Looking damn good guys :)
But a question: How will you handle the Mass Relays in the mod? Since SoaSE doesnt really have that kind of FTL travel?
Will they still be included somehow? Maybe just as props in every system?
Looking damn good guys :)
But a question: How will you handle the Mass Relays in the mod? Since SoaSE doesnt really have that kind of FTL travel?
Will they still be included somehow? Maybe just as props in every system?
Just recently reinstalled the mod and damn, it just gets better and better. There is honestly only one issue with the mod... really only one... and that is that the AI is absolutely awful (Yes, I know its mostly hardcoded) and I never see any MW Mod Multiplayer servers. Too bad the AI cant be used to a full potential, but with the enourmous amount of coding for, as an example, Attack Helos for advanced users, the AI could never handle these properly anyway. Unless you´d like to create the most advanced AI of all time I guess xD
Uh... isnt this gonna be a Graphics Killer? Imagine so many trees moving, having shaders and shadows and so on and so forth... I doubt many PCs can handle that...
Hey there. Already played Fallout: Who and it was amazing.
Now I have several questions regarding Fallout: Who Vegas
1. Regeneration. Will it work like in Fallout:Who? Or will you actually animate it with the spreading limbs and fire and maybe playing "Vale Decem"?
2. Flight modes. I already know you will reintroduce Randomized Coordinates Flight and Data Stores, but will you this time maybe implement a Data Store that has infinite memory so that you can store more and more locations as you discover the Mojave?
3. The TARDIS index file: In Fallout:Who, the TARDIS index file only included a very few entries, the rest of the Databanks were "corrupted". Will this still be the case in this mod? Or will it be more completed?
Just reinstalled the Mod recently...
im always astonished how much effort has been put in these calculation things like SAMs and Stuff...
but I not seem to find any MW-Mod servers though.... :(
sorry Leute das ich wieder mal nix gemacht habe, ModdB hatte irgendein problem mit mir... wollte das ich meine email nochmal confirme aber irgendwie hab ich keine confirmation-email bekommen...
naja jetzt klappt ja alles wieder...
stellt mal pls eifrig fragen :D
yeah I understand... it would really lag...
But Washington nails it... I imagine a recreation of the burning Washington D.C of Call of Duty 6...
this would have been soooo awesome :D
whats unrealistic about that ?
a hint: AI gets enormous amounts of money regardless of mines
First off all:
Damn this mod is so awesome... never thought somebody would take the time to make a decent mod for it^^
I have two things to ask:
1. Will you maybe do some urban environement maps? maybe recreations of downtowns of real existing cities?
2. as the person before me posted: Can you implement a Spec Ops unit like Navy SEALs?
yeah.. I would love to see them having scopes instead of the normal iron sights... or using other weapons like the SCAR-H for example^^
kann man doch...
mach skirmish "eigene maps", such dir ne space map aus und nimm den spezialbuildpad ein (n großer buildpad in der nähe deiner schiffswerft) und bau das Republikanische Hochkommando (oder so) dann kannste Vics und nach ein paar upgrades auch ISDs bauen
in landskirmish gibt es da auch ein paar nette einheiten :)
Ich fände Clans auch toll... aber es sieht so aus als wären unsere knapp 20 member schon ein sehr großer teil der deutschen moddb raw community
und mit 20 leuten kann man schwer mehrere clans gründen^^
und natürlich müssen leute auch endlich dieses "version ungleich" loswerden ....
Denkt daran Leute, es gibt noch genug Leute die KEIN RaW spielen oder die noch nicht hier vorbeigeschaut haben und evtl noch Mods installiert haben...
Ich mach heute gegen 15 uhr ein match auf, heiße auch tonarion ingame
ich mach heute gegen 15 uhr nen spiel auf, komm dann online... heiße da auch Tonarion
asunai anakin und ich haben das gemacht und nix kaputt gemacht. wir können normal zusammen spielen
habt ihr denn schon die anweisungen befolgt? hab nämlich lust mit euch online zu spielen^^
its actually because some people have other mods installed, or have ****** up (modded) their XMLs ...
ist einfach so.... Z hat es gesagt als muss es wohl stimmen
Die sind einfach da weil sie kanon sind und cool aussehen^^
To the guys who still think the AI is cheating...
that what you call "cheating" is actually intentional and coded into the AI, because otherwise, it would fall back into the state of vanilla FoC...
IT IS SUPPOSED TO HAVE MORE MONEY...
IT IS SUPPOSED TO GET MORE TROOPS THAN YOU...
AND: Dont forget its an AI!!! The reason why its so good is that it actually gives the order to build on several planets WITHIN a second... a normal player cannot click that fast... that also where the massive GC lag comes from
If youre german and you love to play RaW, join the OFFICIAL german community group!
Werde heute noch neue News schreiben.. die werden dann wohl hoffentlich morgen freigeschaltet sein...
Ich weißt auch nicht warum Z das so gemacht hat, einerseits damit die KI so gut ist musste er was im rootverzeichnis ändern... andererseits will er vielleicht gerne ein Monopol auf EaW Mods erzwingen^^
Such sie doch selbst...^^
ich als RaW "Staffmitglied" darf eh nicht mitmachen beim easteregg hunt^^
es kommt wirklich ganz auf die Spielweise drauf an
jep, geht im moment noch net... wird hoffentlich gefixt
Tonarion
Toni joined
So you found my profile at last :D Hello friend, i´m Tonarion, and my main purpose to be on ModDB is z3r0x´s awesome Republic at War mod for Empire at War. If you´re a Star Wars nerd like me, you will surely like it. I also appreciate Mods like Modern Warfare Mod for World in Conflict or MERP for Oblivion. Give these mods a look if they interest you. So as you can see, im quite a star wars fan and all and well... if there are any questions.. send me a PM ;)