STATE OF THE MOD:

It's dead, sorry.

current changes:


gameplay changes:


  • camera max zoom out increased (from 40 to 60)
  • airborne doctrine reworked (WIP)


new units:


  • submachine gun squad (barracks; 4 man m1a1 thompson crew, can be upgraded with a flamethrower)
  • carbine squad (weapons support center; riflemen with carbines, can be upgraded to have grenade launchers)
  • planner squad (barracks; can built basic defences)
  • anti tank squad (barracks; basic anti tank squad, can be upgraded to have 4 members)
  • heavy Paratroopers (through doctrine; better outfitted more health and 100% more badass)
  • spotter (weapons support center; can call in off map mortar strikes)
  • reservists (barracks; weak, very weak soldiers equiped with rifles and pistols, requires infantry doctrine) (thanks to Haze221 for thinking of this unit)


changed units and buildings:


  • Engineer (cant build defences and is 4 man squad, cant get flamethrowers anymore)
  • all crew weapons (now all exitable)
  • all units (will surrender under heavy fire) (thanks to Wilko for making the surrender mod)
  • barracks (can be built anywhere in captured territory)

Planned features:


  • custom icons for both the planner squad and the carbine man squad.
  • reservists balancing.
  • custom textures (maybe).
  • any type of healing unit (healing aura like triage center but then smaller and less efective).
  • extended doctrines (three rows, or just more options).
  • Guard infantry (better stats when not moving, needs more thought)
  • an upgrade for the guard unit to cary heavy machine guns instead of rifles.
  • "Red devil" marine squad


SHARE YOUR IDEAS FOR NEW UNITS

i rarely play anything other than allied so i dont know anything about the panzer elite or the whermacht :/
this is where you guys come in! have a great idea? PM me and get mentioned in the credits!

beta testers:

Wilko

Haze221

sirpsychoj

Jagdpanther

want to be a beta tester? if you give me advice/if you think of a new unit/if you help me in anyway you wil be a beta tester in no time!

just so guys know, i need some more people if i want to make this mod amazing!

i wil need:

  • modeller (just for some minor alterations to the already existing models and/or new vehicle models)
  • texture artist (anyone who has basic photoshop/gimp skills)
  • mapper (anybody who can make maps really)
  • anybody who wants to help (be it maps, models, textures or advice)

PM me if you want to join in,

Q and A:

Q: when will we be able to play this mod?

A: TBD for normal people, for beta testers when the american faction is finished

Q: will the mod be finished at release?

A: no, most likely there will still be one or two factions to work on.

Q: can i be a beta tester?

A: yes, but only if you give me advice/if you think of a new unit/if you help me in anyway.

Q: what do i need to play this mod?

A: company of heroes (new steam version (maybe it works with non-steam versions but thats why we have beta testing)) with all factions. (that means [comany of heroes + opposing fronts DLC] or [tales of valor] or [company of heroes + tales of valor] or [company of heroes complate edition].

Q: can i help? :D

A: yes... yes you can.

Q: what can i expect from this mod when it releases?

A: at least the american faction finished (which means: new units, new doctrines). and maybe one or two other faction done.

Q: in what order are you altering the factions?

A: america, whermacht, commen wealth and last but not least panzer elite.

Q: on release can i use your mod and/or alter it in any way?

A: yes, but ONLY the full release version of the mod. NOT THE BETA VERSION (this means every version before 1.0)


credits

Wilko, for making the surrender mod

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Hello eveybody!

Once every two weeks i will upload a video that shows of a unit and all the abilitys that unit might have!


This weeks unit is:

The "Submachine gun squad"

sub machine gun unit disc


They are your basic anti infantry squad, their tommy guns will rip up infantry in seconds and when upgraded to cary flamethrowers their anti infantry power is unimaginable!

They are built from the barracks for 220 manpower and take up 4 population and take 28 seconds to built, one soldier has 80 hitpoints. They can not built defences or gain acces to grenades, sticky bombs and the BAR assault rifle.

planned changes:

  • textures i will try to make them but i cant promise anything.

the video shows the squad fighting and upgrading to a flamethrower unit:

leave comments and for future updates you should 'track' this mod ^_^

Comments  (0 - 10 of 30)
terminator17
terminator17

I suggest a unit type the sappers who can repair only the vehicles and that only anti-tank weapons (type 3/4 per team) absolutely useless against infantry, and wanted to know if he's going to add any map?

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amusudan Creator
amusudan

no sorry, i already made a anti tank squad and sappers... eh, maybe in an other faction? and im not a mapper. but if anyone wants to add a map you can PM me.

Reply Good karma+2 votes
glassnerd
glassnerd

i have a new unit for you if your interested to make it. its a french resistance as a call in for the americans. they would look like whermacet pioneers. but they would have shotguns and molitolv cocktails.

please tell me what u think.

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amusudan Creator
amusudan

The mod is dead, sorry. I will anounce it.

Reply Good karma+2 votes
glassnerd
glassnerd

that sucks. i really liked this mod.

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terminator17
terminator17

for panzer elite than make your engineers really elite maybe more expensive than normal engineer?

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amusudan Creator
amusudan

im not working on panzer elite now :). im working on america, and after that its axis then commen wealth and lastly panzer elite.
but i will keep this in mind. if you want to become beta tester you should suggest troops for america or axis. as they are the first two on my list. but thanks for sharing your ideas :D

Reply Good karma+2 votes
terminator17
terminator17

for Americans unit called Marines maybe with some additions to name some cool type "red devils" or a variant a little basic type landing troops, to the "red devils" marine 6 for teams and as upgrades bazooka (I thought 2 to balance with panzerschek that is more effective than that of the allies) light machine guns, submachine guns type thompson and maybe put like ability to pull demolition charges as units are almost behind the lines, you could put together as elite infantry or as a reward in the defense doctrine / infantry, while the basic variant the landing troops are less resistant and the only upgrade if only the machine gun.

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amusudan Creator
amusudan

oh and you will ofcourse be a beta tester when i anounce the marines (might take some time as i am now working on expand the doctrines)

Reply Good karma+1 vote
amusudan Creator
amusudan

i think i will add marines, but you need to have the upgrade in the infantry doctrine for two cp to give them HMGs, and they wont get bazookas, i already have three different squads with bazooka :/

Reply Good karma+1 vote
terminator17
terminator17

ok i'll wait the beta and see the red devils.

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Luthre
Luthre

you do realise the red devils were British paratroopers right?

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