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Comment History
tyrantkyng
tyrantkyng - - 21 comments @ GUNSLINGER mod

So I am sure this has been asked fifty times by now but I may as well ask (lol).... Is this still in active/full development at of 8/8/21? No updates or news for well over a year.

(Asked this below, as a guest. Sorry... didn't realize I wasn't signed in.)

Good karma+4 votes
tyrantkyng
tyrantkyng - - 21 comments @ Splinter Cell Conviction (Android Version) by Gameloft fixed + modifications v2

Awesome, man! Any chance you have a working/fixed copy of Backstab? I have been trying to find a copy of that for my Samsung A51 (latest OS Ver) but every one I find from a google search is either doing the 'needs to download missing files' or simply crashes after the initial load screen. Also any chance you could give a link to 9MM as well? Thanks man. Shame they don't make games like this anymore.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Splinter Cell Conviction (Android Version) by Gameloft fixed + modifications v2

Just a note to anyone else downloading... It says to put the "gameloft" folder into your "Internal Storage/here" what you actually need to do is extract the whole thing (the APK and "gameloft" folder), then create a new folder in the gameloft folder called "games" and put the "SCHP" folder into the games folder THEN move the gameloft folder to your internal storage, so the path would look like this: Internal Storage/gameloft/games/SCHP.

After I did this it worked perfectly... I can't thank you enough for making this work on newer devices. I loved this game back in the day and I hope you fix more old Android games this same way (since nobody even tries to make console/PC games on mobile anymore, despite the far greater power of modern hardware)! May I suggest Deus Ex The Fall and Backstab next? Not sure if it's possible but porting the IOS version of Bioshock that was taken down a long time ago to modern Android would easily make it the best mobile game available.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Boomsticks and Sharpsticks

Gunslinger managed it somehow. Granted that isn't with this exact engine. But that was all hopeful wishing anyway lol. I was mainly just trying to see if the AK's laser/light wasn't working because of me. But wouldn't adding underbarrel shotguns be quite simple? All you would need is a masterkey model & textures (could get an animation from some game I am sure - if not just make it a single shot masterkey and have the round fired be a shotgun shot rather than a lobbed grenade). As far as the light attachment goes wouldn't it be possible to just add a key for turning on the 'weapon light' and do a check to see if said weapon has one (not an attachment but like with this model AK certain weapon models have them and just check for those weapons when pressed) and if it does a headlamp-like like emits from the appropriate position on the weapon? It's not a real attachment, just basically a headlamp coming from specific weapons that are defined, but as far as the player can tell it's a working flashlight attachment for those appropriate weapons, just can't remove it or add one to another weapon. Could even do it this way: Pressing this new key toggles on the laser effect (would be off by default) for the weapons that should have it, pressing it again toggles the light on as well, then a third press will toggle the laser off, leaving the light on, and finally, a final press will toggle off the light. So pressing this key would be just toggling the effect of the light and laser in this manner: 1-Laser, 2-Laser & Light, 3-Light, 4-Both off. Forgive me if this is still not doable... just really wanting some of this stuff to work.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Boomsticks and Sharpsticks

So.... I just found an AK that says it has an IR laser & flashlight. Is the IR box and the description just for looks or do these actually function? Curious because I have a pistol from this mod with a working laser (can't turn it off though) but no laser is pointing on the AK. I tried the grenade key but all that does is kind of hold the rifle steady (doesn't tilt it like it does with some weapons or anything). I have tried pretty much all the keys (headlamp light key, launcher key, tried everything with nightvision on/off, etc). So is it just for looks? Cuz that kinda sucks if that's the case. I would pay to have working weapon-mounted lights, lasers, bayonets & masterkeys in this mod/game! lol

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

Can we get an option with V6 to have less health and less damage on Xenos? I know I sound like a puss but due to poor eye sight I just can't get past certain situations with the current Xeno health and damage. Just somewhere around the vanilla game's Xeno health and damage numbers should be ok, if you decide to add this option.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Star Wars Battlefront III Legacy

Thx so much, I will join the discord to keep my eye on the mod. SERIOUSLY hoping this makes it to full release... seems so many ambitious mods don't.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Star Wars Battlefront III Legacy

Do the latest pre-demo's work with the Steam version? I had a problem and couldn't get the Open Beta ver to work at all (as I have seen many others couldn't either if they had the game on steam). I would just download and try it out, but my internet is poop and don't want to waste the time if it won't even work.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Complex Doom Clusterfuck

Can anyone tell me if the weapon mods/addons you can find in Complex Doom are present in ClusterF**k? I played a few levels of this and loads of weapons, but no addons/mods have dropped yet. I do have the 'all enemies drop weapons' option ticked.

Good karma0 votes
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

I would appreciate it so much, man! My dad had glaucoma and it's hereditary, so makes it super difficult to play some games, but I love this mod so.... Tell him I will have his babies if he can make this patch this for me (even though I am a dude) lol.

Taking the xenos (and Weyland soldiers if they are modified as well) down to 1/3 their current health and 1/3 damage would be perfect I think. So it would give me/anybody else that has problems and/or plays Bug Hunt solo a better chance to survive.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

I like it so far, but can you ask the mod-maker what files I need to edit to make it so Xeno's are slower, weaker & do less damage? I know that makes me sound like a puss, but I have terrible eye sight and it makes it difficult to spot and track the xeno's, especially in dark areas. They just do WAY too much damage on Easy and should probably take less damage as well. I am not bad at the game and keep getting easily swarmed by Xeno's on Easy and can't get past the first level without way too many restarts. Thx

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

Everyone go here and help test out v6:

Steamcommunity.com

I would recommend reporting bugs here to TheSpoons313 or on the steam forum linked.

Good karma+4 votes
tyrantkyng
tyrantkyng - - 21 comments @ halo operation lone wolf

This is awesome. But I have 2 suggestions that would GREATLY enhance the mod.

1 add more frames to firing/reload speed of all weapons. The magnum feels right, but everything else feels weird. It's feels like I am stuttering or getting a bad framerate and it makes it awkward to play at times.

2 allow dual-wielding of all 1-handed weapons. I know this is possible due to Project Brutality & even the Rogue-Like Arsenal mod. May want to ask and see how they did it. Would be AMAZING if we could dual any two (like in Halo 2 & 3).

If those two things were fixed I don't see why this couldn't be a very popular, amazing mod.

Good karma+2 votes
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

Since it's taking so long why not release the bugged version and hotfix it later? It's been exactly 2 years since v5.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

idk... i'm starting to get a bad feeling. Never a good sign when a mod/update takes this long.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

I DEMAND V6 NOW! ....jk I hope it won't be much longer.

Good karma+8 votes
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

Greatly appreciated. Now ask him where my damn update is!?!?!? lol.. jk. I am trying my hardest to wait patiently.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

Hope V6 won't be long, re-installed ACM just for this mod :). Also: is it possible to get a slower AND weaker xeno's option during install for V6? I ask because 'slower, tougher xenos' can be a bit difficult when playing Bug Hunt solo.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ Star Wars Battlefront III Legacy

When will a fix be released for the Steam version? I have tried everything and couldn't get it working.

Good karma+2 votes
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

There was one mod on here that does just that (works in Bug Hunt perfectly). Cant remember which but when I find it i'll post back. BTW: Thank you.

Good karma+1 vote
tyrantkyng
tyrantkyng - - 21 comments @ TemplarGFX's ACM Overhaul

Is there any way to get Marine friendlies into the Bug Hunt mode? I play it solo and just seems like it would be far more worth it, having AI with you.

Good karma+1 vote