I experienced a bug with a near-invincible Max too. To fix it, I edited "AutoHeal" and "InaccuracyMultiplier" parameters in the difficulty.txt inside the unpacked mod. I copied the settings from the original game, and the enemy damage is back to normal now. The AutoHeal settings in Payne Effects 1.5 make the game extremely easy as auto healing is activated if a player's health is less than 100% (for comparison, in the original Max Payne 2 the health will only start regenerating if it drops below 30%).
Here's a link to my edited Payne Effects 3.mp2m (1080p) for those players who don't want to make edits in the mod files themselves:
What I changed:
1. Removed a black vignette from the screen in 1920x1080 (if you have a different screen resolution, you'll have to edit the file manually (I wrote about the required steps in my message from 15 February 2021).
2. Disabled the bullet-time music.
3. Reverted the damage & health regeneration settings to the levels used in the original game (they can be found in MP2_Init.ras) in order to fix the "Invincible Max" bug.
Tim1936
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