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Prepare for handling vast areas from early beginning of the campaign, use your resources carefully and see conflicts never ending with powerful enemies.

The mod changes the game's Grand Campaign to have 8 different factions, which all are playable.

Features:
-The regions of the complete campaign map have been given to these 8 different factions at start.
-Names of the factions have been changed to imaginary ones.
-Starting gold for all factions has been set to 100000, for fast building and unit recruitment at start due to the amount of regions.
-This mod isn't finished, there are vanilla names for rebels and such, and there can emerge old vanilla factions.
-The Nomads (Huns) -faction emerges in the early turns of the campaign which might break the balance of the careful ones.

I will try to update the mod with new features, for now I hope you'll like it.
Please report any issues, will try to fix those.

Forum link to TWCenter thread: Twcenter.net

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8 Factions at Start - no Nomads -mod for Total War

8 Factions at Start - no Nomads -mod for Total War

Full Version

The mod changes the game's Grand Campaign to have 8 different factions, which all are playable. In this -no Nomads version, there aren't Nomads (Huns...

8 Factions at Start -mod for Total War: Attila

8 Factions at Start -mod for Total War: Attila

Full Version

Full first released version of the mod 8 Factions at Start.

Post comment Comments
DonBre
DonBre - - 830 comments

Will check it out

Reply Good karma Bad karma+1 vote
07_Republic_commando
07_Republic_commando - - 250 comments

Sounds fun and intresting

Reply Good karma Bad karma+1 vote
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