New effects, models and high resolution textures giving your Quake III Arena a modern and fresh look. (work in progress 2023)

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Quake III Arena Reloaded HD modification

  • new high resolution textures
  • new high resolution UI
  • new high resolution skins and effects
  • new sound and model files

Last Updates Reloaded modification version 1.4

  • included new weapon models
  • included low mip lightning trail (less annoying)
  • overhauled weapon skins
  • new animated menu cursor
  • overhauled console/menu design
  • new announcer sounds (credits to Runo)
  • new HD pm model icons (menu icons)
  • new healthbubbles (crosses taken from wolfcam)
  • new armor shard model and icon
  • new rocket projectile + modified flame effects
  • fixed several broken 2D icons
  • fixed missing textures on map monsoon
  • overhauled mapobjects (teleporter and lamps)
  • several small texture changes to maps
  • added new map skins
  • added new pro-q3dm6 (credits to Mus1n)
  • decreased tourney5 fog density
  • merged map skins into a single file (pak5_maps)


I merged the single map pk3 files into one main maps pk3 (pak5). The baseq3 space limitation of version 1.16n is reached with this upate. It will only run without any other aditional pk3 file (please use a clean game in order to run 1.16n Reloaded mod) The main mod is done. Maybe there will be some small changes in the next release. The next i will update for sure are the map textures (pak5).

If you run into any problems running the mod feel free to join our DISCORD and ask for help! Our friendly small community will allways try to help you. Have fun with the mod :)

dm7shot 20230218 135358


Reloaded mod version 1.3

Reloaded mod version 1.3

News

Finally a new version of the Reloaded mod is online. With new textures and effects for you to enjoy.

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Q3A-Reloaded 1.32 / Q3e HD-Overhaul v1.4

Q3A-Reloaded 1.32 / Q3e HD-Overhaul v1.4

Full Version 6 comments

Version 1.4 of my Quake III Arena Reloaded 1.32/Q3e HD mod.

Reloaded Weapons

Reloaded Weapons

Full Version 4 comments

Give your weapons a new look with this additional weapons modification

Q3A-Reloaded 1.16n / Q3e HD-Overhaul v1.4

Q3A-Reloaded 1.16n / Q3e HD-Overhaul v1.4

Full Version

Version 1.4 of my Quake III Arena Reloaded 1.16n HD mod.

Reloaded loader

Reloaded loader

Patch

Q3A-Reloaded 1.16n modification exe-batch file Loader. Grab this if you run into any troubles starting the mod !!!

Q3A-Reloaded 1.32 / Q3e HD-Overhaul v1.3

Q3A-Reloaded 1.32 / Q3e HD-Overhaul v1.3

Full Version 4 comments

Version 1.3 of my Quake III Arena Reloaded 1.32/Q3e HD mod.

Q3A-Reloaded 1.11 / 1.16n HD-Overhaul v1.3

Q3A-Reloaded 1.11 / 1.16n HD-Overhaul v1.3

Full Version 3 comments

Version 1.3 of my Quake III Arena Reloaded 1.16n HD mod.

Post comment Comments  (0 - 10 of 18)
kr3m
kr3m - - 14 comments

I love the look, but wish there was support for the Team Arena weapons at least. :(

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,459 comments

This comment is currently awaiting admin approval, join now to view.

I-Imn Creator
I-Imn - - 32 comments

Yo fellaz :)

l am still working on this mod. But i have to use the summer time for more important things. New stuff will be ready in the winter. So stay tuned for this:

- New maptextures for some remaining maps (not all but the best q3a maps)
- Some additional add on pk3 files like other weaponhits and stuff.

Reply Good karma+1 vote
Sixteen60G
Sixteen60G - - 80 comments

Crashes on Singleplayer.

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Guest
Guest - - 689,459 comments

Just remove the map .pk3 files and it should work with the default Quake3 maps on singleplayer. e.g. "zzz-Q3A.reloaded_map_q3dm1.pk3" and so on, works with bots on quake3e (1.32 based) whether 32-bit or 64-bit exe's.

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I-Imn Creator
I-Imn - - 32 comments

true!

Reply Good karma+1 vote
Virgile
Virgile - - 25 comments

What a disappointment, the remade maps are very good but as I ONLY play with bots all this is absolutely useless to me.

Reply Good karma Bad karma+2 votes
I-Imn Creator
I-Imn - - 32 comments

Easy solution to this is copy your quake 3 so you have it two times. Delete the mapmods from the copy of quake 3. Start a dedicated lanserver with bots on the copy without the mapmods. Connect the dedicated lanserver using your original quake 3 containing the map mods ;)

Reply Good karma+2 votes
Virgile
Virgile - - 25 comments

I appreciate you offering a solution, but to be honest if I have to do special handling to use a mod because it doesn't support bots, I'm not interested. Thanks anyway, it's still a great job even though I don't use it myself!

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Guest
Guest - - 689,459 comments

In q3dm1 crash error say shader_max_vertexes hit in fillcloudskyside

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I-Imn Creator
I-Imn - - 32 comments

Please try to use a clean copy of q3a when installing the mod. Some third party pk3s cause the mod to crash :)

Reply Good karma+1 vote
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