AFTERWARDS is a near future realism total conversion for Quake 3 Arena. Featuring single-player, multi-player, intense sustained respawn and survivor style death-match game-modes, and multiple objective story based objective game-play; Afterwards delivers the punch and intensity of Action games with the play sophistication of dedicated Realism games and mods. Eighteen weapons including: handguns, sub-machine guns, carbines, shotguns, sniper rifles, flame throwers, a mini gun, two kinds of grenades, and particle beam weapons flesh out Afterwards incredible armory offering a slew of realistic near-future weapons both conventional and exotic. Eleven rich level designs that offer incredible immersive cinematic atmosphere that won't run your frame rates into the ground! Each Afterwards level design offers a unique mission design and supports game-play for games large and small with features for every type, kind and style of play possible from fast raid and assault style to stealthy hit...

Post news Report RSS New Map and Code on the Way!

A new map for the Afterwards mod, a total Q3 conversion, is on the way. It's set in the frozen wastes of antartica (no aliens or preds, I promise!) and the action takes place at an abandoned science station. Now for an update on the latest Beta release which is coming within the next couple of months.

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A new map for the Afterwards mod, a total Q3 conversion, is on the way. It's set in the frozen wastes of antartica (no aliens or preds, I promise!) and the action takes place at an abandoned science station.

Now for an update on the latest Beta release which is coming within the next couple of months.

This Beta (Beta 2.5) will be the newest release in over three years. Since I have been given permision from the original creators to continue this mod, I have been taking on all of the responibilities since I don't have any team members at this time.

New code is in the works and here are some things you should see: Afterwards will hopefully be able to play mp3's and allow you to add your own mp3's in a sub folder for a more personalized fragging experience.

Minor fixes including the func_rotating_door problem which is keeping me from using rotating doors at the moment and that just isn't right!

Also I am going to implement bots in the tactical mode (this should be a true hair pulling experience) at some point (hopefully sooner than later). I would like to see the bots in tactical mode by the next beta release but I can't promise anything on that unless another coder jumps in and helps me (and I pray that he or she does).

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