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Comment History  (0 - 30 of 321)
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

with the SIG weapons update even if it had 0 % and PKM, GROZA and RG 6 are with 25 % (the % are taken from the weapon list ) SIG still got released before these 3 weapons so who knows what devs are doing right now . I hope too that LR 300 will be replaced by M4A1 idk if they will add both weapons

Good karma0 votes
versalius67
versalius67 - - 321 comments @ Original Weapons Renewal Call of Chernobyl Edition

are you still working on the mod or you stopped working on it ?

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ HD ITEMS

well i think it works with OGR mod ( changes only weapon animations ) your mod didn't asked for overwrite when i copied it over OGR . Nice mod you have

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

Still sad for removing the ks 23 from the weapon list ( still happy that the mod got released sooner )

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

m8 you have to wait for them

Good karma+4 votes
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

sorry for asking this dumb question : Where's the APS ? I already finished the game but so far no trader has it or nimble

Good karma+3 votes
versalius67
versalius67 - - 321 comments @ BallisticPro

i installed it like the read me said and it doesn't work ( and of course i have BW 2.5 installed without system files )

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ S.T.A.L.K.E.R. - Lost Alpha

extended story and the maps are changed and yes the graphics are better

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

the date is unknown but look on the bright side the mod its not dead

Good karma+3 votes
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

well after this mod gets released its up for the devs of this mod to let other people to port it to coc so yes and no at the same time ( devs will not port this if i am not right )

Good karma0 votes
versalius67
versalius67 - - 321 comments @ Ray of Hope

it would be better to look on gunslinger mod even if its not released ( features like unjam animations bayonet animations flashlight animations etc. )

Good karma+3 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

AMD FX 8300 16GB RAM and Nvidia 1060x 3gb VRAM will it high res textures ? XD

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ The Armed Zone

i have a feeling that the weirdass sawn off its the Duplet shotgun from metro idk i saw its icon ...its weird to use that kind of ammo

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ The Armed Zone

i saw it in spawn menu in a test

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ The Armed Zone

soon the quest of finding the ks 23 m will start

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ The Armed Zone

i'd rather wait for a stable mod than for a mod that crashes every 30 mins

Good karma+3 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

but its not the end of the road for you ... this mod still needs dynamic gunshot sounds ... nah i am just joking great job with the sounds you should take a well deserved "pause" :)

Good karma+3 votes
versalius67
versalius67 - - 321 comments @ S.T.A.L.K.E.R. - Lost Alpha

its really weird to see no reloading while sprinting i mean most of the weapons if not all they dont have partial reload animation as well as unjam animation to compensate the lack of animations it would be great to sprint while reloading meh at least i can jump while reloading making some mutants harder to hit me

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

the mod at some point will be... idk how to put it "ported" to Anomaly mod

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ Stress test

i guess its not possible to set the weapon condition by faction since duty , military and the mercs they should have better weapon condition on death ofc it deteriorates if the weapon drops on to the ground even worse with water and mud and close to 0% if it falls in any anomaly . idk for example duty should have 50 to 75 % wpn cnd or even greater if they die with their weapon holstered but yeah that would make things a lot easier and the misery factor will fade by a bit or even more

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ GUNSLINGER mod

this mod will break the ice for sure

Good karma+4 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

i will be like : i want that , oh and that damn i want all of them :)

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

why they would stop working on the mod when they almost finished with it . Same goes with gunslinger mod and Shoker 3.0 .There are mods worth waiting. sometimes there are people who donate/help without something in return its their money they can do whatever they want to do with their money so no offence

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

IF Stalker 2 will be like other stalkers open for modding then maybe a bigger modding team would assemble to make a mod like Call of Chernobyl but for stalker 2

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ The Armed Zone

the moment i killed the first bloodsucker that was inside KRUG i saw 3 to 4 entering in ,close to me like 5m away from me lucky me they attacked Grouse all i had to do is to run forward into the bathroom area it has only 1 entrance and i camped it with my PPSH after Grouse died i ran out only to see 1 from Duty killing a zombiefied stalker and he killed a pseudodog too and then i saw that the bloodsuckers killed another pseudodog and some dogs i was like this was a warzone and then i restarted from checkpoint and it went well because the bloodsuckers from outside didnt saw us. after this i decided not to touch Bloodsucker goulash again :)

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

the day its great especially in misery mod i had to fight alongside Grouse in Krug against 8 to 12 bloodsuckers pouring in from somewhere outside but sadly he died after killing 4 or 6 bloodsuckers all by himself i was camping in a room with one entrance with my PPSH .

Good karma+1 vote
versalius67
versalius67 - - 321 comments @ The Armed Zone

he made a comment that the mod is almost ready for us :)

Good karma+2 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

maybe this was mentioned and i am sorry if i repeat it but will the starting equipment be changed because the assaulter and sniper class they start with ww2 weapons which is a bit "out of place" because its weird to see a USS high rank agent starting with such weapons and for the assaulter class for example and AK 74 or AKM would not blow his cover and for sniper the SKS without detachable mag with scope would fit nicely for a sniper

Good karma+3 votes
versalius67
versalius67 - - 321 comments @ Druid spotted traveling with Pseudodogs

it would be interesting for the controller to travel with zombiefied stalkers or normal stalkers rookies and experienced those without Seva suits or ones that uses good protection against his control ability

Good karma+5 votes
versalius67
versalius67 - - 321 comments @ The Armed Zone

well i think its much easier to make mods for it and the engine OFC wont have xray limits but idk about ambiance and stuff like that

Good karma+2 votes