A complete overhaul of native that uses Floris Mod Pack as a baseline. Adds over 3000 new items, 500 new troops as well as an invasion system that allows 11 minor factions to create armies, take castles or towns and form a new faction.

Description

A small patch to fix some issues. Savegame compatible, requires v0.6.

Preview
A New Dawn patch 0.6.1
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Guest
Guest - - 690,887 comments

Hi can you please add tier chart of the units on the new factions like Balions, Order of the sun, Highlanders and more

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Nobidexx Author
Nobidexx - - 78 comments

That's rather time consuming to do, but I'll try if I have enough time for it. It'll probably only be shown if the new faction is active though (i.e it has a castle or town).

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Death_Hussar
Death_Hussar - - 26 comments

youre f**king awesooooome, thanks for the truly great work........... you make my day.

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Guest
Guest - - 690,887 comments

I get an error when the game gets to the loading screen... I what you said..... downloaded v0.6 extracted to modules took out the "A new dawn" folder then extracted the v0.6.1 to desktop then opened "A new dawn folder, copied the files then pasted them in the "A new dawn" folder inside the modules folder.... but it still gives me an error in the loading screen stage after you click "play mount and blade"

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pointlockout
pointlockout - - 1 comments

after i found kolar day 250+ i always crash ...

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razvanel122
razvanel122 - - 14 comments

I keep having the issue resource/min_env_materials.brf can't load.
Redownloaded 2 times still doesen't work.
Steam version.

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palopha
palopha - - 21 comments

Truly the best Warband mod out to date. Amazing work man this is a masterpiece. One bug I've noticed that's sort of happening a lot, after a fight it'll snap to a talking screen with one of my vassels/allies as if they were enemies about to attack me and it completely freezes the game. You can't choose a response to them saying something stupid about how i better have a big purse of gold or something hostile. Requires a restart and a prayer that i'd saved recently

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KingRuss
KingRuss - - 24 comments

I love your mod dude, ive got a ton of hours on it, but omething has to be done about troop wages and the invaders. The invaders like the Geroians and Balions get tons of "knights" in their parties since they only have like 3 tiers of troops. And since the AI doesnt care about troop wages, the only person its blidingly painful on is the player. Please do something about these it makes the game very frustrating at times.

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KingRuss
KingRuss - - 24 comments

also theres this weird thing where after a a lord loses a city, their party becomes entirely elite troops

Irya gets 80 Axe Masters
Tismal gets 90 Quadakapulus(?)
Matheas gets 60 Juggernauts and ive seen other lords with huge armies like this too. Please nerf that somehow <3

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Guest
Guest - - 690,887 comments

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Guest
Guest - - 690,887 comments

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alexandrina45
alexandrina45 - - 7 comments

hmmmm this patch as a virus too is this a prob with the patch or is it just normal

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