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Comment History
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life 2.2 [Unofficial multiplayer patch]

I was reffering to the sv_maxspeed being higher than in regular Half life.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ BaseMod

Ah, i will check if it is corrupted.
I will miss the perfect drop feature for sure.
Thanks for replying.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ BaseMod

You still planing on updating this further? awesome, any hints on what to expect?

Also, i am having an issue where i can't run this mod togheter with MagicPrefix.txt
as the game crashes with UNHANDLED EXCEPTION.

Maybe it has to do something with having "perfect stats roll" enabled?

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Oh ok.
I guess its my combination of mods that makes the game crash.
I use this mod alongside other mods.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Full version + Optional combined addons (Monster addon + greater mummy bestow skill)

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Game crashes 3 seconds after i enter the "Arreat Summit"
Bassically when the character is supposed to say the line related to reaching it.
Can you check if it crashes for you too?

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Oh, Its ok.
It was kind of a let down since its less mod to explore.
I am gonna be checking this mod page constantly for updates.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

I decided to install D2 again with your mod.
What happened to "Desolated Sands"? the optional desert area from the mod after the Arcane Sanctuary

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Nice to see you still updating the mod!
I left D2 months ago, but i keep coming back here to check if you are updating the mod anymore, and it is.
Very good job!
EDIT: Is there any changelog?
I mean a record of all the updates made, to see the changes over time.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Doom

After picking up a Berserk pack or a "demon strenght power up" select your fists, and jab someone.
Bigger demons require more jabs, also only jabs execute glory kills, any other punch will just gib them.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Improvement Mod

Tried 2v2, sometimes lags, but overall is playable.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Improvement Mod

Do i need to download the patcher again or i use the one i have?
Also with how many AI players should i test it?

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Improvement Mod

Yes exactly, with the AI players!
In skirmish or in the campaing (which is basically a simplified skirmish sometimes) the game has lag spikes, they dont happen too often in 1v1 tho.
Glad to hear they are being worked on, i'll try to stay tuned for updates.
Also yes, i am running as administrator.

EDIT NOTE: Yes i am using the Patcher to keep up to date.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Improvement Mod

Hi, i usually have framerate drops when i move troops or just at random, whereas this doesn't happen in normal AOE III.
Is there any solution to this? Note i already lowered the game graphics.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Yes, Mod goes just fine!
I dont just love the extra dungeons with unused monsters, but i also enjoy the custom monsters addon you made.
For example the "Soul Husk" with the unique hability to spawn extra undead, incredible.
I dont want to be a nuissance but i want to ask if you are gonna update the mod again.
Anyways, i'm a fan. Cheers!

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Many Thanks!

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

The game crashes when i enter "The Bleak Borrow" in ACT V
It isnĀ“t instant, it happens like 2 minutes after i enter.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Also, maybe you can make those not-interactable entrances generate far outside the map where they cannot be seen?

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Yeah i just reached that part
Some parts of the map overlap each other too (Once the "Solitary Hut" overlaped some area with the "Black Marsh" on the map, but it was completely fine otherwise)
So can i question if you have any plans for an update?
like adding more enemy types or a new area.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

Bugs i saw:
The Chasm level 1 entrance doesn't show up in the automap
Forgotten passages level 2 has a third entrance that doesnt work, and even shows in the automap

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Diablo II: Extended

I love your mod man, really good to see one of my favourite games Extended.
It all seems like if the original creators did this.
I almost finish ACT I and i'm hiped to see the rest of the added areas.

Good karma+2 votes
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life

No, i don't think it is possible.

just try to not destroy bodies or using strong weapons so much.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life

My game only crashed in apherension once when changing levels, not when autosaving.

Are you using Xash3D?
Because i prefer to use the traditional way to play the game by not destroying the bodies of enemies or abusing shotgun, it still crashes sometimes but i get around it.
good luck.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life

I don't think it's possible to do that, but hey, i don't know if a command exists, try to search in the internet.

Also, by gibbing i mean destroying bodies with melee attacks, like in vanilla Half-Life

good luck again, buddy.

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life

i can't assure you that this command works, but open the directory of half life, then bhl_beta 2, and then open the autoexec.cfg
below num_edicts put "max_entities 9999" without ""

try that, i have to test the command again gibbing everything and see if it crashes, good luck pal.

EDIT: nah, doesn't work, don't try it. Sorry man.
still, try to gib the least amount of enemies as possible, use the pistol or crowbar, yeah, it sounds a little stupid if we see the purpose of the mod, but hey, that is all i can say until beta 3 arrives.

Good karma+2 votes
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life 2.2 [Unofficial multiplayer patch]

Quiestion, why are the players so fast?
is this intentional?

Good karma+1 vote
Markus_markinton
Markus_markinton - - 28 comments @ Brutal Half-Life

I love this mod, it inspires to play Half-Life all over again (or at least for me) as a whole new experience.
And that is why i would like to know how is the development of the mod going, everyone does (i think).
Will it take 3 years like beta 2?
I've heard rumors about a discord server of BHL, but i can't find it and i wouldn't join it because i will just annoy, just like now writing this comment, but hey, it feels bad to not know about my 2nd favourite mod.
I (and or WE) expect to know what you and (if you have) other developers doing right now with it.
Good day sir!
(disclaimer, english is not my native language, excuse any grammar errors)

Good karma+2 votes