That's the issue. Germany still starts WW2. If they didn't do that, the scenarios would be more fluid. If it can't be done, though, I guess we just have to remember at least one person in multiplayer has to take Germany.
That's the issue. Germany still starts WW2. If they didn't do that, the scenarios would be more fluid. If it can't be done, though, I guess we just have to remember at least one person in multiplayer has to take Germany.
A suggestion if possible. Since we already have other wars on the event list, maybe modify the events that start WW2, since it gets really weird how the map changes after one of 3 Germany's invades Poland.
I'm curious, is Scotland still controlled by Iceland, or has that been changed? I wouldn't mind seeing an independent Scotland, but that may weaken the UK more than it already is.
Did all of that. No matter where I send it, it installs to tfh/mods.
I cant seem to find the trouble shooting forum, so maybe I can get an answer here. When I use the TFH launcher, it doesn't show this mod in the list that normally comes up in the bottom left of the launcher, where the loadable mods should be.
Its only sad I had to work on the release date for Beta 5, or else I would have no life-d the whole day playing it.
I think that is to balance that in around 2000-2001, Iraq was a stalemate economy due to UN sanctions.
I can live with that. Just it gets boring to face all infantry. If they could do some combined arms, I'll be happy.
Will Beta 5 allow for other countries to utilize new units? I saw that they would build Infantry, but nothing else in Beta 4. And it still took them nearly a year in game to start building these few divisions.
Don't Rush developers. It's not nice.
If you wanted to Simplify it temporarily for the small countries, probably be best to use just a Main command, with about 3-5 corps under them, to hold place until you have a better OOB for the majority of nations.
How will the Ukrainian Civil war play in this mod? Will it be a lot of rebelling units, or will it be similar to the Spanish Civil War event in the original game? I would like to see that event play as about 4-10 provinces forming into Donetsk Peoples Republic, with the event playing that either Ukraine Reunites, or that the separatist regions secede into a Socialist Republic, with a reasonable drop in the relations with Europe and the US aimed at Russia. Possibly even an event for Russian intervention, that adds several units to the Rebels army, and allows Russia to send troops to fight in Ukraine.
Maybe just some balancing to allow for territory to transfer properly in Europe. Currently, Territory doesn't cleanly transfer in wars involving the 3 German states, Poland, or the Soviet Union.
Steam is kinda screwed up, so for some reason only Soviet assault will play. Does this mod work for it?
I do see one thing that could be done to give the mod some more flavor. Some of the new nations really have nothing happen, and it causes some confusion when Germany begins its conquest. Maybe some coding to allow the new countries to function with these events, instead of having Germany dominate all of Europe except for DDR and Bavaria. Otherwise, great mod.
I love this mod. It was a bit of a pain to get to work at first, but it was epic. First, fight a second civil war in America, then another game that sees Israel and Palestine forge an alliance, then got the chance to explode the cold war as the DDR. My sincerest thanks for making such a wonderful mod.
Thanks. I should enjoy this. I always disliked HOI for either misnaming or leaving out nations.
Does this mod work in English? My German is a bit rusty.
No, unfortunately, it's about 25 USD on steam. Still a bit cheaper than minecraft, and more in depth.
You should look into making the faction names more to their comparison. NATO is fine, but I would suggest Russia be changed to "Eastern Europe Pact" or something of such. The actual faction name shouldn't be the head nation.
I'm guessing it is not possible to do this in single player, without building a map from scratch.
2 Questions.
1. How big will the file be for the mod?
2. Is there any plans for an alpha or beta within the next 4-6 months.
Looking forward to this, as I haven't mastered modding, and haven't been able to start on A&A because of that lack of skill.
I think the Runway may be coded to that point, you'll have to find the right string of code and move the coded Runway to line up with the visible runway.
So glad to see this was implemented to the mod.
You should see if its possible to make territories turn into puppet states after capture, like for example, after France and the French Coast are captured by Germany, the central part of France and the north African territory is replaced with Vichy France. And maybe split Italy into 2 half's, since in the real war, Germany Annexed northern Italy after Mussolini was ousted from office.
Is that Tommy Lee Jones on the voice in the video?
Cant wait for the release. Getting close to fall, and I've been waiting for around 4 months.
Having issues with getting on. When I try to enter the mod from the select a mod menu, it goes to the desktop like normal, but the game never restarts. Help? Having this issue with Caveman to Cosmos and with Rocks to Rockets.
Having trouble with it. I installed the first part, v0, and then the v03 patch, and when I go to the selection to load it in game, it goes to the screen and the game shuts down. Help?
Not sure if you'll like the Idea, but I thought that since you're doing a zombie mod, maybe there should be some way to convert dead enemy into Zombie's. Like in the Vietnam; glory obscured mod, you could revive your fallen infantry with a medic. Maybe make a reverse effect, where the zombie's have a unit that finds the dead infantry, and infects them, bringing them back as basic zombies. But the time-frame for the death of infantry, and the infection of infantry would be about 45 seconds. After that, they stay dead.
WoodlandSniper
Jon joined
Part time gamer, Full time warrior. Strategy and military control games are what I do.