This is a beta test version released on July 1st, 2017. This is a patch version, apply over absolute chaos 1.07 or higher to help me test this out.
Version 1.09 Beta 2 - July 1, 2017
Fixed the issue that was causing the Rebel AI to upgrade tech slowly.
Gave Zann nightsister units the minor hero tag and the Force Sensitive combat bonus. To offset this, there is only one nightsister per company. The price is the same. Expanded build locations to Carida on the UGC maps.
Tweaked the difficulty adjustments a tad. Let me know what you think.
The optional files now include a galactic camera adjustment that is the same as the UGC galactic camera. There may be issues with the space stations showing up when you zoom into a planet due to the extra tilt. This is why I never used that camera, because it clashes with default settings.
Campaign mode should be working now. Let me know if it broke again.
Fixed an issue where it showed the wrong kashyyk mini map.
Reduced damage on the Kedalbe mass driver cannons a tad, they were way too high.
Rebalanced AI space and ground production a little bit.
I think I ironed out all the issues with the minor heroes that give bonuses not showing the bonus at times. Let me know if I missed one.
Made MC80-B (MC-80 Type 2) ships equal to the ISD2, and adjusted the price accordingly.
Adjusted some locations for the enhanced capital ships. Let me know if there is a ship in the game that you think should be buildable on another planet.
Awesome! This sub mod is one of favorites, can't wait to try this out.
In my download, there was no ART folder. Is that supposed to be right?
Yeah, there were no changes to that part. I didn't include it in this download to keep the download size small. I'll probably be releasing beta 2 here in the next week or so, since I've fixed campaign mode. Just need to test some more things first.
Sweet. My favorite EaW mod got another update. You rock!
Can I put the map back to normal size? This is rediculous.
Are you referring to the zoom on the galactic map? If so that is answered by reading the description above.
I tried all of them and the planets are still really far apart.
I'll adjust one of the optional files to the UGC camera settings, think that will work?
Sweet thank you, sorry for the late reply.
what is the changelog for beta 2?
I added it to the "read more" part above. I was kind of in a hurry when I first uploaded it so I didn't get that part until now, sorry.
I'm positive you will just love me but another problem, on GC on gateways playing as the rebellion when I destroy the death star I just auto-win.
Is there anyway to fix this?
I think that's part of the win conditions for that GC map. I never touched that one, so it is the same as default.
Is there a way to make the sith's corrupt ability not affect jedi? it just seems a littlw hax. Also some lf the shield generator placements are wierd like corellia. Lastly, I know this is a selfish suggestion on my part but can the consortium get a few more jedi types, the sisters are cool and vornskrs are good anti jedi units but, there's nothing like having an actual sith/jedi on your side.
I'll look into that corruption ability. I didn't know it could corrupt the buildable Jedi.
The shield and turret placements depend on the map, and I'm pretty horrible with those. Maybe sometime down the road, but it won't be any time soon unless somebody wants to help.
The consortium may have a slight disadvantage in some places, but they have a huge advantage with the corruption income. I'm afraid to give them much more because the AI might be crazy good with more of those units.
I sent you a private message.
I have a really stupid question: I can't reach Tech Level 5 with the Rebellion (where the battlecruisers are). Am I doing something wrong?
I've set the game to start at Level 5 and made sure the Tech limit was set to 5 as well. But once 3PO and R2 steal all available technologies, I'm still limited to Tech Level 4 and thus no battlecruisers.
I've had this issue with the original Absolute Corruption Mod as well, but sometimes I can indeed get to Tech Level 5. No idea what the issue is. Thanks for any help you can provide.
I feel like CIS ships used by The ZC are really OP! 5 of their cruisers can take on 3 Imperial II SD´s, and the Hypervelocity Gun can´t hit the Bulwark Class cruisers even if they´re stationary (besides them being nigh indestructible).
Yadi.sk
full pack of ACM 2.4 plus Absolute Chaos 1.09 beta 2.
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when i try to play wiht SSD it crash