospheric effects
· death match play
· team death match play
· team survivor play
· tactical mission objective play
· eleven unique missions
· Unlagged™ net-code with Skip-Correction™ and Hit-Testing™
· outstanding game-play to 400ms ping
· male and female player models (eight in all)
· original animations

Afterwards is a game that offerers something for everyone in game-play, play-modes, game-types and performance. You can play Afterwards on your old Lap-Top or any machine with enough oomph to run Q3A, and even play "over at Grandma's house" on her crummy AOL dial-up connection. Afterwards even includes female models that portray women attractively and wholesomely -- something both rare and appreciated by the few women playing FPS Games and Mods...

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New Map and Code on the Way!

News

A new map for the Afterwards mod, a total Q3 conversion, is on the way. It's set in the frozen wastes of antartica (no aliens or preds, I promise!) and the action takes place at an abandoned science station.

Now for an update on the latest Beta release which is coming within the next couple of months.

This Beta (Beta 2.5) will be the newest release in over three years. Since I have been given permision from the original creators to continue this mod, I have been taking on all of the responibilities since I don't have any team members at this time.

New code is in the works and here are some things you should see: Afterwards will hopefully be able to play mp3's and allow you to add your own mp3's in a sub folder for a more personalized fragging experience.

Minor fixes including the func_rotating_door problem which is keeping me from using rotating doors at the moment and that just isn't right!

Also I am going to implement bots in the tactical mode (this should be a true hair pulling experience) at some point (hopefully sooner than later). I would like to see the bots in tactical mode by the next beta release but I can't promise anything on that unless another coder jumps in and helps me (and I pray that he or she does).

AFTERWARDS: OPEN SOURCE!

News

AFTERWARDS one of the more earnest efforts in FPS mod design and really delivers on one of the most important elements of game design that can sustain...

An Afterwards...

News

This outstanding Q3A total conversion has been around for over a year and it's inauguration here on moddb arrives with good news and sad news. A little...

Comments  (0 - 10 of 29)
C150utcast
C150utcast

just curious to anyone who played the latest build of Afterward (the most common being Beta v2.0)... does the mod a least feel complete at its current state? (healthy weapon variety and balance, core mechanics implemented, map variety and bot support etc.) are there any features or changed to mechanics and stuff you guys feel would improve the mod and lastly are there any plans by the original devs for updates to the Afterward mod?

i read up somewhere that development just stopped quite a long time ago and there hasn't been anyone taking up the mantle to update or at the very least add additional optional content like maps and character models and stuff, but i just kinda want to be sure before i accidentally anger anyone by maybe making follow up content for the Afterward mod?

I guess the TLDR is this:
i'm new to modding, haven't got a clue on how to code stuff but
i'm kinda interested in attempting to continue the Afterward mod somewhere down the line. I've only had a chance to play the v1.0 Beta as a mod for the Android port for Open Arena and the impressions i got were pretty positive because of how unique the experience felt with it's take on arena shooting.

i'm just really curious why development stopped (aside from the usual like life problems and stuff) and... yeah

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lbscallao
lbscallao

How can I put these weapons and maps in a normal Q3 game?

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kaadmy
kaadmy

Where the heck is the source code repositories for this mod? It's supposed to be open sourced, yet I cannot find a single download or source link anywhere...

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daftcrunk
daftcrunk

THis mod is so kick ***. LOL....

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J3ph_42
J3ph_42

Does Quake 3 really need to be optimized for low end systems? Even my old Socket A system with a Radeon 9600 basic would run Q3A @ 1600x1200, and that was medium end even in 2003.

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