8 Factions at Start - no Nomads -mod for Total War
Full VersionThe mod changes the game's Grand Campaign to have 8 different factions, which all are playable. In this -no Nomads version, there aren't Nomads (Huns...
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Prepare for handling vast areas from early beginning of the campaign, use your resources carefully and see conflicts never ending with powerful enemies.
The mod changes the game's Grand Campaign to have 8 different factions, which all are playable.
Features:
-The regions of the complete campaign map have been given to these 8 different factions at start.
-Names of the factions have been changed to imaginary ones.
-Starting gold for all factions has been set to 100000, for fast building and unit recruitment at start due to the amount of regions.
-This mod isn't finished, there are vanilla names for rebels and such, and there can emerge old vanilla factions.
-The Nomads (Huns) -faction emerges in the early turns of the campaign which might break the balance of the careful ones.
I will try to update the mod with new features, for now I hope you'll like it.
Please report any issues, will try to fix those.
Forum link to TWCenter thread: Twcenter.net
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The mod changes the game's Grand Campaign to have 8 different factions, which all are playable. In this -no Nomads version, there aren't Nomads (Huns...
Full first released version of the mod 8 Factions at Start.
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Will check it out
Sounds fun and intresting