A full scale submod for Absolute Corruption 2.4 that enhances the original with improved AI, better models and graphics, UGC compatibility, and more features and content. You MUST have Absolute Corruption Mod 2.4 installed (and preferably backed up) before installing this add-on. I will be listening to feedback and making adjustments.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
New Features!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
captainfrost20
captainfrost20 - - 91 comments

Ohhhh I like.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,787 comments

Its amazing!

Reply Good karma Bad karma+1 vote
DownHereInChile
DownHereInChile - - 126 comments

I'm getting impatient to try this!

Reply Good karma Bad karma+2 votes
Admiral*Alex
Admiral*Alex - - 255 comments

I assume that we'd seen Chiss/Hapan/Federation/CIS ships and ground troops when we fight them, right?

Reply Good karma Bad karma+1 vote
killdivas Author
killdivas - - 216 comments

There will be some custom ground forces, but I don't have the assets to do a full ground customization just yet. So a lot of that will have to wait for future releases. So its on the to do list, but don't expect the full monty in 2.0.

Reply Good karma+2 votes
Admiral*Alex
Admiral*Alex - - 255 comments

I was just expecting Space (as more units are space), but it's good to know that's in the plans.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

In ACM 2.0, planets like Denon, Corellia, Empress Teta and others are now heavily fortified independent strongholds. These planets aren't your typical pirate-held worlds that put up mere token resistance. Rather, these worlds are heavily fortified and economically significant. And they aren't going to knuckle under without a fight. Controlling them will typically yield large economic bonuses and access to advanced special structure and units. Among the independent factions you might tangle with are the Chiss, Hapans, Trade Federation, Corporate Sector, and CIS Remnant. These factions function more or less like pirates and hutts, but they boast their own distinctive starbases and defensive arrangements to keep things interesting and varied. Independent Starbase credits: Warb Null