This member has provided no bio about themself...

Comment History
wiexxx
wiexxx - - 24 comments @ Kane's Temple

The Nod conyard way bigger than the GDI one. Please increase the size of the GDI conyard or decrease the size of the NOD one

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Screeching Banshee

If only the game engine support ambient occlusion, that would be great.

Good karma+2 votes
wiexxx
wiexxx - - 24 comments @ Ion Storm

GDI Conyard does not match the NOD one in size. You need to make it a bit bigger.

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Lightning Strikes

Did your team already make the building construction animation? If you did, can you post some example in GIF?

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ GDI Carrier Bombing Run

Can you make the lighting/shader effect from red alert 3 work on this TW engine? if you can, that would be awesome

Good karma0 votes
wiexxx
wiexxx - - 24 comments @ Tiberium Infestation

This the most accurate representation of tiberium I've ever seen. The other mod don't quite get the design, but this...is simply beautiful

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Juggernauts

You altered the glowing(bloom) effect didn't you? The original one did not glow that way

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Weed Eating

What is that rock like structure?

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Auto Gates

Man, this is beautiful. It looks bad *** with no house color on the building, but the circle under the building kinda distracting. Do you have any plan to paint the building instead?

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Command & Conquer: Alternate Universe

I have tried your mod and it is amazing. My suggestion is that you focus on one faction like GDI first and then release the mod, then you focus on NOD and then release your mod and so on. That way, your fan will be able to test and feel the essence of your work instead of releasing 3 unfinished faction. But overall, it is a great and amazing work.

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Scrin & Allied (Krauss) vs 3 Brutal AI Japan Beta Test Gameplay Part 1

please show the GDI one, I beg ya

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Experiment the Green Tiberium Field

What is the point of having tiberium on RA3? If you are converting All RA3 Nations into Tiberium universe, I might understand why you did this.

But, by doing this, you will eliminate the possibility of having resources on sea area.

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ The M.A.R.V. has return

Is the infantry gonna be squad like the CnC3 TW? or a single unit like RA 3? And how about their size? Are you gonna increase TW infantry size?

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Experiment the Scrin Faction

The house color of the scrin is kinda dark, almost undetecable.

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Command & Conquer: Alternate Universe

This mod has to be Mod of the Year!

Good karma+4 votes
wiexxx
wiexxx - - 24 comments @ Testing NOD Units (Still in Development)

Great idea, but will it be unbalanced since TW universe doesn't have naval warfare?

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ CnC: Condition Red

I notice your ore refinery design in this video, just amazing!

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ NOD & GDI Missile soliders

Does RA3 SAGE engine support foggy atmosphere map(not the fog of war)?
I mean like the green fog in the tiberium garder redux map

Good karma+2 votes
wiexxx
wiexxx - - 24 comments @ ChronoShaders

Have you tried this method on CNC3 TW?
The mod is not fully compatible on Kane's wrath though(because it wasn't meant to be). Some house colors are wrong and some building'skins are just blue

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ ChronoShaders

Yes it does work. I have tried it and it worked without mod browser. This is how to do it:
1. download the mod and unzip it.
2. put the "ChronoShader.big" file into the latest patch folder(for example : "1.0") in CNC KW "core" folder.
3. open "config" with text editor.
4. write this at the top: add-big ChronoShaders.big, and save.
5. open the game.

this method will also work on CNC3 Tiberium wars(if you want chrono shader as default shader configuration).

PS: there are some weird colors on some buildings if you apply the mod on Kane's Wrath though

Good karma+2 votes
wiexxx
wiexxx - - 24 comments @ Allied Barracks

are you going to keep ra3 soldier size?, because they will not fit with the doors

Good karma+1 vote
wiexxx
wiexxx - - 24 comments @ Green

(buried)

so,the broterhood of nod house colour should be red even if the player colour is green...

Good karma-5 votes
wiexxx
wiexxx - - 24 comments @ Camouflage

I am sorry, but I think the ConYard is too small, that one is suppose to be as big as the war factory

Good karma+1 vote