Hello. I'm currently a Master's student at the Guildhall at SMU. I'll be graduating in May 2010. I've been level designing since I was 12, back for QuakeWorld Team Fortress and just about everything else in between: Half-Life 2, CounterStrike: Source, Gears of War, Unreal Tournament 3, Fallout 3, and Quake 3 to name a few. My Master's thesis studies the affects of handedness and its correlation on player pathing. Feel free to contact if you have any questions. Cheers.
Discover a modified Crossbow that allows the player to shoot and create staircases and bridges, as well as solve puzzles and dispatch Combine!
Sole survivor of a helicopter crash, Marcus must fight through the Locust to reach the top of an ancient bell tower for extraction.
Discover a secret entrance near Vault 101 that leads to the neighborhood of Oxford Ponds. Follow the winding road and dispatch those in your path. Learn...