It's been a while since I've wrote something. These 3-4 months I've spent working on weapons. Thanks to PYP, this kind person provides a lot of help. So ABR MOD 2.0 will have new weapons and some engine updates, thanks to him, now contains weapons from STCOP, AO, OWR2.1 and OWR3. Also thanks to g_m_e, for scope textures and reticles, I've adapted to each gun in the mod. There are many updates, so I'll try to show info more frequent. Radio silence is off.
First of all, I will return Nimble's unique weapons with classic characteristics. Also I will try to return vanilla order system, but without randomizer. You will order the weapon you want. Some uniques will have different skins, other ones will have new models. Also I plan to add some new weapons to npc's and traders. On the screens you can see that I've added ammo icon on hud, so you would know what type of ammo is used now, looks simplistic, but non of my experiments to decorate it have brought success.
Now about the engine tweaks. Now weapons with attached grenade launcher or with integrated one, have a proper walk\run animations with transitions between them. Pistols have empty\not empty reload animations with proper sound to it. Automatic pistols now have a special weapon class, which gives ability to upgrade pistols on automatic or burst fire keeping its animations. Smooth crouch. V-sync. Switchable aiming inertion. FOV via console, same as grass distance. There are more tweaks, all features will be revealed later. Here is video:
Here is some Nimble's uniquesDownload screenshots of all of them here: GoogleDrive
IMI Desert Eagle "Black Kite"
HK UMP45 "Frasier"
Release date of mod is uknown. Most of the work now is to make a solid wepon pack with perfect animations and sounds. There are another non-vanilla uniques, also will be shown later.
New scope textures
Download screenshots of all of them here: GoogleDrive
FN F2000 GL1
VSS Vintorez "Tide"